Player Matchup

Apollo
Apollo
Bordil
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,713 Elo+
Solo
Loki
Loki
FatMole
Loki
Level 22
God Stats
3W - 3L
1,422 SR
Queue Stats
30W - 26L
1,467 Elo+
Solo
Sol
Sol
Ultiimecia
Sol
Level 16
God Stats
6W - 3L
1,719 SR
Queue Stats
34W - 21L
1,618 Elo+
Solo
Janus
Janus
WildHesitManor
Janus
Level 14
God Stats
6W - 6L
1,514 SR
Queue Stats
28W - 25L
1,556 Elo+
Solo
Fafnir
Fafnir
lyzka98
Fafnir
Level 24
God Stats
2W - 0L
1,468 SR
Queue Stats
45W - 35L
1,326 Elo+
Solo
Team Averages
Level 16
1,524 SR
1,536 Elo+

VS

Team Averages
Level 15
1,477 SR
1,507 Elo+
Chaac
Chaac
 
Chaac
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Pagpu
Artemis
Level 16
God Stats
2W - 2L
1,477 SR
Queue Stats
18W - 15L
1,460 Elo+
Solo
Ra
Ra
Staiko7
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
maledictius
Zeus
Level 28
God Stats
0W - 1L
1,643 SR
Queue Stats
45W - 37L
1,629 Elo+
Solo
Loki
Loki
Крабстер
Loki
Level 4
God Stats
1W - 5L
1,263 SR
Queue Stats
52W - 54L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bordil
Apollo
10
0 / 5 / 3
6,316
451
1,962
7,726
2,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
FatMole
Loki
13
7 / 5 / 2
8,176
584
6,878
9,389
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
13 / 0 / 3
10,387
742
13,735
12,664
4,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 2 / 4
8,903
636
3,019
4,838
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
lyzka98
Fafnir
10
1 / 0 / 5
7,043
503
3,524
12,504
11,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
5 / 3 / 1
6,885
492
5,531
13,392
11,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
Pagpu
Artemis
10
0 / 6 / 4
6,175
441
6,976
9,232
3,150
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 5 / 2
5,843
417
4,463
8,685
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 1
5,548
396
1,228
2,640
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
6 / 6 / 1
8,011
572
6,107
8,906
3,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
22
Kills
11
12
Deaths
22
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
3
1
1.83
W
Apollo
Bordil
Apollo
0
5
3
0.3
W
Loki
FatMole
Loki
7
5
2
1.6
L
Artemis
Pagpu
Artemis
0
6
4
0.33
L
0
5
2
0.2
W
13
0
3
14.5
W
1
2
4
1.5
W
Fafnir
lyzka98
Fafnir
1
0
5
3.5
L
0
2
1
0.25
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,118
Damage
24,305
47,121
Taken
42,855
23,162
Mitigated
21,617
17,151
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,531
1,415
379
3,646
13,392
11,622
312
5,562
7,818
0
26,019
W
Apollo
Bordil
Apollo
1,962
1,267
0
925
7,726
2,143
979
612
7,114
0
25,973
W
Loki
FatMole
Loki
6,878
2,135
0
1,014
9,389
3,465
0
485
8,864
0
46,369
L
Artemis
Pagpu
Artemis
6,976
3,557
0
1,247
9,232
3,150
400
4,914
4,256
0
32,017
L
4,463
643
215
1,583
8,685
2,922
152
5,086
3,559
28,266
0
W
13,735
5,886
0
10,433
12,664
4,703
6,096
2,761
9,867
82,549
0
W
3,019
408
0
520
4,838
1,440
2,112
242
4,550
57,254
0
W
Fafnir
lyzka98
Fafnir
3,524
1,268
65
4,194
12,504
11,411
376
1,469
11,035
11,268
0
L
1,228
486
0
466
2,640
730
0
1,364
1,250
14,570
0
L
6,107
1,466
0
901
8,906
3,193
0
3,170
5,694
0
39,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,825
Gold Earned
32,462
417
Minions Killed
280
0
Camps Cleared
0
1,225,035
Distance Traveled
1,107,525
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,885
492
42
3
0
260,729
2
W
Apollo
6,316
451
47
3
0
222,698
0
W
Loki
8,176
584
72
5
0
258,718
0
L
Artemis
6,175
441
59
4
0
220,072
2
L
Ra
5,843
417
56
4
0
250,334
0
W
Sol
10,387
742
133
10
0
260,322
0
W
Janus
8,903
636
143
10
0
237,315
1
W
Fafnir
7,043
503
22
2
0
245,982
2
L
Zeus
5,548
396
45
3
0
100,927
2
L
Loki
8,011
572
78
6
0
275,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role