Player Matchup

Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
BAND OF ANGELS
Cupid
Silver II
Level 157
God Stats
28W - 24L
1,534 SR
Queue Stats
758W - 767L
1,031 MMR
Solo
Hades
Hades
Silver III
ChiliNinja
Hades
Silver III
Level 121
God Stats
1W - 0L
1,655 SR
Queue Stats
12W - 23L
1,080 MMR
Solo
Nike
Nike
Silver I
EpicShinobiX
Nike
Silver I
Level 113
God Stats
5W - 3L
1,510 SR
Queue Stats
92W - 104L
1,099 MMR
Solo
Pele
Pele
Gold V
bleazy-b
Pele
Gold V
Level 106
God Stats
4W - 2L
1,482 SR
Queue Stats
35W - 46L
1,075 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,536 SR
1,157 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,575 SR
1,121 MMR
Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Silver III
Julian34588
Osiris
Silver III
Level 88
God Stats
10W - 5L
1,662 SR
Queue Stats
83W - 91L
977 MMR
Party 2
Chaac
Chaac
Silver I
alexander37842
Chaac
Silver I
Level 89
God Stats
23W - 13L
1,639 SR
Queue Stats
85W - 91L
1,070 MMR
Party 2
Ymir
Ymir
Silver II
frankbatoloco
Ymir
Silver II
Level 156
God Stats
18W - 16L
1,567 SR
Queue Stats
217W - 224L
905 MMR
Party 1
Apollo
Apollo
Silver I
zerberSCHMUTZ
Apollo
Silver I
Level 151
God Stats
7W - 10L
1,504 SR
Queue Stats
109W - 131L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 0 / 10
7,617
508
4,666
9,842
10,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 2 / 3
9,533
636
8,273
9,225
3,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
14
5 / 3 / 2
8,640
576
8,764
11,717
9,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 0
8,913
594
8,455
12,324
6,825
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
14
1 / 2 / 7
8,400
560
5,089
9,955
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
KaliTiamatHeraMorgan Le FayArtio

VS

Bans
OdinDanzaburouSun WukongSkadiVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 3 / 3
8,322
555
6,935
6,995
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
14
5 / 4 / 2
8,417
561
11,196
11,935
6,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 1
8,574
572
7,670
12,226
7,293
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 3 / 2
6,791
453
3,288
11,976
10,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 4 / 1
5,771
385
3,582
6,765
1,603
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
16
Kills
10
10
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
10
5
L
Merlin
 
Merlin
2
3
3
1.17
W
8
2
3
4.75
W
Hades
5
3
2
2
W
2
3
0
0.67
L
Osiris
5
4
2
1.5
L
2
2
1
1.25
W
Pele
1
2
7
2.25
L
1
3
2
0.67
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,247
Damage
32,671
53,063
Taken
49,897
34,586
Mitigated
28,808
19,715
Healing
13,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,666
655
0
3,464
9,842
10,718
0
1,961
7,661
18,356
0
L
Merlin
 
Merlin
6,935
762
0
1,163
6,995
2,519
0
3,278
3,717
41,558
0
W
8,273
4,212
50
3,593
9,225
3,607
1,649
2,459
6,648
0
59,549
W
Hades
8,764
436
523
4,487
11,717
9,940
249
3,008
8,445
45,546
0
W
8,455
2,540
0
2,375
12,324
6,825
0
0
12,324
0
60,713
L
Osiris
11,196
6,116
0
2,600
11,935
6,802
0
4,877
7,058
0
60,212
L
7,670
2,673
0
6,662
12,226
7,293
598
0
12,226
0
52,968
W
Pele
5,089
1,356
0
5,223
9,955
3,496
0
2,061
7,762
0
71,036
L
3,288
352
0
1,723
11,976
10,591
0
4,314
7,662
20,058
0
L
3,582
1,875
0
978
6,765
1,603
0
961
5,804
0
21,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,103
Gold Earned
37,875
498
Minions Killed
364
0
Camps Cleared
0
1,463,658
Distance Traveled
1,375,049
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,617
508
25
2
0
312,031
5
L
Merlin
8,322
555
75
5
0
276,762
5
W
Cupid
9,533
636
124
8
0
270,547
4
W
Hades
8,640
576
87
6
0
298,571
2
W
Nike
8,913
594
138
9
0
256,229
3
L
Osiris
8,417
561
104
7
0
330,392
4
L
Chaac
8,574
572
110
7
0
283,655
5
W
Pele
8,400
560
124
8
0
326,280
5
L
Ymir
6,791
453
33
2
0
284,611
2
L
Apollo
5,771
385
42
3
0
199,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role