Player Matchup

Aphrodite
Aphrodite
Ahakar
Aphrodite
Level 8
God Stats
1W - 0L
1,709 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hera
Hera
OutlawHeart
Hera
Level 140
God Stats
1W - 1L
1,249 SR
Queue Stats
132W - 138L
1,456 Elo+
Party 1
Thanatos
Thanatos
TheSilentChief16
Thanatos
Level 23
God Stats
5W - 9L
1,299 SR
Queue Stats
29W - 40L
1,353 Elo+
Solo
Neith
Neith
Zebasted
Neith
Level 16
God Stats
3W - 4L
1,238 SR
Queue Stats
5W - 6L
1,371 Elo+
Party 1
Artio
Artio
thebeardofzeus
Artio
Level 109
God Stats
1W - 0L
1,853 SR
Queue Stats
33W - 36L
1,464 Elo+
Party 1
Team Averages
Level 59
1,470 SR
1,429 Elo+

VS

Team Averages
Level 21
1,470 SR
1,402 Elo+
Tsukuyomi
Tsukuyomi
ItsAbso
Tsukuyomi
Level 22
God Stats
1W - 2L
1,715 SR
Queue Stats
48W - 47L
1,490 Elo+
Solo
Anhur
Anhur
OpelotudoBoludo
Anhur
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 17L
1,390 Elo+
Party 2
Heimdallr
Heimdallr
Thigigus
Heimdallr
Level 28
God Stats
7W - 8L
1,450 SR
Queue Stats
97W - 133L
1,372 Elo+
Solo
Merlin
Merlin
bbhouston9
Merlin
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 21L
1,476 Elo+
Party 2
Scylla
Scylla
crashbexpert
Scylla
Level 16
God Stats
9W - 10L
1,185 SR
Queue Stats
41W - 45L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ahakar
Aphrodite
14
6 / 3 / 8
9,125
570
5,140
7,928
3,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 3 / 2
9,781
611
4,732
8,020
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 3 / 3
8,767
548
8,663
11,367
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Zebasted
Neith
13
6 / 4 / 6
8,820
551
9,289
10,862
3,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 3
8,546
534
7,345
10,697
8,362
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ItsAbso
Tsukuyomi
13
5 / 4 / 2
8,417
526
7,190
12,250
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 7
7,003
438
5,841
8,160
2,204
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Thigigus
Heimdallr
10
0 / 6 / 0
6,548
409
5,017
10,974
3,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
bbhouston9
Merlin
13
4 / 7 / 1
8,065
504
4,027
9,373
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
12
4 / 5 / 2
7,432
465
6,523
7,171
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
28
Kills
13
13
Deaths
28
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Ahakar
Aphrodite
6
3
8
3.33
L
Tsukuyomi
ItsAbso
Tsukuyomi
5
4
2
1.5
L
0
6
7
0.58
W
5
3
2
2
W
5
3
3
2.17
L
Heimdallr
Thigigus
Heimdallr
0
6
0
0
W
Neith
Zebasted
Neith
6
4
6
2.25
L
Merlin
bbhouston9
Merlin
4
7
1
0.64
L
Scylla
4
5
2
1
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,169
Damage
28,598
48,874
Taken
47,928
22,344
Mitigated
14,405
30,494
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Ahakar
Aphrodite
5,140
1,099
4,616
4,510
7,928
3,339
649
3,095
4,729
24,543
0
L
Tsukuyomi
ItsAbso
Tsukuyomi
7,190
2,072
0
2,916
12,250
4,790
0
4,740
7,448
0
52,959
L
5,841
2,241
387
960
8,160
2,204
390
2,408
5,742
0
35,321
W
4,732
1,191
80
2,061
8,020
2,683
1,098
1,293
6,589
72,468
0
W
8,663
2,516
0
10,588
11,367
4,813
0
2,402
8,811
0
59,366
L
Heimdallr
Thigigus
Heimdallr
5,017
2,513
0
2,578
10,974
3,246
633
4,669
6,305
0
28,297
W
Neith
Zebasted
Neith
9,289
5,038
0
3,456
10,862
3,147
1,653
2,330
8,428
0
46,714
L
Merlin
bbhouston9
Merlin
4,027
707
159
465
9,373
2,322
0
2,101
7,270
37,072
0
L
Scylla
6,523
443
0
1,137
7,171
1,843
75
3,151
3,946
19,927
0
W
7,345
1,154
0
5,183
10,697
8,362
580
852
9,767
33,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,039
Gold Earned
37,465
420
Minions Killed
326
0
Camps Cleared
0
1,608,483
Distance Traveled
1,387,502
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,125
570
39
2
0
312,523
3
L
Tsukuyomi
8,417
526
89
6
0
306,948
1
L
Anhur
7,003
438
63
4
0
288,752
0
W
Hera
9,781
611
146
9
0
288,933
6
W
Thanatos
8,767
548
93
6
0
365,088
0
L
Heimdallr
6,548
409
64
4
0
248,214
0
W
Neith
8,820
551
86
5
0
280,811
7
L
Merlin
8,065
504
78
5
0
254,316
1
L
Scylla
7,432
465
32
2
0
289,272
0
W
Artio
8,546
534
56
4
0
361,128
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role