Player Matchup

Awilix
Awilix
 
Awilix
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
AntiLagPR
Artio
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,503 Elo+
Party 3
Izanami
Izanami
El-Prin-2
Izanami
Level 105
God Stats
2W - 7L
1,590 SR
Queue Stats
205W - 236L
1,456 Elo+
Party 3
Zhong Kui
Zhong Kui
Ghostrider56516
Zhong Kui
Level 88
God Stats
4W - 2L
1,733 SR
Queue Stats
496W - 473L
1,521 Elo+
Party 2
Rama
Rama
TONY-STARK-01-PR
Rama
Level 140
God Stats
19W - 15L
1,574 SR
Queue Stats
298W - 300L
1,477 Elo+
Party 3
Team Averages
Level 109
1,579 SR
1,491 Elo+

VS

Team Averages
Level 76
1,788 SR
1,768 Elo+
Ra
Ra
Baozhani
Ra
Level 136
God Stats
5W - 1L
1,996 SR
Queue Stats
302W - 189L
1,857 Elo+
Party 1
Mulan
Mulan
BasedCarly
Mulan
Level 25
God Stats
57W - 11L
1,875 SR
Queue Stats
70W - 16L
1,872 Elo+
Party 1
Nox
Nox
Paladerpp
Nox
Level 68
God Stats
16W - 1L
1,926 SR
Queue Stats
215W - 97L
1,831 Elo+
Party 1
Skadi
Skadi
SunsetScarlett
Skadi
Level 89
God Stats
9W - 2L
1,696 SR
Queue Stats
431W - 230L
1,802 Elo+
Party 1
Baron Samedi
Baron Samedi
doodoostinky
Baron Samedi
Level 62
God Stats
7W - 3L
1,446 SR
Queue Stats
414W - 404L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
2 / 13 / 0
8,849
385
5,938
21,793
6,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
AntiLagPR
Artio
11
0 / 9 / 2
8,268
359
3,620
25,241
22,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
El-Prin-2
Izanami
13
1 / 8 / 0
8,337
362
6,997
18,699
5,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Ghostrider56516
Zhong Kui
12
0 / 13 / 1
8,317
362
18,616
31,142
14,760
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
1 / 4 / 0
10,390
452
9,577
18,140
5,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 16
13,893
604
16,986
23,688
11,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
20
5 / 1 / 8
13,763
598
20,847
17,153
11,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
10 / 0 / 27
13,855
602
17,086
18,715
15,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 1 / 4
14,723
640
27,632
12,616
4,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
doodoostinky
Baron Samedi
16
6 / 0 / 17
11,470
499
13,069
6,508
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
119
4
Kills
47
47
Deaths
4
3
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
13
0
0.15
L
Artio
AntiLagPR
Artio
0
9
2
0.11
W
11
2
16
9.5
W
Mulan
5
1
8
9
L
Izanami
El-Prin-2
Izanami
1
8
0
0.13
L
Zhong Kui
Ghostrider56516
Zhong Kui
0
13
1
0.04
W
10
0
27
23.5
W
15
1
4
17
L
1
4
0
0.25
W
Baron Samedi
doodoostinky
Baron Samedi
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,748
Damage
95,620
115,015
Taken
78,680
54,454
Mitigated
46,650
18,303
Healing
35,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,938
2,456
0
50
21,793
6,412
0
8,915
12,724
0
46,619
L
Artio
AntiLagPR
Artio
3,620
435
298
3,334
25,241
22,268
0
6,072
19,095
21,637
0
W
16,986
3,313
2,258
10,181
23,688
11,391
279
5,804
17,884
98,941
0
W
Mulan
20,847
3,328
0
10,883
17,153
11,734
4,828
2,890
13,199
0
111,141
L
Izanami
El-Prin-2
Izanami
6,997
3,213
0
2,930
18,699
5,387
0
7,421
11,090
0
50,631
L
Zhong Kui
Ghostrider56516
Zhong Kui
18,616
1,607
38
5,138
31,142
14,760
0
17,081
13,921
55,171
0
W
17,086
3,332
0
3,148
18,715
15,558
1,104
8,077
10,638
74,881
0
W
27,632
17,289
0
3,301
12,616
4,305
5,417
3,419
9,051
0
136,619
L
9,577
7,347
0
6,515
18,140
5,627
0
7,021
11,044
0
73,471
W
Baron Samedi
doodoostinky
Baron Samedi
13,069
1,306
2,931
2,829
6,508
3,662
749
2,175
4,333
36,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,161
Gold Earned
67,704
448
Minions Killed
699
0
Camps Cleared
0
1,711,607
Distance Traveled
1,922,047
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,849
385
85
4
0
344,370
0
L
Artio
8,268
359
42
2
0
353,137
3
W
Ra
13,893
604
160
7
0
530,118
1
W
Mulan
13,763
598
209
9
0
418,270
0
L
Izanami
8,337
362
92
4
0
379,663
5
L
Zhong Kui
8,317
362
73
3
0
284,244
4
W
Nox
13,855
602
106
5
0
410,392
0
W
Skadi
14,723
640
186
8
0
336,052
2
L
Rama
10,390
452
156
7
0
350,193
6
W
Baron Samedi
11,470
499
38
2
0
227,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role