Player Matchup

Hachiman
Hachiman
BISCUIT4356
Hachiman
Level 109
God Stats
4W - 2L
1,687 SR
Queue Stats
267W - 320L
1,436 Elo+
Party 1
Poseidon
Poseidon
DM_reggiedabear
Poseidon
Level 64
God Stats
2W - 2L
1,486 SR
Queue Stats
122W - 126L
1,419 Elo+
Party 1
Achilles
Achilles
captain_bruzzer
Achilles
Level 28
God Stats
2W - 0L
1,308 SR
Queue Stats
107W - 154L
1,286 Elo+
Party 1
Team Averages
Level 67
1,494 SR
1,380 Elo+

VS

Team Averages
Level 13
1,598 SR
1,303 Elo+
Horus
Horus
GotHitReg
Horus
Level 16
God Stats
3W - 3L
1,580 SR
Queue Stats
25W - 36L
1,371 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JamesBuckets
Ah Muzen Cab
Level 17
God Stats
3W - 3L
1,513 SR
Queue Stats
20W - 34L
1,170 Elo+
Solo
The Morrigan
The Morrigan
TheKindNeighbor1
The Morrigan
Level 7
God Stats
4W - 5L
1,702 SR
Queue Stats
21W - 25L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BISCUIT4356
Hachiman
14
5 / 1 / 3
9,580
684
13,349
8,769
2,662
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Poseidon
12
3 / 2 / 4
9,211
658
6,014
4,404
1,062
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
11
1 / 3 / 4
8,261
590
4,979
9,595
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GotHitReg
Horus
11
0 / 2 / 4
8,556
611
4,199
11,987
9,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
JamesBuckets
Ah Muzen Cab
11
2 / 3 / 3
8,256
590
7,564
8,187
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
TheKindNeighbor1
The Morrigan
12
4 / 4 / 2
8,992
642
4,941
7,785
2,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
9
Kills
6
6
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BISCUIT4356
Hachiman
5
1
3
6.5
W
Poseidon
3
2
4
2.5
L
Horus
GotHitReg
Horus
0
2
4
1
L
Ah Muzen Cab
JamesBuckets
Ah Muzen Cab
2
3
3
1.17
L
The Morrigan
TheKindNeighbor1
The Morrigan
4
4
2
1.25
W
Achilles
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,342
Damage
16,704
22,768
Taken
27,959
12,272
Mitigated
15,755
4,671
Healing
7,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BISCUIT4356
Hachiman
13,349
6,189
0
2,759
8,769
2,662
688
1,405
7,360
0
40,786
W
Poseidon
6,014
805
0
0
4,404
1,062
513
585
3,819
26,833
0
L
Horus
GotHitReg
Horus
4,199
1,423
411
3,644
11,987
9,924
162
3,209
8,196
0
9,922
L
Ah Muzen Cab
JamesBuckets
Ah Muzen Cab
7,564
2,890
0
2,069
8,187
2,846
564
855
7,134
0
29,094
L
The Morrigan
TheKindNeighbor1
The Morrigan
4,941
1,305
119
1,237
7,785
2,985
0
1,747
5,590
21,756
3,443
W
Achilles
4,979
102
197
1,715
9,595
8,548
0
2,512
7,083
0
16,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,052
Gold Earned
25,804
178
Minions Killed
127
4
Camps Cleared
3
671,581
Distance Traveled
664,803
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,580
684
96
7
0
233,321
4
W
Poseidon
9,211
658
55
4
4
215,446
2
L
Horus
8,556
611
8
1
1
242,036
4
L
Ah Muzen Cab
8,256
590
65
5
1
204,975
0
L
The Morrigan
8,992
642
54
4
1
217,792
4
W
Achilles
8,261
590
27
2
0
222,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role