Player Matchup

Cernunnos
Cernunnos
Gold IV
Drewskey81
Cernunnos
Gold IV
Level 131
God Stats
1W - 0L
1,318 SR
Queue Stats
140W - 118L
1,365 MMR
Party 2
Ymir
Ymir
Gold II
MysticKlutch
Ymir
Gold II
Level 125
God Stats
6W - 6L
1,554 SR
Queue Stats
136W - 113L
1,564 MMR
Party 2
Vulcan
Vulcan
Gold IV
Volker127
Vulcan
Gold IV
Level 108
God Stats
16W - 8L
1,678 SR
Queue Stats
139W - 115L
1,406 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,517 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,644 SR
1,490 MMR
Discordia
Discordia
Gold IV
Karma-808-
Discordia
Gold IV
Level 87
God Stats
10W - 11L
1,678 SR
Queue Stats
31W - 27L
1,479 MMR
Party 1
Cupid
Cupid
Gold V
KidGhostViper
Cupid
Gold V
Level 160
God Stats
9W - 12L
1,573 SR
Queue Stats
151W - 183L
1,426 MMR
Solo
Odin
Odin
Gold III
Krona_Ragnarok
Odin
Gold III
Level 141
God Stats
3W - 2L
1,680 SR
Queue Stats
35W - 30L
1,566 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Drewskey81
Cernunnos
16
5 / 10 / 5
13,666
683
18,455
24,122
8,238
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 4 / 5
13,074
654
9,579
26,792
28,968
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Volker127
Vulcan
17
2 / 4 / 5
12,472
624
15,361
11,670
6,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GilgameshArtioMorgan Le FayKhepriAphrodite

VS

Bans
PersephoneNeithUllrGebSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Karma-808-
Discordia
16
9 / 2 / 6
13,258
663
25,700
13,038
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 4 / 7
12,563
628
14,902
15,649
4,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 4 / 10
12,671
634
13,159
20,121
24,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
18
18
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Drewskey81
Cernunnos
5
10
5
0.75
L
Discordia
Karma-808-
Discordia
9
2
6
6
L
5
4
7
2.13
L
4
4
10
2.25
W
3
4
5
1.38
W
Vulcan
Volker127
Vulcan
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,395
Damage
53,761
62,584
Taken
48,808
43,484
Mitigated
33,060
13,585
Healing
9,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Drewskey81
Cernunnos
18,455
10,398
111
7,851
24,122
8,238
2,155
12,378
11,744
0
72,129
L
Discordia
Karma-808-
Discordia
25,700
846
0
2,584
13,038
4,051
0
6,984
6,046
56,001
0
L
14,902
8,041
1,514
4,486
15,649
4,702
564
9,480
6,169
0
54,222
L
13,159
1,507
0
982
20,121
24,307
276
8,833
11,285
4,089
26,773
W
9,579
1,875
165
3,740
26,792
28,968
54
10,484
16,308
31,443
0
W
Vulcan
Volker127
Vulcan
15,361
3,832
0
1,718
11,670
6,278
243
6,292
5,378
57,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,212
Gold Earned
38,492
231
Minions Killed
207
10
Camps Cleared
8
983,001
Distance Traveled
1,114,585
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,666
683
77
4
3
280,342
5
L
Discordia
13,258
663
81
4
2
391,267
7
L
Cupid
12,563
628
87
4
6
353,490
7
L
Odin
12,671
634
39
2
0
369,828
2
W
Ymir
13,074
654
55
3
2
320,799
1
W
Vulcan
12,472
624
99
5
5
381,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role