Player Matchup

Arachne
Arachne
FallingTracer
Arachne
Level 146
God Stats
1W - 1L
1,782 SR
Queue Stats
43W - 21L
1,752 Elo+
Party 2
Hachiman
Hachiman
IronTaint
Hachiman
Level 68
God Stats
4W - 2L
1,623 SR
Queue Stats
105W - 73L
1,635 Elo+
Party 2
Ra
Ra
TheBiggestKahuna
Ra
Level 157
God Stats
1W - 0L
1,572 SR
Queue Stats
125W - 87L
1,659 Elo+
Party 2
Team Averages
Level 124
1,659 SR
1,682 Elo+

VS

Team Averages
Level 63
1,467 SR
1,428 Elo+
Heimdallr
Heimdallr
Aquine
Heimdallr
Level 87
God Stats
0W - 1L
1,555 SR
Queue Stats
10W - 13L
1,382 Elo+
Party 1
Cthulhu
Cthulhu
brendan5445
Cthulhu
Level 62
God Stats
0W - 1L
1,345 SR
Queue Stats
10W - 15L
1,402 Elo+
Party 1
Agni
Agni
dreamcrusher24
Agni
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
5 / 2 / 9
7,165
896
6,131
7,967
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hachiman
IronTaint
Hachiman
11
3 / 1 / 10
7,013
877
4,139
5,037
1,717
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
6 / 1 / 7
7,207
901
6,481
3,152
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aquine
Heimdallr
10
3 / 6 / 1
6,376
797
4,040
6,974
2,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
brendan5445
Cthulhu
9
1 / 4 / 3
5,543
693
5,399
9,746
6,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

6
0 / 4 / 2
4,948
619
115
3,004
917

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
14
Kills
4
4
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Aquine
Heimdallr
3
6
1
0.58
W
Arachne
5
2
9
4.75
W
Hachiman
IronTaint
Hachiman
3
1
10
8
W
6
1
7
9.5
L
Cthulhu
brendan5445
Cthulhu
1
4
3
0.63
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,751
Damage
9,554
16,156
Taken
19,724
5,399
Mitigated
9,786
8,469
Healing
1,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Aquine
Heimdallr
4,040
1,972
0
398
6,974
2,380
0
2,297
4,527
0
12,606
W
Arachne
6,131
4,106
0
3,788
7,967
2,699
587
2,084
5,511
0
17,164
W
Hachiman
IronTaint
Hachiman
4,139
2,075
0
1,916
5,037
1,717
1,453
1,647
3,266
0
15,792
W
6,481
1,282
1,512
1,253
3,152
983
648
1,279
1,664
36,574
0
L
Cthulhu
brendan5445
Cthulhu
5,399
297
173
713
9,746
6,489
0
2,956
6,646
15,094
0
L
115
30
0
0
3,004
917
0
934
2,070
296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,385
Gold Earned
16,867
109
Minions Killed
60
7
Camps Cleared
1
434,278
Distance Traveled
312,227
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,376
797
27
3
1
137,736
1
W
Arachne
7,165
896
22
3
2
154,069
3
W
Hachiman
7,013
877
23
3
4
141,404
0
W
Ra
7,207
901
64
8
1
138,805
0
L
Cthulhu
5,543
693
31
4
0
129,333
3
L
Agni
4,948
619
2
0
0
45,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role