Player Matchup

Olorun
Olorun
 
Olorun
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DoctorDingaLang
Izanami
Level 156
God Stats
9W - 0L
1,726 SR
Queue Stats
486W - 403L
1,594 Elo+
Party 2
Bacchus
Bacchus
Yokai1711
Bacchus
Level 77
God Stats
18W - 11L
1,653 SR
Queue Stats
291W - 225L
1,607 Elo+
Party 2
Bellona
Bellona
xnerox57
Bellona
Level 22
God Stats
27W - 8L
1,825 SR
Queue Stats
142W - 83L
1,652 Elo+
Party 2
Team Averages
Level 78
1,641 SR
1,571 Elo+

VS

Team Averages
Level 80
1,493 SR
1,506 Elo+
Heimdallr
Heimdallr
DegenerateLex
Heimdallr
Level 129
God Stats
3W - 6L
1,530 SR
Queue Stats
444W - 398L
1,558 Elo+
Party 1
Sobek
Sobek
Dumbreon3921
Sobek
Level 47
God Stats
153W - 131L
1,609 SR
Queue Stats
202W - 165L
1,570 Elo+
Party 1
Tiamat
Tiamat
Fjix
Tiamat
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 243L
1,528 Elo+
Party 3
Loki
Loki
Hammarino
Loki
Level 89
God Stats
7W - 13L
1,468 SR
Queue Stats
165W - 170L
1,502 Elo+
Party 3
Ymir
Ymir
L0RUSSO
Ymir
Level 27
God Stats
1W - 4L
1,358 SR
Queue Stats
13W - 25L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
2 / 3 / 2
8,476
605
9,506
8,754
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
 
Chang'e
14
1 / 0 / 2
8,302
593
5,025
4,676
2,855
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 1 / 6
8,903
636
7,833
7,040
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Yokai1711
Bacchus
13
3 / 2 / 6
8,314
594
5,778
9,605
8,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
xnerox57
Bellona
15
9 / 1 / 5
9,663
690
8,226
5,699
4,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DegenerateLex
Heimdallr
14
2 / 3 / 1
7,812
558
5,346
11,792
3,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 2 / 1
6,883
492
1,733
11,505
8,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Fjix
Tiamat
12
0 / 5 / 3
6,757
483
3,005
8,730
3,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
12
4 / 8 / 0
7,586
542
3,294
12,051
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
L0RUSSO
Ymir
9
0 / 1 / 0
5,795
414
947
7,094
3,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
7
7
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
3
2
1
W
Chang'e
 
Chang'e
1
0
2
2
L
Heimdallr
DegenerateLex
Heimdallr
2
3
1
0.83
W
4
1
6
7
L
1
2
1
0.75
L
Tiamat
Fjix
Tiamat
0
5
3
0.3
L
Loki
4
8
0
0.5
L
Ymir
L0RUSSO
Ymir
0
1
0
0
W
Bacchus
Yokai1711
Bacchus
3
2
6
3
W
Bellona
xnerox57
Bellona
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,368
Damage
14,325
35,774
Taken
51,172
21,552
Mitigated
23,323
14,620
Healing
11,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,506
4,744
218
3,261
8,754
3,191
189
731
7,983
61,378
0
W
Chang'e
 
Chang'e
5,025
446
397
3,595
4,676
2,855
991
536
4,114
47,197
0
L
Heimdallr
DegenerateLex
Heimdallr
5,346
2,581
0
2,678
11,792
3,921
1,168
7,673
4,119
0
56,238
W
7,833
5,336
0
3,176
7,040
2,401
5,196
1,994
4,856
0
64,450
L
1,733
27
107
3,717
11,505
8,234
0
5,639
5,866
13,776
0
L
Tiamat
Fjix
Tiamat
3,005
702
0
2,024
8,730
3,671
0
1,506
7,224
37,306
0
L
Loki
3,294
523
0
2,640
12,051
3,627
0
2,034
10,017
0
38,191
L
Ymir
L0RUSSO
Ymir
947
0
0
48
7,094
3,870
0
3,457
3,637
19,031
0
W
Bacchus
Yokai1711
Bacchus
5,778
469
0
1,725
9,605
8,887
553
1,425
8,092
21,857
0
W
Bellona
xnerox57
Bellona
8,226
2,622
0
2,248
5,699
4,218
148
803
4,890
0
57,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,658
Gold Earned
34,833
475
Minions Killed
322
0
Camps Cleared
0
1,425,203
Distance Traveled
1,329,814
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,476
605
108
8
0
256,779
4
W
Chang'e
8,302
593
91
7
0
259,082
3
L
Heimdallr
7,812
558
108
8
0
259,209
2
W
Izanami
8,903
636
136
10
0
276,058
9
L
Sobek
6,883
492
25
2
0
299,607
3
L
Tiamat
6,757
483
82
6
0
261,975
2
L
Loki
7,586
542
69
5
0
261,603
1
L
Ymir
5,795
414
38
3
0
247,420
1
W
Bacchus
8,314
594
27
2
0
293,849
3
W
Bellona
9,663
690
113
8
0
339,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role