Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Kakarototototo
Athena
Level 15
God Stats
23W - 19L
1,742 SR
Queue Stats
26W - 29L
1,526 Elo+
Party 1
Chaac
Chaac
LordOfToilet69
Chaac
Level 13
God Stats
6W - 4L
1,719 SR
Queue Stats
15W - 13L
1,672 Elo+
Party 1
Sol
Sol
ZamericaZ
Sol
Level 20
God Stats
8W - 3L
1,719 SR
Queue Stats
17W - 13L
1,591 Elo+
Party 1
Awilix
Awilix
messeduppuma21
Awilix
Level 97
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 57L
1,501 Elo+
Party 1
Team Averages
Level 33
1,636 SR
1,558 Elo+

VS

Team Averages
Level 46
1,626 SR
1,715 Elo+
Osiris
Osiris
Glads
Osiris
Level 156
God Stats
5W - 5L
1,726 SR
Queue Stats
436W - 258L
1,677 Elo+
Party 2
Loki
Loki
NenesHusband
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,837 Elo+
Party 2
Medusa
Medusa
Tippowitz
Medusa
Level 17
God Stats
18W - 7L
1,712 SR
Queue Stats
170W - 173L
1,480 Elo+
Solo
Poseidon
Poseidon
TopAchilles
Poseidon
Level 18
God Stats
2W - 1L
1,540 SR
Queue Stats
54W - 23L
1,719 Elo+
Solo
Scylla
Scylla
skadisboooobies
Scylla
Level 31
God Stats
3W - 2L
1,652 SR
Queue Stats
90W - 28L
1,861 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 5 / 2
4,871
487
3,142
6,090
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 4
4,754
475
1,760
8,302
5,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 1
4,912
491
2,351
7,339
3,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
2 / 5 / 1
4,743
474
5,100
5,819
1,776
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
5 / 4 / 0
6,206
621
5,053
7,855
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Glads
Osiris
9
7 / 4 / 8
6,269
627
5,062
9,226
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 9
6,013
601
7,069
5,156
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Tippowitz
Medusa
10
2 / 1 / 10
6,419
642
6,038
5,192
1,447
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poseidon
TopAchilles
Poseidon
11
3 / 2 / 3
6,585
659
4,179
5,763
2,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
9 / 0 / 2
6,947
695
4,181
3,100
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
7
Kills
23
23
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
2
0.2
W
Osiris
Glads
Osiris
7
4
8
2.75
L
0
5
4
0.4
L
0
4
1
0.13
W
2
0
9
6.5
W
Medusa
Tippowitz
Medusa
2
1
10
7
W
Poseidon
TopAchilles
Poseidon
3
2
3
2.25
L
2
5
1
0.5
L
5
4
0
1.25
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,406
Damage
26,529
35,405
Taken
28,437
16,513
Mitigated
10,917
7,016
Healing
9,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,142
520
0
982
6,090
3,457
69
1,544
4,546
24,834
0
W
Osiris
Glads
Osiris
5,062
2,351
0
1,272
9,226
5,329
0
3,698
5,403
0
14,178
L
1,760
601
0
1,397
8,302
5,834
0
1,128
7,174
5,602
0
L
2,351
558
0
1,643
7,339
3,192
0
3,692
3,647
0
20,717
W
7,069
2,583
0
2,540
5,156
1,449
0
1,653
3,378
0
42,781
W
Medusa
Tippowitz
Medusa
6,038
3,237
0
2,502
5,192
1,447
0
3,462
1,693
0
23,987
W
Poseidon
TopAchilles
Poseidon
4,179
1,100
0
2,686
5,763
2,006
228
407
5,129
36,479
3,869
L
5,100
2,050
0
1,150
5,819
1,776
0
131
5,688
20,247
0
L
5,053
2,325
0
1,844
7,855
2,254
0
1,515
6,340
0
26,832
W
4,181
911
0
885
3,100
686
155
446
2,587
33,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,486
Gold Earned
32,233
215
Minions Killed
288
0
Camps Cleared
0
897,532
Distance Traveled
1,031,296
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,871
487
58
6
0
172,055
5
W
Osiris
6,269
627
27
3
0
201,882
2
L
Athena
4,754
475
11
1
0
151,924
2
L
Chaac
4,912
491
39
4
0
173,444
0
W
Loki
6,013
601
73
7
0
232,167
3
W
Medusa
6,419
642
40
4
0
197,921
2
W
Poseidon
6,585
659
71
7
0
181,817
3
L
Sol
4,743
474
43
4
0
187,249
3
L
Awilix
6,206
621
64
6
0
212,860
2
W
Scylla
6,947
695
77
8
0
217,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role