Player Matchup

Discordia
Discordia
DCG Fox
Discordia
Level 17
God Stats
3W - 0L
1,741 SR
Queue Stats
65W - 48L
1,504 Elo+
Party 2
Amaterasu
Amaterasu
Lacy2695
Amaterasu
Level 43
God Stats
6W - 0L
1,500 SR
Queue Stats
85W - 81L
1,472 Elo+
Party 2
Cerberus
Cerberus
Lvl Mercy
Cerberus
Level 106
God Stats
47W - 31L
1,628 SR
Queue Stats
264W - 242L
1,492 Elo+
Party 2
Apollo
Apollo
Seyrack
Apollo
Level 5
God Stats
19W - 19L
1,500 SR
Queue Stats
33W - 34L
1,209 Elo+
Party 2
Hachiman
Hachiman
dantethe_1
Hachiman
Level 29
God Stats
18W - 17L
1,441 SR
Queue Stats
205W - 219L
1,460 Elo+
Solo
Team Averages
Level 40
1,562 SR
1,427 Elo+

VS

Team Averages
Level 23
1,442 SR
1,410 Elo+
Ravana
Ravana
AFuzzyJacket
Ravana
Level 29
God Stats
2W - 2L
1,396 SR
Queue Stats
16W - 13L
1,526 Elo+
Solo
Olorun
Olorun
BlackSpoodermaen
Olorun
Level 17
God Stats
0W - 2L
1,264 SR
Queue Stats
7W - 8L
1,483 Elo+
Party 1
Neith
Neith
LucianoAgustin11
Neith
Level 8
God Stats
0W - 3L
1,347 SR
Queue Stats
27W - 46L
1,328 Elo+
Solo
Ymir
Ymir
Yung_Mans_Drop
Ymir
Level 31
God Stats
52W - 37L
1,597 SR
Queue Stats
149W - 156L
1,377 Elo+
Party 1
Gilgamesh
Gilgamesh
superteomo
Gilgamesh
Level 29
God Stats
2W - 2L
1,604 SR
Queue Stats
11W - 17L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DCG Fox
Discordia
13
7 / 6 / 9
9,265
545
9,764
11,157
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Lacy2695
Amaterasu
15
8 / 3 / 2
10,003
588
11,774
13,430
12,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
Lvl Mercy
Cerberus
13
3 / 2 / 12
8,822
519
8,293
13,340
12,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
Seyrack
Apollo
14
4 / 4 / 4
8,847
520
6,224
10,128
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
dantethe_1
Hachiman
14
2 / 2 / 11
8,931
525
7,153
9,569
3,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
2 / 5 / 5
8,678
510
11,655
15,329
9,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
11 / 5 / 2
10,715
630
15,687
14,944
4,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 6 / 2
6,917
407
4,105
7,752
2,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 5 / 4
7,638
449
4,353
15,908
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
superteomo
Gilgamesh
11
1 / 3 / 4
7,248
426
4,430
8,624
6,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
34
24
Kills
17
17
Deaths
24
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
2
5
5
0.9
L
11
5
2
2.4
W
Discordia
DCG Fox
Discordia
7
6
9
1.92
W
Amaterasu
Lacy2695
Amaterasu
8
3
2
3
L
0
6
2
0.17
W
Cerberus
Lvl Mercy
Cerberus
3
2
12
4.5
W
Apollo
Seyrack
Apollo
4
4
4
1.5
L
3
5
4
1
W
Hachiman
dantethe_1
Hachiman
2
2
11
3.75
L
Gilgamesh
superteomo
Gilgamesh
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,208
Damage
40,230
57,624
Taken
62,557
36,718
Mitigated
34,509
18,383
Healing
13,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
11,655
3,865
0
3,447
15,329
9,666
99
2,917
12,412
0
60,532
L
15,687
9,335
0
6,278
14,944
4,530
1,434
5,879
9,065
71,995
0
W
Discordia
DCG Fox
Discordia
9,764
1,240
63
3,610
11,157
4,358
265
6,390
4,767
36,574
0
W
Amaterasu
Lacy2695
Amaterasu
11,774
5,261
105
5,973
13,430
12,091
1,038
1,753
11,677
0
48,128
L
4,105
2,066
0
262
7,752
2,152
0
1,921
5,831
0
27,351
W
Cerberus
Lvl Mercy
Cerberus
8,293
496
758
3,376
13,340
12,552
0
6,207
7,133
28,372
0
W
Apollo
Seyrack
Apollo
6,224
3,373
0
1,806
10,128
4,397
348
1,964
8,164
0
58,368
L
4,353
434
0
2,364
15,908
12,082
0
6,381
9,527
23,834
0
W
Hachiman
dantethe_1
Hachiman
7,153
4,328
0
2,692
9,569
3,320
1,262
3,790
5,779
0
53,350
L
Gilgamesh
superteomo
Gilgamesh
4,430
879
0
774
8,624
6,079
0
1,030
7,594
0
26,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,868
Gold Earned
41,196
377
Minions Killed
352
0
Camps Cleared
0
1,654,909
Distance Traveled
1,520,281
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,678
510
99
6
0
324,926
3
L
Olorun
10,715
630
114
7
0
280,213
2
W
Discordia
9,265
545
63
4
0
306,510
2
W
Amaterasu
10,003
588
84
5
0
343,475
7
L
Neith
6,917
407
61
4
0
268,263
0
W
Cerberus
8,822
519
32
2
0
331,069
7
W
Apollo
8,847
520
91
5
0
347,063
5
L
Ymir
7,638
449
24
1
0
313,198
0
W
Hachiman
8,931
525
107
6
0
326,792
2
L
Gilgamesh
7,248
426
54
3
0
333,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role