Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Goaliegamer2
Vulcan
Level 21
God Stats
1W - 0L
1,520 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Artemis
Artemis
Lazewolf23
Artemis
Level 7
God Stats
4W - 4L
1,578 SR
Queue Stats
11W - 15L
1,665 Elo+
Party 1
Yemoja
Yemoja
TheAlmightyHat
Yemoja
Level 49
God Stats
2W - 0L
1,768 SR
Queue Stats
160W - 183L
1,480 Elo+
Party 1
Odin
Odin
profatgaming
Odin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 29L
1,643 Elo+
Solo
Team Averages
Level 20
1,573 SR
1,558 Elo+

VS

Team Averages
Level 17
1,514 SR
1,603 Elo+
Hercules
Hercules
SoloLaneBestLane
Hercules
Level 27
God Stats
1W - 5L
1,424 SR
Queue Stats
171W - 157L
1,601 Elo+
Solo
Tiamat
Tiamat
Sticxs
Tiamat
Level 26
God Stats
0W - 4L
1,316 SR
Queue Stats
44W - 37L
1,483 Elo+
Party 2
Ares
Ares
activece
Ares
Level 18
God Stats
2W - 2L
1,612 SR
Queue Stats
27W - 23L
1,485 Elo+
Party 2
Ravana
Ravana
magehumper
Ravana
Level 4
God Stats
3W - 3L
1,597 SR
Queue Stats
9W - 7L
1,642 Elo+
Solo
Izanami
Izanami
sebasth6
Izanami
Level 8
God Stats
2W - 3L
1,621 SR
Queue Stats
19W - 22L
1,805 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
20
10 / 2 / 4
12,477
624
17,137
20,238
9,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
20
6 / 1 / 4
12,522
626
19,200
9,519
3,758
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Lazewolf23
Artemis
13
0 / 10 / 1
7,814
391
6,989
13,228
3,459
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 8 / 4
9,311
466
5,056
17,183
17,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 2 / 2
10,641
532
12,822
12,928
12,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 1
11,248
562
7,520
17,932
19,756
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
Sticxs
Tiamat
13
1 / 6 / 4
8,928
446
4,361
13,652
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ares
16
6 / 1 / 12
11,259
563
12,686
17,194
17,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
magehumper
Ravana
14
1 / 3 / 1
9,181
459
4,710
12,603
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
sebasth6
Izanami
20
14 / 6 / 3
12,981
649
21,164
21,510
7,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
17
Kills
23
23
Deaths
17
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
2
4
6
W
Vulcan
6
1
4
8
W
Artemis
Lazewolf23
Artemis
0
10
1
0.05
L
1
1
1
1.5
L
Tiamat
Sticxs
Tiamat
1
6
4
0.5
W
0
8
4
0.25
L
Ares
6
1
12
12
L
Ravana
magehumper
Ravana
1
3
1
0.5
W
1
2
2
1
L
Izanami
sebasth6
Izanami
14
6
3
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,204
Damage
50,441
73,096
Taken
82,891
46,741
Mitigated
53,404
16,860
Healing
30,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
17,137
6,411
0
7,239
20,238
9,287
663
4,534
15,672
0
107,177
W
Vulcan
19,200
3,533
74
1,736
9,519
3,758
0
3,402
5,875
93,481
0
W
Artemis
Lazewolf23
Artemis
6,989
4,228
0
1,292
13,228
3,459
547
2,737
10,451
0
45,375
L
7,520
1,951
0
8,793
17,932
19,756
0
4,114
11,890
10,925
70,269
L
Tiamat
Sticxs
Tiamat
4,361
494
0
3,555
13,652
5,388
630
7,832
5,820
39,811
0
W
5,056
1,362
1,520
2,358
17,183
17,348
414
5,944
11,193
31,842
0
L
Ares
12,686
780
0
4,192
17,194
17,005
95
5,100
12,043
41,865
0
L
Ravana
magehumper
Ravana
4,710
1,683
0
4,196
12,603
3,773
0
3,264
9,320
0
62,549
W
12,822
1,633
0
2,641
12,928
12,889
237
2,405
10,436
15,063
58,500
L
Izanami
sebasth6
Izanami
21,164
15,898
357
9,257
21,510
7,482
2,967
8,073
13,437
0
116,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,765
Gold Earned
53,597
607
Minions Killed
632
0
Camps Cleared
0
1,867,860
Distance Traveled
1,836,031
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,477
624
152
8
0
416,457
5
W
Vulcan
12,522
626
167
8
0
439,112
2
W
Artemis
7,814
391
88
4
0
311,978
0
L
Hercules
11,248
562
202
10
0
387,680
5
L
Tiamat
8,928
446
81
4
0
369,763
5
W
Yemoja
9,311
466
44
2
0
332,748
5
L
Ares
11,259
563
52
3
0
393,424
4
L
Ravana
9,181
459
99
5
0
349,350
3
W
Odin
10,641
532
156
8
0
367,565
4
L
Izanami
12,981
649
198
10
0
335,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role