Player Matchup

Cthulhu
Cthulhu
MONEYTEAM2K
Cthulhu
Level 20
God Stats
4W - 2L
1,371 SR
Queue Stats
103W - 65L
1,636 Elo+
Party 2
Odin
Odin
Promortyus
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 82L
1,638 Elo+
Party 2
Thoth
Thoth
Washei
Thoth
Level 40
God Stats
2W - 6L
1,348 SR
Queue Stats
147W - 148L
1,532 Elo+
Party 2
Medusa
Medusa
eating1drywall
Medusa
Level 21
God Stats
5W - 3L
1,386 SR
Queue Stats
93W - 63L
1,628 Elo+
Party 2
Bakasura
Bakasura
gutss777
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
369W - 351L
1,478 Elo+
Party 2
Team Averages
Level 23
1,421 SR
1,583 Elo+

VS

Team Averages
Level 36
1,682 SR
1,520 Elo+
Medusa
Medusa
Applesauce13
Medusa
Level 21
God Stats
2W - 2L
1,630 SR
Queue Stats
149W - 187L
1,436 Elo+
Solo
Bellona
Bellona
LordShambler
Bellona
Level 8
God Stats
1W - 1L
1,700 SR
Queue Stats
9W - 15L
1,565 Elo+
Solo
Janus
Janus
SeVeRe_Opticz
Janus
Level 29
God Stats
3W - 10L
1,481 SR
Queue Stats
118W - 128L
1,435 Elo+
Solo
Mercury
Mercury
TheRealMrSquid
Mercury
Level 113
God Stats
18W - 8L
1,697 SR
Queue Stats
338W - 268L
1,617 Elo+
Party 1
Fafnir
Fafnir
saosilly
Fafnir
Level 10
God Stats
2W - 1L
1,903 SR
Queue Stats
5W - 5L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MONEYTEAM2K
Cthulhu
16
4 / 2 / 1
10,123
595
8,727
13,318
14,835
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
1 / 0 / 8
8,219
483
3,567
8,857
9,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thoth
Washei
Thoth
18
7 / 1 / 2
10,475
616
10,313
6,044
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 1 / 2
9,760
574
7,314
8,672
3,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
gutss777
Bakasura
13
2 / 0 / 4
8,038
473
2,705
8,803
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 2 / 1
7,168
422
3,230
8,269
2,538
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
LordShambler
Bellona
11
0 / 3 / 2
6,894
406
5,054
13,243
11,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 5 / 2
7,225
425
4,476
8,484
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 3 / 0
9,208
542
7,102
12,446
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
saosilly
Fafnir
10
1 / 6 / 0
6,956
409
1,648
11,134
12,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
19
Kills
4
4
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
2
1
0.25
L
Bellona
LordShambler
Bellona
0
3
2
0.33
W
Cthulhu
MONEYTEAM2K
Cthulhu
4
2
1
2.25
W
1
0
8
5
L
0
5
2
0.2
L
3
3
0
1
W
Thoth
Washei
Thoth
7
1
2
8
W
5
1
2
6
W
Bakasura
gutss777
Bakasura
2
0
4
4
L
Fafnir
saosilly
Fafnir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,626
Damage
21,510
45,694
Taken
53,576
33,622
Mitigated
33,121
16,457
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,230
808
0
1,683
8,269
2,538
0
0
8,269
0
48,536
L
Bellona
LordShambler
Bellona
5,054
1,323
0
3,226
13,243
11,453
386
7,388
5,635
0
28,999
W
Cthulhu
MONEYTEAM2K
Cthulhu
8,727
1,240
0
4,598
13,318
14,835
138
1,475
11,715
61,769
0
W
3,567
1,302
0
1,266
8,857
9,185
0
975
7,850
0
18,062
L
4,476
440
0
2,260
8,484
2,237
0
5,329
3,155
38,082
0
L
7,102
2,883
0
270
12,446
4,110
990
6,323
6,123
0
72,243
W
Thoth
Washei
Thoth
10,313
702
0
2,179
6,044
2,224
528
743
5,191
79,473
0
W
7,314
3,927
0
3,884
8,672
3,191
612
1,030
7,606
0
76,476
W
Bakasura
gutss777
Bakasura
2,705
1,587
0
4,530
8,803
4,187
0
1,477
7,208
0
43,534
L
Fafnir
saosilly
Fafnir
1,648
689
0
790
11,134
12,783
424
0
11,084
13,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,615
Gold Earned
37,451
496
Minions Killed
386
0
Camps Cleared
0
1,677,344
Distance Traveled
1,532,309
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,168
422
100
6
0
277,921
4
L
Bellona
6,894
406
52
3
0
329,832
1
W
Cthulhu
10,123
595
129
8
0
303,529
3
W
Odin
8,219
483
24
1
0
340,372
4
L
Janus
7,225
425
82
5
0
297,169
5
L
Mercury
9,208
542
137
8
0
355,187
2
W
Thoth
10,475
616
142
8
0
339,841
6
W
Medusa
9,760
574
126
7
0
292,309
1
W
Bakasura
8,038
473
75
4
0
401,293
1
L
Fafnir
6,956
409
15
1
0
272,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role