Player Matchup

Cthulhu
Cthulhu
BaalSupermacy
Cthulhu
Level 28
God Stats
11W - 7L
1,582 SR
Queue Stats
73W - 81L
1,508 Elo+
Party 1
Pele
Pele
BasicallySloth
Pele
Level 101
God Stats
2W - 4L
1,411 SR
Queue Stats
102W - 107L
1,464 Elo+
Party 2
Jing Wei
Jing Wei
CibeffuwuQueen
Jing Wei
Level 27
God Stats
9W - 8L
1,506 SR
Queue Stats
86W - 86L
1,508 Elo+
Party 1
Olorun
Olorun
DreadlockShorty
Olorun
Level 7
God Stats
3W - 2L
1,302 SR
Queue Stats
9W - 5L
1,540 Elo+
Party 2
Tiamat
Tiamat
QuezGaming
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,488 Elo+
Party 2
Team Averages
Level 36
1,460 SR
1,501 Elo+

VS

Team Averages
Level 37
1,375 SR
1,621 Elo+
Kukulkan
Kukulkan
BrandongBilly
Kukulkan
Level 13
God Stats
2W - 1L
1,504 SR
Queue Stats
2W - 3L
1,731 Elo+
Party 3
Apollo
Apollo
Opacusnox
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,731 Elo+
Party 3
Anubis
Anubis
Rookieplayer1
Anubis
Level 10
God Stats
3W - 1L
1,533 SR
Queue Stats
22W - 19L
1,500 Elo+
Solo
King Arthur
King Arthur
StrikeForce03
King Arthur
Level 107
God Stats
0W - 1L
1,159 SR
Queue Stats
5W - 7L
1,731 Elo+
Party 3
Thanatos
Thanatos
imdood1
Thanatos
Level 26
God Stats
2W - 4L
1,178 SR
Queue Stats
60W - 69L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 3 / 12
8,987
473
7,680
13,996
6,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
18 / 2 / 4
13,130
691
20,327
15,051
6,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
14
6 / 6 / 5
9,719
512
6,952
13,942
4,196
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 3 / 4
10,638
560
10,778
9,711
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
QuezGaming
Tiamat
16
5 / 3 / 9
10,458
550
10,608
9,612
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BrandongBilly
Kukulkan
14
4 / 8 / 5
9,146
481
13,705
11,985
3,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Opacusnox
Apollo
14
4 / 8 / 4
9,218
485
8,924
17,964
4,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
4 / 8 / 2
10,140
534
6,972
17,661
6,308
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
StrikeForce03
King Arthur
11
0 / 7 / 1
6,971
367
802
10,031
4,254
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
imdood1
Thanatos
13
4 / 7 / 2
8,589
452
4,833
15,190
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
38
Kills
16
17
Deaths
38
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
3
12
2.33
W
18
2
4
10
L
Kukulkan
BrandongBilly
Kukulkan
4
8
5
0.81
W
Jing Wei
6
6
5
1.42
W
8
3
4
3.33
L
Apollo
Opacusnox
Apollo
4
8
4
0.75
W
Tiamat
QuezGaming
Tiamat
5
3
9
3.17
L
4
8
2
0.63
L
King Arthur
StrikeForce03
King Arthur
0
7
1
0.07
L
Thanatos
imdood1
Thanatos
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,345
Damage
35,236
62,312
Taken
72,831
24,932
Mitigated
23,190
18,023
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,680
295
218
4,664
13,996
6,597
701
3,924
9,844
37,552
0
W
20,327
5,305
0
1,080
15,051
6,161
1,462
2,428
12,553
0
121,319
L
Kukulkan
BrandongBilly
Kukulkan
13,705
1,146
118
1,033
11,985
3,505
0
5,393
6,500
42,235
0
W
Jing Wei
6,952
5,451
0
5,557
13,942
4,196
1,808
5,296
8,340
0
46,143
W
10,778
5,503
106
3,961
9,711
4,187
3,943
3,622
6,033
48,859
4,721
L
Apollo
Opacusnox
Apollo
8,924
5,177
0
2,464
17,964
4,923
0
7,666
10,132
0
42,999
W
Tiamat
QuezGaming
Tiamat
10,608
867
0
2,437
9,612
3,791
967
4,735
4,865
34,844
0
L
6,972
306
0
5,231
17,661
6,308
0
7,877
9,179
54,239
0
L
King Arthur
StrikeForce03
King Arthur
802
98
0
80
10,031
4,254
232
1,808
8,138
0
21,934
L
Thanatos
imdood1
Thanatos
4,833
1,026
0
6,142
15,190
4,200
0
4,105
11,027
0
32,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,932
Gold Earned
44,064
453
Minions Killed
353
0
Camps Cleared
0
1,714,929
Distance Traveled
1,643,230
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,987
473
57
3
0
356,933
6
W
Pele
13,130
691
154
8
0
381,994
1
L
Kukulkan
9,146
481
72
4
0
327,615
4
W
Jing Wei
9,719
512
89
5
0
317,276
1
W
Olorun
10,638
560
89
5
0
314,987
4
L
Apollo
9,218
485
61
3
0
341,641
0
W
Tiamat
10,458
550
64
3
0
343,739
3
L
Anubis
10,140
534
98
5
0
299,478
7
L
King Arthur
6,971
367
42
2
0
293,767
1
L
Thanatos
8,589
452
80
4
0
380,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role