Player Matchup

Artio
Artio
MostValuablePimo
Artio
Level 103
God Stats
0W - 3L
1,323 SR
Queue Stats
80W - 107L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
fmoneyy2155
Nu Wa
Level 112
God Stats
5W - 13L
1,377 SR
Queue Stats
139W - 241L
1,379 Elo+
Solo
Neith
Neith
nblankets92
Neith
Level 104
God Stats
4W - 8L
1,463 SR
Queue Stats
75W - 100L
1,417 Elo+
Party 2
Team Averages
Level 106
1,388 SR
1,403 Elo+

VS

Team Averages
Level 132
1,524 SR
1,490 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
BVMN JUGGERNAUT
Skadi
Level 124
God Stats
16W - 13L
1,572 SR
Queue Stats
178W - 216L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
7,651
589
2,669
15,312
13,229
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 6 / 4
7,486
576
10,920
14,072
5,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 0
8,820
678
12,787
10,957
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 2 / 6
8,777
675
14,713
12,713
5,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
 
Jormungandr
12
1 / 3 / 6
8,644
665
9,427
11,214
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
5 / 0 / 3
9,233
710
10,879
7,935
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
5
Kills
8
8
Deaths
5
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
6
2.5
W
Jormungandr
 
Jormungandr
1
3
6
1.33
W
5
0
3
6.5
L
0
1
5
2.5
L
0
6
4
0.33
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,376
Damage
35,019
40,341
Taken
31,862
23,613
Mitigated
16,739
12,347
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,713
324
3,188
6,800
12,713
5,780
230
5,095
7,115
39,458
0
W
Jormungandr
 
Jormungandr
9,427
2,055
0
1,631
11,214
7,737
299
4,825
5,893
31,085
0
W
10,879
4,556
792
702
7,935
3,222
1,655
2,831
4,938
0
42,547
L
2,669
0
224
1,912
15,312
13,229
0
9,437
5,875
8,895
0
L
10,920
4,011
980
4,933
14,072
5,986
0
8,609
5,463
26,187
0
L
12,787
3,530
0
4,298
10,957
4,398
200
6,395
4,562
0
37,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,957
Gold Earned
26,654
115
Minions Killed
179
3
Camps Cleared
7
682,325
Distance Traveled
743,786
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,777
675
63
5
1
239,067
4
W
Jormungandr
8,644
665
40
3
1
259,927
4
W
Skadi
9,233
710
76
6
5
244,792
3
L
Artio
7,651
589
16
1
0
265,742
5
L
Nu Wa
7,486
576
30
2
1
174,946
2
L
Neith
8,820
678
69
5
2
241,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role