Player Matchup

Ra
Ra
PeanutMemez
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
mialaure
Medusa
Level 43
God Stats
36W - 39L
1,586 SR
Queue Stats
84W - 108L
1,422 Elo+
Party 2
Nu Wa
Nu Wa
misterlynch1
Nu Wa
Level 105
God Stats
3W - 10L
1,352 SR
Queue Stats
87W - 109L
1,425 Elo+
Party 2
Team Averages
Level 52
1,480 SR
1,449 Elo+

VS

Team Averages
Level 110
1,491 SR
1,382 Elo+
Sol
Sol
Louphao_
Sol
Level 138
God Stats
233W - 199L
1,561 SR
Queue Stats
360W - 401L
1,365 Elo+
Solo
Chaac
Chaac
McLovin12349
Chaac
Level 71
God Stats
3W - 4L
1,326 SR
Queue Stats
427W - 550L
1,379 Elo+
Party 1
Terra
Terra
ZodiacAssassin0
Terra
Level 120
God Stats
22W - 14L
1,585 SR
Queue Stats
357W - 466L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 4
8,424
648
5,494
10,426
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
mialaure
Medusa
12
1 / 3 / 6
8,256
635
6,747
13,175
4,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
5 / 5 / 2
9,368
721
11,107
10,567
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 9
9,502
731
10,461
15,542
5,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
8 / 3 / 2
10,154
781
10,767
17,177
10,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 4 / 8
9,052
696
7,513
12,057
13,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
9
Kills
14
14
Deaths
9
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
8
3
2
3
L
3
6
4
0.83
W
3
4
8
1.75
L
Medusa
mialaure
Medusa
1
3
6
1.33
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
28,741
34,168
Taken
44,776
11,416
Mitigated
29,206
5,954
Healing
19,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,461
3,801
630
7,814
15,542
5,147
1,983
5,605
9,835
43,271
5,028
W
10,767
3,660
581
6,025
17,177
10,372
516
6,295
10,647
0
32,776
L
5,494
977
520
2,045
10,426
3,092
0
5,225
4,937
17,456
0
W
7,513
248
2,033
2,755
12,057
13,687
23
4,331
7,409
19,208
0
L
Medusa
mialaure
Medusa
6,747
3,370
0
1,683
13,175
4,845
0
7,971
5,000
0
22,385
L
11,107
1,458
135
1,571
10,567
3,479
0
4,689
5,601
41,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,048
Gold Earned
28,708
132
Minions Killed
138
4
Camps Cleared
6
648,854
Distance Traveled
709,495
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,502
731
69
5
2
233,716
3
W
Chaac
10,154
781
56
4
2
241,876
0
L
Ra
8,424
648
22
2
1
213,709
2
W
Terra
9,052
696
13
1
2
233,903
1
L
Medusa
8,256
635
23
2
1
233,976
2
L
Nu Wa
9,368
721
87
7
2
201,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role