Player Matchup

Persephone
Persephone
 
Persephone
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Ch4v
Danzaburou
Level 94
God Stats
26W - 33L
1,489 SR
Queue Stats
510W - 503L
1,622 Elo+
Solo
Yemoja
Yemoja
Hoooony
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,639 Elo+
Solo
Team Averages
Level 88
1,496 SR
1,587 Elo+

VS

Team Averages
Level 121
1,517 SR
1,512 Elo+
Rama
Rama
Buttcup
Rama
Level 106
God Stats
1W - 0L
1,502 SR
Queue Stats
148W - 114L
1,504 Elo+
Party 1
Fafnir
Fafnir
Kajnake
Fafnir
Level 149
God Stats
1W - 0L
1,432 SR
Queue Stats
40W - 34L
1,512 Elo+
Party 1
Sol
Sol
SeaElf
Sol
Level 107
God Stats
23W - 12L
1,617 SR
Queue Stats
125W - 113L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
0 / 1 / 5
11,666
583
13,832
12,341
4,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Ch4v
Danzaburou
16
6 / 5 / 0
12,344
617
20,098
18,396
6,572
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Hoooony
Yemoja
14
0 / 6 / 5
11,103
555
7,804
19,187
21,120
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Buttcup
Rama
14
2 / 3 / 6
11,688
584
11,398
13,800
4,642
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
Kajnake
Fafnir
17
8 / 0 / 4
13,770
689
12,229
21,346
35,964
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
SeaElf
Sol
15
2 / 3 / 6
11,786
589
19,137
16,880
5,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
12
12
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
0
1
5
2.5
W
Rama
Buttcup
Rama
2
3
6
1.67
L
Danzaburou
Ch4v
Danzaburou
6
5
0
1.2
L
Yemoja
Hoooony
Yemoja
0
6
5
0.42
W
Fafnir
Kajnake
Fafnir
8
0
4
10
W
Sol
SeaElf
Sol
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,734
Damage
42,764
49,924
Taken
52,026
31,760
Mitigated
46,420
13,714
Healing
15,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
13,832
453
172
4,920
12,341
4,068
0
8,426
3,555
52,260
0
W
Rama
Buttcup
Rama
11,398
9,452
0
1,650
13,800
4,642
1,854
5,450
8,350
0
46,515
L
Danzaburou
Ch4v
Danzaburou
20,098
8,664
0
5,435
18,396
6,572
624
11,229
6,675
0
72,570
L
Yemoja
Hoooony
Yemoja
7,804
1,419
734
2,453
19,187
21,120
124
10,600
7,909
20,792
0
W
Fafnir
Kajnake
Fafnir
12,229
3,132
0
4,763
21,346
35,964
279
6,774
14,572
30,869
0
W
Sol
SeaElf
Sol
19,137
3,680
0
8,620
16,880
5,814
985
9,908
6,972
69,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,113
Gold Earned
37,244
221
Minions Killed
223
10
Camps Cleared
6
1,073,167
Distance Traveled
1,085,115
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
11,666
583
95
5
4
408,918
3
W
Rama
11,688
584
76
4
2
353,723
2
L
Danzaburou
12,344
617
97
5
6
327,158
2
L
Yemoja
11,103
555
29
1
0
337,091
3
W
Fafnir
13,770
689
42
2
0
359,162
1
W
Sol
11,786
589
105
5
4
372,230
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role