Player Matchup

Gilgamesh
Gilgamesh
DurandoftheCole
Gilgamesh
Level 25
God Stats
21W - 25L
1,277 SR
Queue Stats
48W - 66L
1,297 Elo+
Solo
Artemis
Artemis
Happy_Trogdor
Artemis
Level 18
God Stats
24W - 16L
1,701 SR
Queue Stats
120W - 126L
1,414 Elo+
Solo
Pele
Pele
ShadowsIayer_
Pele
Level 28
God Stats
22W - 23L
1,131 SR
Queue Stats
34W - 45L
1,049 Elo+
Solo
Mercury
Mercury
TWV_Raider-
Mercury
Level 30
God Stats
1W - 2L
1,486 SR
Queue Stats
3W - 9L
1,220 Elo+
Solo
Fenrir
Fenrir
V12 NomNom
Fenrir
Level 28
God Stats
2W - 6L
1,350 SR
Queue Stats
125W - 124L
1,416 Elo+
Solo
Team Averages
Level 26
1,389 SR
1,279 Elo+

VS

Team Averages
Level 16
1,533 SR
1,353 Elo+
Ares
Ares
Crepalas
Ares
Level 4
God Stats
27W - 19L
1,682 SR
Queue Stats
44W - 38L
1,400 Elo+
Party 1
Loki
Loki
Snowyleopard77
Loki
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 18L
1,328 Elo+
Party 1
Medusa
Medusa
Soriiak
Medusa
Level 16
God Stats
4W - 7L
1,374 SR
Queue Stats
152W - 134L
1,404 Elo+
Party 1
Baron Samedi
Baron Samedi
jesus_but_cooler
Baron Samedi
Level 21
God Stats
4W - 1L
1,609 SR
Queue Stats
9W - 10L
1,268 Elo+
Solo
Sun Wukong
Sun Wukong
sheet_stainer
Sun Wukong
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 15L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DurandoftheCole
Gilgamesh
11
0 / 10 / 2
6,652
391
2,853
12,814
10,456
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
12
3 / 3 / 1
7,774
457
3,641
6,066
2,063
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 7 / 1
6,863
404
4,740
12,491
3,696
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
TWV_Raider-
Mercury
13
1 / 5 / 0
7,804
459
4,104
12,419
4,175
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
V12 NomNom
Fenrir
8
3 / 2 / 0
6,662
392
2,553
3,736
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 0 / 15
8,494
500
3,629
9,081
7,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 3 / 5
9,130
537
7,271
8,223
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
Soriiak
Medusa
15
13 / 2 / 6
9,883
581
12,856
8,345
3,186
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
jesus_but_cooler
Baron Samedi
12
1 / 3 / 6
7,451
438
2,884
4,889
1,995
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
sheet_stainer
Sun Wukong
11
2 / 1 / 10
7,211
424
3,501
7,965
6,064
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
7
Kills
25
27
Deaths
9
4
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ares
2
0
15
9.5
L
Gilgamesh
DurandoftheCole
Gilgamesh
0
10
2
0.1
L
Artemis
3
3
1
1.17
L
0
7
1
0.07
W
7
3
5
3.17
W
Medusa
Soriiak
Medusa
13
2
6
8
L
Mercury
TWV_Raider-
Mercury
1
5
0
0.2
L
Fenrir
V12 NomNom
Fenrir
3
2
0
1.5
W
Baron Samedi
jesus_but_cooler
Baron Samedi
1
3
6
1.33
W
Sun Wukong
sheet_stainer
Sun Wukong
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,891
Damage
30,141
47,526
Taken
38,503
22,543
Mitigated
22,502
3,693
Healing
9,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,629
545
0
2,776
9,081
7,475
196
50
9,031
25,450
0
L
Gilgamesh
DurandoftheCole
Gilgamesh
2,853
437
0
234
12,814
10,456
309
3,335
9,479
0
27,642
L
Artemis
3,641
1,541
0
1,576
6,066
2,063
1,359
800
5,266
0
32,671
L
4,740
983
0
1,286
12,491
3,696
264
1,916
10,575
0
34,145
W
7,271
2,431
0
1,160
8,223
3,782
940
0
8,223
0
51,146
W
Medusa
Soriiak
Medusa
12,856
8,591
0
2,685
8,345
3,186
2,845
0
8,345
0
61,916
L
Mercury
TWV_Raider-
Mercury
4,104
2,233
0
0
12,419
4,175
0
378
12,041
0
53,163
L
Fenrir
V12 NomNom
Fenrir
2,553
528
0
597
3,736
2,153
0
84
3,652
0
16,208
W
Baron Samedi
jesus_but_cooler
Baron Samedi
2,884
202
213
504
4,889
1,995
1,048
0
4,889
24,760
0
W
Sun Wukong
sheet_stainer
Sun Wukong
3,501
719
0
1,867
7,965
6,064
438
0
7,965
0
18,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,755
Gold Earned
42,169
314
Minions Killed
311
0
Camps Cleared
0
1,250,923
Distance Traveled
1,605,912
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,494
500
29
2
0
343,009
2
L
Gilgamesh
6,652
391
44
3
0
263,725
0
L
Artemis
7,774
457
73
4
0
224,013
8
L
Pele
6,863
404
64
4
0
310,896
5
W
Loki
9,130
537
101
6
0
374,763
4
W
Medusa
9,883
581
105
6
0
329,114
3
L
Mercury
7,804
459
90
5
0
327,489
0
L
Fenrir
6,662
392
43
3
0
124,800
0
W
Baron Samedi
7,451
438
39
2
0
263,623
0
W
Sun Wukong
7,211
424
37
2
0
295,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role