Player Matchup

Horus
Horus
CBK Davey
Horus
Level 120
God Stats
2W - 4L
1,727 SR
Queue Stats
165W - 132L
1,670 Elo+
Party 1
Medusa
Medusa
MSG BigBaby
Medusa
Level 160
God Stats
338W - 169L
1,598 SR
Queue Stats
441W - 302L
1,696 Elo+
Party 1
Scylla
Scylla
astroughnut13
Scylla
Level 148
God Stats
0W - 2L
1,275 SR
Queue Stats
98W - 112L
1,599 Elo+
Party 1
Team Averages
Level 143
1,533 SR
1,655 Elo+

VS

Team Averages
Level 124
1,674 SR
1,613 Elo+
Baron Samedi
Baron Samedi
BasedGodOdin
Baron Samedi
Level 94
God Stats
2W - 1L
1,640 SR
Queue Stats
41W - 51L
1,495 Elo+
Solo
Ullr
Ullr
Insanerobotics
Ullr
Level 138
God Stats
40W - 41L
1,612 SR
Queue Stats
264W - 288L
1,670 Elo+
Solo
Bacchus
Bacchus
Weeejee
Bacchus
Level 140
God Stats
19W - 13L
1,770 SR
Queue Stats
1,023W - 950L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CBK Davey
Horus
9
0 / 10 / 2
6,770
564
6,204
14,348
9,375
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
11
2 / 7 / 2
7,935
661
10,001
13,742
4,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 6 / 1
7,949
662
10,264
8,938
3,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BasedGodOdin
Baron Samedi
14
9 / 0 / 12
10,117
843
12,708
7,999
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 3 / 13
9,974
831
10,763
12,604
5,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Weeejee
Bacchus
12
5 / 2 / 14
9,578
798
7,563
16,437
20,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
4
Kills
23
23
Deaths
5
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BasedGodOdin
Baron Samedi
9
0
12
15
L
Horus
CBK Davey
Horus
0
10
2
0.1
W
9
3
13
5.17
L
Medusa
2
7
2
0.43
W
Bacchus
Weeejee
Bacchus
5
2
14
6
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
31,034
37,028
Taken
37,040
17,189
Mitigated
30,579
3,088
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BasedGodOdin
Baron Samedi
12,708
1,436
2,603
3,516
7,999
4,394
939
3,742
4,257
35,668
0
L
Horus
CBK Davey
Horus
6,204
4,104
579
1,409
14,348
9,375
0
7,707
6,641
0
12,511
W
10,763
5,086
0
2,712
12,604
5,792
1,421
3,154
9,450
0
30,452
L
Medusa
10,001
5,023
0
1,100
13,742
4,786
0
7,478
6,264
0
35,006
W
Bacchus
Weeejee
Bacchus
7,563
907
0
4,883
16,437
20,393
419
3,630
12,807
18,858
0
L
10,264
2,430
0
0
8,938
3,028
0
5,227
3,711
23,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,654
Gold Earned
29,669
113
Minions Killed
99
4
Camps Cleared
5
559,114
Distance Traveled
665,364
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,117
843
47
4
3
226,232
2
L
Horus
6,770
564
16
1
1
163,379
0
W
Ullr
9,974
831
31
3
1
217,283
1
L
Medusa
7,935
661
63
5
3
192,314
1
W
Bacchus
9,578
798
21
2
1
221,849
2
L
Scylla
7,949
662
34
3
0
203,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role