Player Matchup

Hel
Hel
El_Tanovich
Hel
Level 27
God Stats
11W - 17L
1,440 SR
Queue Stats
212W - 231L
1,504 Elo+
Solo
Bellona
Bellona
Killermasters101
Bellona
Level 6
God Stats
2W - 0L
1,719 SR
Queue Stats
3W - 3L
1,298 Elo+
Solo
Fenrir
Fenrir
Ramon 5 one br
Fenrir
Level 25
God Stats
16W - 14L
1,850 SR
Queue Stats
224W - 236L
1,416 Elo+
Party 1
Cernunnos
Cernunnos
dwha01
Cernunnos
Level 25
God Stats
8W - 6L
1,702 SR
Queue Stats
128W - 142L
1,433 Elo+
Party 1
Sylvanus
Sylvanus
raffikii13
Sylvanus
Level 16
God Stats
17W - 20L
1,569 SR
Queue Stats
25W - 40L
1,427 Elo+
Solo
Team Averages
Level 20
1,656 SR
1,415 Elo+

VS

Team Averages
Level 21
1,567 SR
1,437 Elo+
Izanami
Izanami
Icy Twists
Izanami
Level 23
God Stats
6W - 8L
1,500 SR
Queue Stats
101W - 107L
1,435 Elo+
Solo
Fenrir
Fenrir
Onyx Macboy
Fenrir
Level 18
God Stats
5W - 5L
1,466 SR
Queue Stats
68W - 102L
1,449 Elo+
Solo
Yemoja
Yemoja
WataGataBitus
Yemoja
Level 15
God Stats
3W - 2L
1,639 SR
Queue Stats
36W - 36L
1,383 Elo+
Solo
Anubis
Anubis
graysonmarshall1
Anubis
Level 22
God Stats
2W - 3L
1,627 SR
Queue Stats
70W - 85L
1,406 Elo+
Solo
Chang'e
Chang'e
mymeatsmells21
Chang'e
Level 29
God Stats
16W - 12L
1,604 SR
Queue Stats
91W - 74L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 4
13,081
545
16,971
16,051
6,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 1 / 4
11,369
474
13,959
23,061
24,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
13 / 4 / 6
13,260
553
21,418
20,835
12,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
dwha01
Cernunnos
18
3 / 1 / 5
11,541
481
8,926
11,771
4,657
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
raffikii13
Sylvanus
17
4 / 0 / 11
11,329
472
8,355
18,532
22,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Icy Twists
Izanami
17
1 / 10 / 0
10,691
445
16,379
23,209
7,375
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
19
2 / 4 / 0
11,180
466
8,227
22,743
11,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 1
9,042
377
6,083
15,094
12,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
6 / 6 / 0
11,404
475
12,024
20,320
10,291
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 4 / 2
10,540
439
12,823
20,221
20,843
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
29
Kills
10
11
Deaths
29
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
5
4
1.4
L
Izanami
Icy Twists
Izanami
1
10
0
0.1
W
4
1
4
6
L
Fenrir
2
4
0
0.5
W
13
4
6
4
L
0
5
1
0.1
W
Cernunnos
dwha01
Cernunnos
3
1
5
5.5
L
6
6
0
1
L
1
4
2
0.5
W
Sylvanus
raffikii13
Sylvanus
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,629
Damage
55,536
90,250
Taken
101,587
70,300
Mitigated
62,473
32,487
Healing
40,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,971
1,176
1,716
7,818
16,051
6,010
1,719
9,989
6,062
96,201
0
L
Izanami
Icy Twists
Izanami
16,379
12,295
0
4,153
23,209
7,375
81
4,339
18,627
0
95,016
W
13,959
3,906
0
5,818
23,061
24,142
96
6,689
16,057
0
57,992
L
Fenrir
8,227
2,950
0
10,867
22,743
11,395
0
4,605
17,545
0
102,692
W
21,418
3,816
0
8,157
20,835
12,618
0
7,336
13,456
0
95,989
L
6,083
982
1,952
2,383
15,094
12,569
31
3,839
11,009
27,474
0
W
Cernunnos
dwha01
Cernunnos
8,926
5,389
0
3,339
11,771
4,657
1,926
1,435
10,336
0
93,050
L
12,024
1,280
0
10,798
20,320
10,291
844
9,532
10,194
78,828
0
L
12,823
715
1,111
9,440
20,221
20,843
100
1,425
17,799
70,905
0
W
Sylvanus
raffikii13
Sylvanus
8,355
2,356
1,607
4,032
18,532
22,873
1,201
5,567
12,783
37,701
10,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,580
Gold Earned
52,857
576
Minions Killed
639
0
Camps Cleared
0
2,302,513
Distance Traveled
1,886,323
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,081
545
164
7
0
461,445
6
L
Izanami
10,691
445
165
7
0
360,297
2
W
Bellona
11,369
474
98
4
0
486,000
0
L
Fenrir
11,180
466
165
7
0
456,401
0
W
Fenrir
13,260
553
95
4
0
516,031
0
L
Yemoja
9,042
377
47
2
0
419,096
7
W
Cernunnos
11,541
481
137
6
0
446,782
5
L
Anubis
11,404
475
143
6
0
237,855
0
L
Chang'e
10,540
439
119
5
0
412,674
3
W
Sylvanus
11,329
472
82
3
0
392,255
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role