Player Matchup

Yemoja
Yemoja
AngelofDepth
Yemoja
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
142W - 185L
1,500 Elo+
Solo
Neith
Neith
Rolando3
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
VisceralMode
Kukulkan
Level 8
God Stats
1W - 1L
1,457 SR
Queue Stats
1W - 4L
1,087 Elo+
Solo
Fenrir
Fenrir
bigdgoatster
Fenrir
Level 29
God Stats
4W - 0L
1,508 SR
Queue Stats
28W - 29L
1,472 Elo+
Party 1
Nike
Nike
cmonster9011
Nike
Level 30
God Stats
2W - 2L
1,383 SR
Queue Stats
26W - 29L
1,478 Elo+
Party 1
Team Averages
Level 15
1,470 SR
1,407 Elo+

VS

Team Averages
Level 8
1,518 SR
1,350 Elo+
Scylla
Scylla
Chapupu
Scylla
Level 18
God Stats
3W - 1L
1,807 SR
Queue Stats
10W - 5L
1,550 Elo+
Solo
Heimdallr
Heimdallr
McStones420
Heimdallr
Level 7
God Stats
1W - 1L
1,533 SR
Queue Stats
2W - 5L
1,326 Elo+
Party 2
Chiron
Chiron
StonerMunchie
Chiron
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
pandaboypanda
Loki
Level 7
God Stats
0W - 4L
1,249 SR
Queue Stats
3W - 10L
1,243 Elo+
Party 3
Yemoja
Yemoja
suppanda1209
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,132 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 1 / 7
5,703
518
1,191
4,305
2,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Neith
Rolando3
Neith
8
3 / 2 / 2
5,473
498
4,986
5,553
1,621
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
VisceralMode
Kukulkan
10
6 / 0 / 8
6,668
606
6,169
3,339
1,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
11
12 / 1 / 2
7,141
649
7,545
7,896
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 1 / 4
6,373
579
3,849
6,181
3,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chapupu
Scylla
9
3 / 5 / 0
5,919
538
3,422
5,805
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
McStones420
Heimdallr
8
1 / 5 / 0
5,190
472
3,407
7,560
1,999
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 8 / 0
4,275
389
1,330
7,356
1,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 5 / 0
4,187
381
2,596
6,162
1,451
Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Yemoja
6
0 / 4 / 0
4,461
406
2,695
7,781
3,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
27
Kills
4
5
Deaths
27
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
1
7
4.5
L
Scylla
Chapupu
Scylla
3
5
0
0.6
L
Heimdallr
McStones420
Heimdallr
1
5
0
0.2
W
Neith
Rolando3
Neith
3
2
2
2
L
0
8
0
0
W
Kukulkan
VisceralMode
Kukulkan
6
0
8
10
W
Fenrir
12
1
2
13
W
5
1
4
7
L
0
5
0
0
L
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,740
Damage
13,450
27,274
Taken
34,664
11,214
Mitigated
10,036
8,240
Healing
3,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
1,191
711
1,000
754
4,305
2,154
210
1,279
3,026
11,335
0
L
Scylla
Chapupu
Scylla
3,422
193
0
403
5,805
1,104
0
546
5,087
17,760
0
L
Heimdallr
McStones420
Heimdallr
3,407
2,131
0
1,174
7,560
1,999
0
483
6,898
0
27,199
W
Neith
Rolando3
Neith
4,986
2,836
0
1,624
5,553
1,621
1,732
1,643
3,910
0
23,335
L
1,330
1,107
0
905
7,356
1,661
65
3,497
3,859
0
13,635
W
Kukulkan
VisceralMode
Kukulkan
6,169
554
0
430
3,339
1,056
1,610
855
2,484
32,270
0
W
Fenrir
7,545
2,149
0
2,974
7,896
2,759
0
923
6,973
0
26,783
W
3,849
494
0
1,458
6,181
3,624
736
1,417
4,764
0
23,712
L
2,596
995
0
58
6,162
1,451
0
881
5,197
0
13,327
L
Yemoja
2,695
508
341
783
7,781
3,821
0
2,181
5,600
8,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,358
Gold Earned
24,032
210
Minions Killed
129
0
Camps Cleared
0
950,503
Distance Traveled
921,445
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,703
518
22
2
0
170,960
2
L
Scylla
5,919
538
35
3
0
196,252
2
L
Heimdallr
5,190
472
45
4
0
163,951
3
W
Neith
5,473
498
49
4
0
167,858
1
L
Chiron
4,275
389
19
2
0
167,523
1
W
Kukulkan
6,668
606
56
5
0
214,861
1
W
Fenrir
7,141
649
49
4
0
208,914
1
W
Nike
6,373
579
34
3
0
187,910
1
L
Loki
4,187
381
26
2
0
205,776
0
L
Yemoja
4,461
406
4
0
0
187,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role