Player Matchup

Cupid
Cupid
JeffBezosAmazon
Cupid
Level 18
God Stats
1W - 0L
1,833 SR
Queue Stats
17W - 6L
1,663 Elo+
Solo
Nike
Nike
Nomninom
Nike
Level 27
God Stats
11W - 6L
1,555 SR
Queue Stats
12W - 7L
1,639 Elo+
Party 2
Bakasura
Bakasura
Wunzee
Bakasura
Level 154
God Stats
3W - 3L
1,431 SR
Queue Stats
92W - 81L
1,605 Elo+
Party 2
Fafnir
Fafnir
capppp
Fafnir
Level 7
God Stats
7W - 1L
2,026 SR
Queue Stats
7W - 3L
1,737 Elo+
Party 2
Geb
Geb
dablickey
Geb
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
105W - 76L
1,629 Elo+
Solo
Team Averages
Level 47
1,669 SR
1,655 Elo+

VS

Team Averages
Level 24
1,577 SR
1,598 Elo+
Baba Yaga
Baba Yaga
Gilgamane
Baba Yaga
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 54L
1,685 Elo+
Party 3
Cthulhu
Cthulhu
Madwhale3
Cthulhu
Level 27
God Stats
26W - 21L
1,635 SR
Queue Stats
79W - 74L
1,578 Elo+
Party 1
Da Ji
Da Ji
Moss25
Da Ji
Level 23
God Stats
52W - 37L
1,680 SR
Queue Stats
84W - 96L
1,568 Elo+
Party 1
Hercules
Hercules
Musa99
Hercules
Level 20
God Stats
2W - 1L
1,744 SR
Queue Stats
144W - 138L
1,527 Elo+
Solo
Skadi
Skadi
SupportDlFF
Skadi
Level 25
God Stats
1W - 6L
1,327 SR
Queue Stats
78W - 55L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
9,779
543
8,502
12,570
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
14
1 / 0 / 3
8,323
462
4,862
8,178
3,208
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Wunzee
Bakasura
17
7 / 2 / 3
10,654
592
11,387
14,932
7,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
capppp
Fafnir
13
3 / 1 / 6
9,003
500
3,919
6,043
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
7 / 0 / 4
11,145
619
10,727
12,975
5,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Gilgamane
Baba Yaga
15
0 / 3 / 2
9,196
511
9,794
9,116
3,213
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Madwhale3
Cthulhu
13
0 / 4 / 0
7,616
423
4,521
11,818
6,535
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Moss25
Da Ji
14
3 / 5 / 0
8,794
489
2,878
10,605
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Musa99
Hercules
11
1 / 3 / 3
7,145
397
3,453
13,248
14,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 6 / 1
9,088
505
9,998
12,312
2,743
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
21
Kills
7
7
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Gilgamane
Baba Yaga
0
3
2
0.33
W
3
4
2
1
L
Cthulhu
Madwhale3
Cthulhu
0
4
0
0
L
Da Ji
Moss25
Da Ji
3
5
0
0.6
L
Hercules
Musa99
Hercules
1
3
3
0.83
W
Nike
1
0
3
2.5
L
3
6
1
0.58
W
Bakasura
Wunzee
Bakasura
7
2
3
4.25
W
Fafnir
capppp
Fafnir
3
1
6
6
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,397
Damage
30,644
54,698
Taken
57,099
26,047
Mitigated
31,674
22,438
Healing
10,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Gilgamane
Baba Yaga
9,794
385
0
2,005
9,116
3,213
0
1,775
6,336
78,225
0
W
8,502
4,393
36
5,315
12,570
3,537
1,860
0
12,570
0
71,748
L
Cthulhu
Madwhale3
Cthulhu
4,521
415
63
1,725
11,818
6,535
111
4,369
6,211
39,041
0
L
Da Ji
Moss25
Da Ji
2,878
291
0
2,672
10,605
4,476
0
2,628
7,582
0
56,820
L
Hercules
Musa99
Hercules
3,453
285
0
3,535
13,248
14,707
0
3,878
8,950
0
20,174
W
Nike
4,862
1,368
0
167
8,178
3,208
323
3,446
4,732
0
55,516
L
9,998
4,761
0
695
12,312
2,743
792
1,200
10,812
0
60,323
W
Bakasura
Wunzee
Bakasura
11,387
6,700
0
7,508
14,932
7,447
1,943
3,801
11,131
0
76,564
W
Fafnir
capppp
Fafnir
3,919
429
0
1,501
6,043
5,862
95
1,696
4,347
12,729
0
W
10,727
1,382
298
7,613
12,975
5,993
245
5,372
7,603
70,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,904
Gold Earned
41,839
523
Minions Killed
500
0
Camps Cleared
0
1,976,879
Distance Traveled
1,680,090
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,196
511
156
9
0
341,770
8
W
Cupid
9,779
543
129
7
0
320,380
4
L
Cthulhu
7,616
423
92
5
0
320,714
1
L
Da Ji
8,794
489
101
6
0
346,495
1
L
Hercules
7,145
397
37
2
0
362,374
3
W
Nike
8,323
462
96
5
0
421,403
0
L
Skadi
9,088
505
114
6
0
308,737
6
W
Bakasura
10,654
592
148
8
0
434,706
0
W
Fafnir
9,003
500
16
1
0
419,838
5
W
Geb
11,145
619
134
7
0
380,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role