Player Matchup

Ravana
Ravana
FaZeB0Ilock
Ravana
Level 25
God Stats
6W - 10L
1,721 SR
Queue Stats
55W - 70L
1,449 Elo+
Solo
Guan Yu
Guan Yu
HOThead232
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
KOBKirito
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
Waffle_Friezz
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artemis
Artemis
maekbelieve
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 7
1,544 SR
1,490 Elo+

VS

Team Averages
Level 18
1,672 SR
1,503 Elo+
Eset
Eset
Hadesito-18
Eset
Level 29
God Stats
8W - 1L
1,811 SR
Queue Stats
77W - 84L
1,309 Elo+
Solo
Izanami
Izanami
IXSoulCatcherXI
Izanami
Level 25
God Stats
30W - 18L
1,824 SR
Queue Stats
116W - 97L
1,704 Elo+
Party 1
Ymir
Ymir
IXSoulRipperXI
Ymir
Level 26
God Stats
52W - 32L
1,723 SR
Queue Stats
115W - 99L
1,701 Elo+
Party 1
Sun Wukong
Sun Wukong
M_U_R_D_A_ville
Sun Wukong
Level 6
God Stats
2W - 5L
1,500 SR
Queue Stats
6W - 13L
1,302 Elo+
Solo
He Bo
He Bo
asalute35
He Bo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
7 / 6 / 2
8,795
517
8,326
17,056
6,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
HOThead232
Guan Yu
9
1 / 14 / 5
6,290
370
4,607
16,324
10,302
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
KOBKirito
Olorun
9
2 / 16 / 6
6,511
383
4,326
17,896
5,029
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 8 / 7
8,166
480
7,760
20,377
20,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
maekbelieve
Artemis
13
6 / 3 / 3
8,096
476
3,974
5,239
1,413
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 2 / 21
10,155
597
16,620
11,057
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
31 / 2 / 7
11,332
667
30,237
12,635
5,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 3 / 34
9,557
562
10,904
13,953
15,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
M_U_R_D_A_ville
Sun Wukong
7
0 / 7 / 7
6,298
370
2,018
9,111
7,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

He Bo
asalute35
He Bo
8
1 / 9 / 12
7,101
418
3,016
9,273
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
128
20
Kills
47
47
Deaths
23
23
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Ravana
7
6
2
1.33
L
Guan Yu
HOThead232
Guan Yu
1
14
5
0.25
W
12
2
21
11.25
W
31
2
7
17.25
W
3
3
34
6.67
L
Olorun
KOBKirito
Olorun
2
16
6
0.31
W
Sun Wukong
M_U_R_D_A_ville
Sun Wukong
0
7
7
0.5
L
4
8
7
0.94
W
He Bo
asalute35
He Bo
1
9
12
0.78
L
Artemis
maekbelieve
Artemis
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,993
Damage
62,795
76,892
Taken
56,029
43,394
Mitigated
34,538
9,678
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
8,326
2,054
0
3,469
17,056
6,391
0
7,313
9,401
0
48,770
L
Guan Yu
HOThead232
Guan Yu
4,607
422
210
598
16,324
10,302
0
6,484
9,625
0
15,114
W
16,620
3,203
1,491
3,706
11,057
4,169
1,374
2,691
8,366
48,842
0
W
30,237
23,556
0
4,884
12,635
5,015
6,199
2,103
10,532
0
85,282
W
10,904
1,974
0
2,434
13,953
15,069
1,096
4,525
9,428
27,480
0
L
Olorun
KOBKirito
Olorun
4,326
2,520
82
1,999
17,896
5,029
0
5,220
12,590
16,088
0
W
Sun Wukong
M_U_R_D_A_ville
Sun Wukong
2,018
493
0
455
9,111
7,916
36
973
8,138
0
7,711
L
7,760
2,195
0
2,441
20,377
20,259
429
7,509
12,432
22,712
0
W
He Bo
asalute35
He Bo
3,016
387
0
73
9,273
2,369
0
1,794
7,479
9,375
0
L
Artemis
maekbelieve
Artemis
3,974
2,001
0
879
5,239
1,413
1,133
2,991
2,035
0
25,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,858
Gold Earned
44,443
207
Minions Killed
240
0
Camps Cleared
0
1,267,470
Distance Traveled
1,317,648
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,795
517
88
5
0
294,508
0
L
Guan Yu
6,290
370
21
1
0
229,052
2
W
Eset
10,155
597
79
5
0
311,465
1
W
Izanami
11,332
667
110
6
0
276,284
0
W
Ymir
9,557
562
29
2
0
278,467
9
L
Olorun
6,511
383
24
1
0
216,953
0
W
Sun Wukong
6,298
370
8
0
0
174,777
1
L
Ymir
8,166
480
23
1
0
267,080
0
W
He Bo
7,101
418
14
1
0
276,655
3
L
Artemis
8,096
476
51
3
0
259,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role