Player Matchup

Amaterasu
Amaterasu
CURTHOUSE_
Amaterasu
Level 98
God Stats
2W - 1L
1,113 SR
Queue Stats
12W - 17L
1,060 Elo+
Solo
Ravana
Ravana
LostinSpace1990
Ravana
Level 106
God Stats
6W - 2L
1,710 SR
Queue Stats
74W - 75L
1,361 Elo+
Solo
Sylvanus
Sylvanus
TheMourningStarr
Sylvanus
Level 150
God Stats
14W - 11L
1,508 SR
Queue Stats
159W - 186L
1,351 Elo+
Solo
Tiamat
Tiamat
centaurbabe
Tiamat
Level 105
God Stats
30W - 33L
1,457 SR
Queue Stats
360W - 398L
1,370 Elo+
Solo
Medusa
Medusa
xxDarkAngelww
Medusa
Level 65
God Stats
34W - 20L
1,500 SR
Queue Stats
252W - 259L
1,392 Elo+
Solo
Team Averages
Level 105
1,457 SR
1,307 Elo+

VS

Team Averages
Level 99
1,379 SR
1,437 Elo+
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
FunkyMunky1983
Charybdis
Level 62
God Stats
8W - 19L
1,321 SR
Queue Stats
182W - 221L
1,306 Elo+
Solo
Xing Tian
Xing Tian
Monsteronimous
Xing Tian
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,635 Elo+
Solo
Bacchus
Bacchus
Rex952690
Bacchus
Level 105
God Stats
0W - 2L
1,095 SR
Queue Stats
430W - 512L
1,355 Elo+
Solo
Arachne
Arachne
SadeVII
Arachne
Level 124
God Stats
8W - 11L
1,476 SR
Queue Stats
516W - 558L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CURTHOUSE_
Amaterasu
6
1 / 1 / 0
3,880
776
1,087
3,026
875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 1 / 0
3,738
748
895
2,255
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

6
0 / 1 / 0
3,468
694
269
1,959
939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
6
0 / 0 / 1
3,672
734
1,146
1,062
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 0 / 0
3,225
645
484
707
132
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
1 / 1 / 0
3,430
686
1,240
2,654
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
FunkyMunky1983
Charybdis
1
0 / 0 / 0
2,437
487
0
0
0
Xing Tian
Monsteronimous
Xing Tian
2
0 / 0 / 0
2,577
515
84
908
316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
Rex952690
Bacchus
5
0 / 1 / 1
3,315
663
1,676
2,345
1,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
SadeVII
Arachne
6
1 / 0 / 0
3,532
706
649
2,367
774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
2
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
1
0
1
W
Amaterasu
CURTHOUSE_
Amaterasu
1
1
0
1
L
Charybdis
FunkyMunky1983
Charybdis
0
0
0
0
W
1
1
0
1
L
Xing Tian
Monsteronimous
Xing Tian
0
0
0
0
L
Bacchus
Rex952690
Bacchus
0
1
1
0.5
L
Arachne
SadeVII
Arachne
1
0
0
1
W
0
1
0
0
W
Tiamat
0
0
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,881
Damage
3,649
9,009
Taken
8,274
2,991
Mitigated
3,260
4,493
Healing
2,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,240
28
0
1,160
2,654
497
0
683
1,799
11,440
0
W
Amaterasu
CURTHOUSE_
Amaterasu
1,087
579
0
1,595
3,026
875
0
1,413
1,350
0
12,316
L
Charybdis
FunkyMunky1983
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
895
303
0
1,030
2,255
662
0
802
1,453
0
11,767
L
Xing Tian
Monsteronimous
Xing Tian
84
84
0
36
908
316
0
233
617
1,286
0
L
Bacchus
Rex952690
Bacchus
1,676
346
0
231
2,345
1,673
0
0
2,345
8,337
0
L
Arachne
SadeVII
Arachne
649
479
0
908
2,367
774
0
201
2,166
0
10,940
W
269
129
110
607
1,959
939
1,538
0
1,959
9,374
2,155
W
Tiamat
1,146
0
0
818
1,062
383
0
522
540
11,460
0
W
484
318
0
333
707
132
1,389
0
707
0
9,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,983
Gold Earned
15,291
137
Minions Killed
66
0
Camps Cleared
0
419,048
Distance Traveled
322,251
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,430
686
22
4
0
79,125
0
W
Amaterasu
3,880
776
24
5
0
93,475
0
L
Charybdis
2,437
487
0
0
0
0
0
W
Ravana
3,738
748
35
7
0
88,236
2
L
Xing Tian
2,577
515
3
1
0
34,657
0
L
Bacchus
3,315
663
12
2
0
99,017
3
L
Arachne
3,532
706
29
6
0
109,452
2
W
Sylvanus
3,468
694
37
7
0
71,427
2
W
Tiamat
3,672
734
20
4
0
87,863
2
W
Medusa
3,225
645
21
4
0
78,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role