Player Matchup

Mulan
Mulan
AsianNinja007
Mulan
Level 21
God Stats
0W - 1L
1,272 SR
Queue Stats
25W - 50L
1,162 Elo+
Party 1
Ra
Ra
AutrixHD
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DeeLoose
Cernunnos
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,486 Elo+
Solo
Ymir
Ymir
Issah320
Ymir
Level 27
God Stats
2W - 3L
1,443 SR
Queue Stats
75W - 123L
1,323 Elo+
Solo
Bakasura
Bakasura
keilanxo
Bakasura
Level 20
God Stats
4W - 10L
1,205 SR
Queue Stats
33W - 56L
1,162 Elo+
Party 1
Team Averages
Level 20
1,384 SR
1,326 Elo+

VS

Team Averages
Level 27
1,445 SR
1,323 Elo+
Bakasura
Bakasura
Doggydog473
Bakasura
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 4L
1,239 Elo+
Solo
Chaac
Chaac
I-Was-National-
Chaac
Level 79
God Stats
11W - 4L
1,680 SR
Queue Stats
168W - 164L
1,528 Elo+
Party 2
Olorun
Olorun
Porqria97
Olorun
Level 27
God Stats
8W - 8L
1,277 SR
Queue Stats
58W - 59L
1,122 Elo+
Solo
Odin
Odin
RoweDawg
Odin
Level 18
God Stats
3W - 4L
1,266 SR
Queue Stats
35W - 36L
1,331 Elo+
Solo
Kuzenbo
Kuzenbo
SportModeCrocs
Kuzenbo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 36L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,899
593
7,096
9,417
8,114
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 4 / 2
6,905
460
4,587
7,205
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
DeeLoose
Cernunnos
13
6 / 7 / 2
8,118
541
7,857
10,816
3,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
12
1 / 5 / 0
7,184
479
3,022
9,766
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
keilanxo
Bakasura
11
1 / 7 / 1
6,929
462
1,985
13,029
4,600
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Doggydog473
Bakasura
11
4 / 4 / 4
7,373
492
5,791
9,724
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
13 / 1 / 5
9,525
635
13,732
9,348
6,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
Porqria97
Olorun
14
6 / 3 / 5
8,197
546
5,364
8,458
3,205
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Odin
13
1 / 2 / 2
7,794
520
3,568
7,227
4,603
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 11
7,765
518
4,019
9,732
8,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
12
Kills
25
26
Deaths
12
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
L
0
4
2
0.25
L
Cernunnos
DeeLoose
Cernunnos
6
7
2
1
W
Bakasura
Doggydog473
Bakasura
4
4
4
1.5
W
13
1
5
15.5
L
Ymir
1
5
0
0.2
W
Olorun
Porqria97
Olorun
6
3
5
2.83
W
Odin
1
2
2
1
W
1
2
11
3.25
L
Bakasura
keilanxo
Bakasura
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,547
Damage
32,474
50,233
Taken
44,489
24,383
Mitigated
26,812
10,304
Healing
13,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,096
901
0
1,626
9,417
8,114
38
1,143
7,924
0
36,927
L
4,587
272
0
1,482
7,205
2,271
847
3,125
3,970
41,175
0
L
Cernunnos
DeeLoose
Cernunnos
7,857
3,994
0
1,296
10,816
3,470
0
2,462
8,329
0
33,420
W
Bakasura
Doggydog473
Bakasura
5,791
3,579
0
1,540
9,724
4,175
2,506
1,974
7,680
0
29,599
W
13,732
2,535
0
5,905
9,348
6,162
793
1,810
7,430
0
60,774
L
Ymir
3,022
1,249
0
1,905
9,766
5,928
468
990
8,140
25,082
0
W
Olorun
Porqria97
Olorun
5,364
2,179
91
2,067
8,458
3,205
418
1,672
6,618
38,665
0
W
Odin
3,568
950
0
1,686
7,227
4,603
0
0
7,227
0
44,365
W
4,019
1,737
33
2,057
9,732
8,667
274
1,839
7,697
28,708
0
L
Bakasura
keilanxo
Bakasura
1,985
1,565
0
3,995
13,029
4,600
0
1,663
11,366
0
31,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,035
Gold Earned
40,654
355
Minions Killed
351
0
Camps Cleared
0
1,286,142
Distance Traveled
1,392,899
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,899
593
95
6
0
230,159
1
L
Ra
6,905
460
81
5
0
286,374
4
L
Cernunnos
8,118
541
52
3
0
271,769
1
W
Bakasura
7,373
492
57
4
0
291,977
0
W
Chaac
9,525
635
114
8
0
316,325
2
L
Ymir
7,184
479
49
3
0
241,244
3
W
Olorun
8,197
546
63
4
0
244,978
0
W
Odin
7,794
520
81
5
0
273,464
2
W
Kuzenbo
7,765
518
36
2
0
266,155
1
L
Bakasura
6,929
462
78
5
0
256,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role