Player Matchup

Anhur
Anhur
 
Anhur
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BaalSupermacy
Charybdis
Level 27
God Stats
16W - 10L
1,680 SR
Queue Stats
73W - 81L
1,519 Elo+
Party 1
Terra
Terra
CibeffuwuQueen
Terra
Level 27
God Stats
5W - 5L
1,767 SR
Queue Stats
86W - 86L
1,519 Elo+
Party 1
Olorun
Olorun
GrimothHeourn
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,625 Elo+
Solo
Sun Wukong
Sun Wukong
Pelosdmono
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,517 Elo+
Solo
Team Averages
Level 15
1,589 SR
1,536 Elo+

VS

Team Averages
Level 18
1,536 SR
1,573 Elo+
Bellona
Bellona
ItsZebruhhh
Bellona
Level 18
God Stats
6W - 4L
1,557 SR
Queue Stats
86W - 76L
1,549 Elo+
Solo
Ares
Ares
Jermaderm
Ares
Level 22
God Stats
2W - 1L
1,594 SR
Queue Stats
10W - 11L
1,525 Elo+
Solo
Hera
Hera
JuanDgo265
Hera
Level 11
God Stats
3W - 1L
1,344 SR
Queue Stats
9W - 7L
1,586 Elo+
Solo
Anhur
Anhur
SSkep
Anhur
Level 10
God Stats
16W - 11L
1,581 SR
Queue Stats
103W - 85L
1,643 Elo+
Solo
Arachne
Arachne
tinoonit
Arachne
Level 29
God Stats
58W - 40L
1,603 SR
Queue Stats
338W - 335L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 5 / 0
6,504
465
2,246
9,402
2,676
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
BaalSupermacy
Charybdis
12
3 / 2 / 0
7,364
526
5,168
7,351
2,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
5,805
415
5,792
10,232
7,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 3 / 2
7,187
513
5,999
8,122
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Pelosdmono
Sun Wukong
9
0 / 5 / 0
5,473
391
6,993
11,099
9,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ItsZebruhhh
Bellona
14
3 / 2 / 2
8,419
601
9,909
12,030
9,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
11
3 / 1 / 7
7,194
514
9,689
13,207
11,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 3 / 1
7,990
571
3,261
6,693
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
SSkep
Anhur
12
3 / 0 / 2
7,327
523
5,339
8,108
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
tinoonit
Arachne
13
8 / 0 / 3
8,133
581
4,800
7,932
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
6
Kills
19
19
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
5
0
0.2
L
Charybdis
BaalSupermacy
Charybdis
3
2
0
1.5
L
0
4
1
0.13
L
2
3
2
1
W
Bellona
ItsZebruhhh
Bellona
3
2
2
2
W
Ares
3
1
7
6.5
W
2
3
1
0.83
L
Sun Wukong
Pelosdmono
Sun Wukong
0
5
0
0
W
Anhur
SSkep
Anhur
3
0
2
4
W
Arachne
tinoonit
Arachne
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,198
Damage
32,998
46,206
Taken
47,970
25,110
Mitigated
29,560
11,661
Healing
17,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,246
1,132
0
758
9,402
2,676
200
146
9,212
0
25,369
L
Charybdis
BaalSupermacy
Charybdis
5,168
2,686
0
1,358
7,351
2,076
1,167
2,276
4,941
0
39,245
L
5,792
1,425
825
3,560
10,232
7,937
0
4,003
6,068
21,762
0
L
5,999
3,000
0
3,097
8,122
3,293
0
1,548
6,391
39,803
10,994
W
Bellona
ItsZebruhhh
Bellona
9,909
2,364
0
5,410
12,030
9,149
0
1,862
10,168
0
56,652
W
Ares
9,689
853
936
4,713
13,207
11,301
70
3,250
9,382
17,659
0
W
3,261
940
0
1,279
6,693
2,234
270
1,403
5,290
56,619
0
L
Sun Wukong
Pelosdmono
Sun Wukong
6,993
902
0
2,063
11,099
9,128
0
4,779
6,112
0
30,916
W
Anhur
SSkep
Anhur
5,339
3,405
0
1,789
8,108
3,030
552
3,246
4,622
0
50,847
W
Arachne
tinoonit
Arachne
4,800
2,828
0
2,888
7,932
3,846
42
1,205
6,605
0
38,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
39,063
313
Minions Killed
404
0
Camps Cleared
0
1,274,575
Distance Traveled
1,367,270
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,504
465
50
4
0
212,658
0
L
Charybdis
7,364
526
86
6
0
252,371
3
L
Terra
5,805
415
39
3
0
265,854
8
L
Olorun
7,187
513
78
6
0
292,895
5
W
Bellona
8,419
601
114
8
0
271,183
2
W
Ares
7,194
514
10
1
0
260,791
1
W
Hera
7,990
571
113
8
0
274,679
0
L
Sun Wukong
5,473
391
60
4
0
250,797
4
W
Anhur
7,327
523
93
7
0
247,498
4
W
Arachne
8,133
581
74
5
0
313,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role