Player Matchup

Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold I
 
Ah Puch
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
POSTDRAMA
Ymir
Platinum III
Level 143
God Stats
23W - 22L
1,664 SR
Queue Stats
276W - 264L
1,747 MMR
Party 1
Scylla
Scylla
Platinum V
SςrαρρyDoo2K8
Scylla
Platinum V
Level 113
God Stats
1W - 2L
1,558 SR
Queue Stats
225W - 228L
1,683 MMR
Solo
Arachne
Arachne
Platinum V
TrolllLee
Arachne
Platinum V
Level 147
God Stats
52W - 25L
1,739 SR
Queue Stats
1,154W - 1,187L
1,726 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,592 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 97
1,644 SR
1,645 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Agni
Agni
Silver I
ElSiayer
Agni
Silver I
Level 49
God Stats
2W - 0L
1,814 SR
Queue Stats
16W - 1L
1,620 MMR
Party 3
Sylvanus
Sylvanus
Platinum V
Raulbolillo
Sylvanus
Platinum V
Level 142
God Stats
146W - 140L
1,616 SR
Queue Stats
154W - 157L
1,720 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum V
alligieri
Cu Chulainn
Platinum V
Level 146
God Stats
24W - 25L
1,594 SR
Queue Stats
152W - 150L
1,726 MMR
Party 2
Chiron
Chiron
Gold I
portajon
Chiron
Gold I
Level 100
God Stats
17W - 16L
1,696 SR
Queue Stats
484W - 477L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 2 / 2
7,010
501
3,902
8,327
2,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
 
Ah Puch
11
1 / 7 / 1
6,762
483
6,586
11,216
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
9
0 / 5 / 4
5,873
420
2,667
14,507
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 4 / 0
6,968
498
3,784
8,000
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
TrolllLee
Arachne
11
2 / 5 / 2
6,796
485
4,375
10,922
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArtioTiamatArtemisMorgan Le FayOdin

VS

Bans
PersephoneGebIzanamiCerberusUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
13 / 1 / 7
9,446
675
13,483
8,415
3,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
16
5 / 0 / 3
8,901
636
7,705
8,008
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Raulbolillo
Sylvanus
12
2 / 2 / 5
6,729
481
5,671
7,624
5,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cu Chulainn
alligieri
Cu Chulainn
13
1 / 3 / 10
7,819
559
7,708
10,363
7,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
portajon
Chiron
15
2 / 0 / 3
8,454
604
5,086
5,873
1,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
23
23
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
2
1
L
Ah Puch
 
Ah Puch
1
7
1
0.21
W
Gilgamesh
 
Gilgamesh
13
1
7
16.5
W
Agni
5
0
3
6.5
L
Ymir
0
5
4
0.4
W
Sylvanus
Raulbolillo
Sylvanus
2
2
5
2.25
L
2
4
0
0.5
L
Arachne
TrolllLee
Arachne
2
5
2
0.6
W
Cu Chulainn
alligieri
Cu Chulainn
1
3
10
2
W
Chiron
portajon
Chiron
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,314
Damage
39,653
52,972
Taken
40,283
19,629
Mitigated
21,826
12,720
Healing
17,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,902
2,416
0
2,712
8,327
2,129
0
1,109
7,121
0
47,669
L
Ah Puch
 
Ah Puch
6,586
339
0
2,717
11,216
2,815
0
814
9,563
38,501
0
W
Gilgamesh
 
Gilgamesh
13,483
5,336
0
2,898
8,415
3,383
0
2,312
6,103
0
53,210
W
Agni
7,705
1,282
51
2,331
8,008
2,719
776
3,826
4,182
65,505
0
L
Ymir
2,667
916
0
2,283
14,507
9,495
0
4,267
10,131
16,447
0
W
Sylvanus
Raulbolillo
Sylvanus
5,671
1,591
1,155
2,946
7,624
5,852
40
1,718
5,906
21,736
6,160
L
3,784
469
0
1,585
8,000
2,036
0
3,983
3,847
42,171
0
L
Arachne
TrolllLee
Arachne
4,375
2,357
0
3,423
10,922
3,154
0
2,440
8,380
0
37,334
W
Cu Chulainn
alligieri
Cu Chulainn
7,708
848
0
3,460
10,363
7,957
0
4,716
5,647
0
41,398
W
Chiron
portajon
Chiron
5,086
2,140
343
4,384
5,873
1,915
1,038
532
5,341
0
64,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,409
Gold Earned
41,349
368
Minions Killed
513
0
Camps Cleared
0
1,352,857
Distance Traveled
1,400,838
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,010
501
100
7
0
288,202
3
L
Ah Puch
6,762
483
75
5
0
234,179
4
W
Gilgamesh
9,446
675
86
6
0
331,625
3
W
Agni
8,901
636
137
10
0
275,680
7
L
Ymir
5,873
420
20
1
0
259,775
3
W
Sylvanus
6,729
481
62
4
0
254,144
8
L
Scylla
6,968
498
97
7
0
260,500
3
L
Arachne
6,796
485
76
5
0
310,201
1
W
Cu Chulainn
7,819
559
101
7
0
273,222
2
W
Chiron
8,454
604
127
9
0
266,167
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role