Player Matchup

Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Diamond III
Diegoeh15
Scylla
Diamond III
Level 143
God Stats
16W - 4L
1,768 SR
Queue Stats
62W - 48L
2,334 MMR
Party 2
Sobek
Sobek
Diamond II
leonbardi
Sobek
Diamond II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 56L
2,074 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,589 SR
1,969 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 105
1,596 SR
1,873 MMR
Cu Chulainn
Cu Chulainn
Gold I
LSG_Ace
Cu Chulainn
Gold I
Level 142
God Stats
1W - 0L
1,549 SR
Queue Stats
20W - 8L
1,973 MMR
Solo
Olorun
Olorun
Gold II
MrManic_
Olorun
Gold II
Level 70
God Stats
16W - 11L
1,739 SR
Queue Stats
44W - 57L
1,762 MMR
Party 1
Set
Set
Gold I
ullrade
Set
Gold I
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,885 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 7 / 2
10,610
624
16,895
25,221
16,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Diegoeh15
Scylla
14
1 / 8 / 7
10,618
625
11,516
12,386
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
leonbardi
Sobek
13
2 / 5 / 4
10,035
590
8,835
23,607
27,401
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
PersephoneGilgameshTiamatChaacMorgan Le Fay

VS

Bans
Xing TianAphroditeKumbhakarnaHeraHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
LSG_Ace
Cu Chulainn
16
5 / 2 / 15
12,210
718
18,331
27,819
25,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
MrManic_
Olorun
17
11 / 1 / 7
12,808
753
23,373
14,751
6,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
14
4 / 5 / 13
11,196
659
15,226
20,242
19,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
8
Kills
20
20
Deaths
8
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
7
2
0.86
L
Scylla
Diegoeh15
Scylla
1
8
7
0.56
W
Cu Chulainn
LSG_Ace
Cu Chulainn
5
2
15
6.25
W
Olorun
MrManic_
Olorun
11
1
7
14.5
L
Sobek
leonbardi
Sobek
2
5
4
0.8
W
Set
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,246
Damage
56,930
61,214
Taken
62,812
48,886
Mitigated
51,357
12,292
Healing
31,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
16,895
3,657
0
6,564
25,221
16,971
0
10,214
13,363
0
22,974
L
Scylla
Diegoeh15
Scylla
11,516
1,437
0
500
12,386
4,514
0
4,122
7,601
48,725
0
W
Cu Chulainn
LSG_Ace
Cu Chulainn
18,331
2,762
1,516
15,351
27,819
25,094
612
8,514
18,443
5,304
41,590
W
Olorun
MrManic_
Olorun
23,373
10,471
1,388
6,552
14,751
6,790
1,900
5,272
8,830
65,047
6,138
L
Sobek
leonbardi
Sobek
8,835
580
340
4,888
23,607
27,401
0
9,189
12,984
19,919
0
W
Set
15,226
5,946
0
6,748
20,242
19,473
98
6,203
11,941
370
39,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
36,214
145
Minions Killed
206
5
Camps Cleared
10
950,052
Distance Traveled
946,588
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,610
624
22
1
0
318,008
6
L
Scylla
10,618
625
111
7
4
279,528
2
W
Cu Chulainn
12,210
718
74
4
3
340,483
3
W
Olorun
12,808
753
87
5
3
292,724
2
L
Sobek
10,035
590
12
1
1
352,516
11
W
Set
11,196
659
45
3
4
313,381
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role