Player Matchup

Da Ji
Da Ji
AlbertoLNM
Da Ji
Level 48
God Stats
0W - 1L
1,723 SR
Queue Stats
7W - 11L
1,268 Elo+
Solo
Sylvanus
Sylvanus
ElGordoTony0902
Sylvanus
Level 67
God Stats
3W - 6L
1,568 SR
Queue Stats
51W - 68L
1,394 Elo+
Party 2
Nike
Nike
YlookUzi
Nike
Level 73
God Stats
4W - 6L
1,324 SR
Queue Stats
90W - 104L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ferbottt
Ah Muzen Cab
Level 66
God Stats
26W - 22L
1,560 SR
Queue Stats
170W - 213L
1,382 Elo+
Party 2
Sol
Sol
marcusecus
Sol
Level 37
God Stats
11W - 11L
1,476 SR
Queue Stats
37W - 44L
1,361 Elo+
Party 2
Team Averages
Level 58
1,530 SR
1,373 Elo+

VS

Team Averages
Level 103
1,534 SR
1,492 Elo+
Vamana
Vamana
MLPHM2
Vamana
Level 124
God Stats
21W - 27L
1,516 SR
Queue Stats
630W - 578L
1,561 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PWMXX
Ah Muzen Cab
Level 65
God Stats
2W - 1L
1,517 SR
Queue Stats
42W - 49L
1,472 Elo+
Solo
Hun Batz
Hun Batz
VINOTINTO22
Hun Batz
Level 128
God Stats
42W - 44L
1,484 SR
Queue Stats
802W - 765L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
steel4ever482
Baron Samedi
Level 109
God Stats
17W - 5L
1,700 SR
Queue Stats
887W - 842L
1,517 Elo+
Party 1
Hel
Hel
x FJ Goat x
Hel
Level 89
God Stats
2W - 3L
1,454 SR
Queue Stats
378W - 469L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
4 / 6 / 1
8,210
547
5,991
11,904
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
11
4 / 7 / 2
7,228
482
5,923
11,036
11,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
11
0 / 5 / 2
6,749
450
4,396
9,694
6,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
ferbottt
Ah Muzen Cab
12
1 / 5 / 2
7,121
475
7,408
10,952
3,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 7 / 1
7,079
472
3,399
11,642
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
MLPHM2
Vamana
17
8 / 1 / 2
10,297
686
7,622
11,509
9,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
PWMXX
Ah Muzen Cab
12
4 / 3 / 6
7,524
502
4,312
9,650
2,787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hun Batz
VINOTINTO22
Hun Batz
15
11 / 3 / 6
9,710
647
8,156
10,062
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
steel4ever482
Baron Samedi
15
6 / 2 / 10
9,407
627
12,763
9,866
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 10
7,308
487
6,474
9,641
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
10
Kills
30
30
Deaths
10
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Da Ji
4
6
1
0.75
L
Sylvanus
4
7
2
0.71
W
Vamana
MLPHM2
Vamana
8
1
2
9
W
Ah Muzen Cab
PWMXX
Ah Muzen Cab
4
3
6
2.33
W
Hun Batz
VINOTINTO22
Hun Batz
11
3
6
4.67
L
Nike
0
5
2
0.2
L
Ah Muzen Cab
ferbottt
Ah Muzen Cab
1
5
2
0.4
L
1
7
1
0.21
W
Baron Samedi
steel4ever482
Baron Samedi
6
2
10
5.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,117
Damage
39,327
55,228
Taken
50,728
30,598
Mitigated
24,910
8,765
Healing
25,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
5,991
1,528
0
1,678
11,904
5,240
0
2,587
9,168
0
57,562
L
Sylvanus
5,923
1,198
1,093
1,124
11,036
11,622
0
4,866
6,032
17,013
3,480
W
Vamana
MLPHM2
Vamana
7,622
3,976
0
5,648
11,509
9,485
420
499
10,303
0
63,691
W
Ah Muzen Cab
PWMXX
Ah Muzen Cab
4,312
1,623
0
2,227
9,650
2,787
222
2,194
7,456
0
33,548
W
Hun Batz
VINOTINTO22
Hun Batz
8,156
2,126
0
2,650
10,062
3,518
0
1,609
8,400
0
66,035
L
Nike
4,396
356
0
989
9,694
6,824
0
804
8,890
0
32,883
L
Ah Muzen Cab
ferbottt
Ah Muzen Cab
7,408
1,582
0
2,118
10,952
3,128
496
3,759
7,165
0
53,101
L
3,399
387
0
1,763
11,642
3,784
0
6,730
4,574
22,699
2,389
W
Baron Samedi
steel4ever482
Baron Samedi
12,763
1,405
851
3,193
9,866
5,335
210
2,933
6,827
49,989
0
W
6,474
459
4,860
6,102
9,641
3,785
190
1,388
8,253
33,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,387
Gold Earned
44,246
351
Minions Killed
434
0
Camps Cleared
0
1,384,642
Distance Traveled
1,484,926
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,210
547
94
6
0
285,678
5
L
Sylvanus
7,228
482
43
3
0
273,961
0
W
Vamana
10,297
686
116
8
0
334,693
6
W
Ah Muzen Cab
7,524
502
60
4
0
251,083
6
W
Hun Batz
9,710
647
110
7
0
299,221
2
L
Nike
6,749
450
67
4
0
271,470
5
L
Ah Muzen Cab
7,121
475
92
6
0
278,903
4
L
Sol
7,079
472
55
4
0
274,630
0
W
Baron Samedi
9,407
627
91
6
0
289,127
1
W
Hel
7,308
487
57
4
0
310,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role