Player Matchup

Izanami
Izanami
MakeAWishKidz
Izanami
Level 27
God Stats
3W - 10L
1,377 SR
Queue Stats
26W - 44L
1,293 Elo+
Party 2
Janus
Janus
PajamasJohnson
Janus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,128 Elo+
Party 2
Odin
Odin
philthycookedit
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
923 Elo+
Party 2
Team Averages
Level 16
1,459 SR
1,115 Elo+

VS

Team Averages
Level 62
1,557 SR
1,503 Elo+
Thoth
Thoth
GammaRayQuasar
Thoth
Level 48
God Stats
2W - 1L
1,313 SR
Queue Stats
76W - 67L
1,497 Elo+
Party 1
Bacchus
Bacchus
SHARKTALEtheDVD
Bacchus
Level 63
God Stats
31W - 16L
1,682 SR
Queue Stats
89W - 79L
1,522 Elo+
Party 1
Bellona
Bellona
depressionmancer
Bellona
Level 74
God Stats
5W - 2L
1,676 SR
Queue Stats
118W - 112L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
1 / 10 / 1
6,172
686
2,693
9,911
3,154
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 11 / 0
5,995
666
4,157
8,796
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 11 / 1
5,458
606
2,659
12,817
7,471
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 21
8,380
931
8,268
3,764
1,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
4 / 2 / 27
8,459
940
4,788
9,131
10,458
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
19 / 0 / 11
9,795
1,088
14,278
6,465
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
90
2
Kills
31
32
Deaths
2
2
Assists
59
Player
Kills
Deaths
Assists
KDA
W
8
0
21
18.5
L
Izanami
1
10
1
0.15
L
1
11
0
0.09
W
4
2
27
8.75
W
19
0
11
24.5
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,509
Damage
27,334
31,524
Taken
19,360
13,206
Mitigated
15,842
947
Healing
7,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,268
730
890
1,795
3,764
1,176
833
1,257
2,425
28,754
0
L
Izanami
2,693
1,270
0
554
9,911
3,154
0
4,491
5,420
0
17,466
L
4,157
907
0
0
8,796
2,581
128
3,748
5,048
8,952
0
W
4,788
1,158
739
3,184
9,131
10,458
579
1,612
7,447
16,599
0
W
14,278
7,592
0
808
6,465
4,208
1,345
1,750
4,555
0
35,437
L
2,659
1,115
0
393
12,817
7,471
184
4,817
8,000
0
9,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,625
Gold Earned
26,634
53
Minions Killed
109
0
Camps Cleared
7
371,795
Distance Traveled
547,890
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,380
931
33
4
2
178,566
1
L
Izanami
6,172
686
39
4
0
135,324
1
L
Janus
5,995
666
4
0
0
107,304
0
W
Bacchus
8,459
940
19
2
2
178,722
1
W
Bellona
9,795
1,088
57
6
3
190,602
1
L
Odin
5,458
606
10
1
0
129,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role