Player Matchup

Janus
Janus
Atherion1409
Janus
Level 23
God Stats
2W - 6L
1,199 SR
Queue Stats
186W - 119L
1,524 Elo+
Solo
Xing Tian
Xing Tian
GREGORI6
Xing Tian
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 84L
1,511 Elo+
Solo
Izanami
Izanami
GoldenHawk1
Izanami
Level 25
God Stats
5W - 5L
1,551 SR
Queue Stats
74W - 77L
1,460 Elo+
Solo
Ne Zha
Ne Zha
Patchar19
Ne Zha
Level 29
God Stats
3W - 5L
1,497 SR
Queue Stats
72W - 53L
1,594 Elo+
Solo
Yemoja
Yemoja
Splintergraft
Yemoja
Level 22
God Stats
1W - 2L
1,725 SR
Queue Stats
79W - 56L
1,820 Elo+
Solo
Team Averages
Level 26
1,494 SR
1,582 Elo+

VS

Team Averages
Level 25
1,537 SR
1,596 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Russian27
Rama
Level 29
God Stats
3W - 0L
1,727 SR
Queue Stats
63W - 27L
1,735 Elo+
Party 1
Scylla
Scylla
SheWantsItDoggy
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 43L
1,760 Elo+
Party 1
Cabrakan
Cabrakan
Sunburst17
Cabrakan
Level 29
God Stats
4W - 1L
1,731 SR
Queue Stats
66W - 41L
1,621 Elo+
Solo
Erlang Shen
Erlang Shen
kenshi10
Erlang Shen
Level 26
God Stats
9W - 15L
1,228 SR
Queue Stats
80W - 102L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
6,232
479
3,915
8,459
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
GREGORI6
Xing Tian
9
0 / 3 / 0
5,667
436
1,510
11,531
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
GoldenHawk1
Izanami
7
0 / 8 / 0
4,867
374
1,491
7,864
1,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Patchar19
Ne Zha
10
2 / 8 / 0
6,130
472
3,019
10,547
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 3 / 0
6,204
477
2,621
10,736
7,738
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 0 / 4
8,764
674
6,901
3,982
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
14
5 / 3 / 4
8,425
648
6,916
6,984
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
12 / 1 / 5
9,423
725
11,502
6,682
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Sunburst17
Cabrakan
13
7 / 1 / 7
8,094
623
7,203
5,180
2,988
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
kenshi10
Erlang Shen
12
2 / 0 / 1
7,220
555
2,510
5,741
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
4
Kills
29
29
Deaths
5
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
4
5
L
2
7
0
0.29
L
Xing Tian
GREGORI6
Xing Tian
0
3
0
0
L
Izanami
GoldenHawk1
Izanami
0
8
0
0
L
Ne Zha
Patchar19
Ne Zha
2
8
0
0.25
W
Rama
5
3
4
2.33
W
12
1
5
14.5
L
0
3
0
0
W
Cabrakan
Sunburst17
Cabrakan
7
1
7
10.5
W
Erlang Shen
kenshi10
Erlang Shen
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,556
Damage
35,032
49,137
Taken
28,569
23,759
Mitigated
11,907
8,730
Healing
9,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,901
2,300
0
2,334
3,982
1,351
1,562
1,981
2,001
47,658
0
L
3,915
337
0
1,118
8,459
2,321
0
4,894
3,337
30,270
0
L
Xing Tian
GREGORI6
Xing Tian
1,510
247
0
1,742
11,531
8,445
0
3,168
8,241
18,694
0
L
Izanami
GoldenHawk1
Izanami
1,491
967
0
279
7,864
1,671
0
3,972
3,828
0
18,503
L
Ne Zha
Patchar19
Ne Zha
3,019
521
0
1,768
10,547
3,584
0
6,285
4,040
0
32,011
W
Rama
6,916
4,750
0
1,371
6,984
2,582
560
1,274
5,710
0
65,160
W
11,502
1,948
0
3,131
6,682
2,137
1,365
3,052
3,630
57,151
0
L
2,621
843
0
3,823
10,736
7,738
0
6,232
4,085
36,004
0
W
Cabrakan
Sunburst17
Cabrakan
7,203
970
0
710
5,180
2,988
993
1,350
3,717
28,110
0
W
Erlang Shen
kenshi10
Erlang Shen
2,510
1,104
0
2,026
5,741
2,849
460
400
5,341
0
37,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,100
Gold Earned
41,926
276
Minions Killed
435
0
Camps Cleared
0
1,025,864
Distance Traveled
1,231,811
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,764
674
107
8
0
246,704
5
L
Janus
6,232
479
55
4
0
199,508
4
L
Xing Tian
5,667
436
29
2
0
213,696
2
L
Izanami
4,867
374
50
4
0
181,117
2
L
Ne Zha
6,130
472
62
5
0
213,932
3
W
Rama
8,425
648
110
8
0
214,031
3
W
Scylla
9,423
725
101
8
0
245,145
1
L
Yemoja
6,204
477
80
6
0
217,611
2
W
Cabrakan
8,094
623
48
4
0
235,614
3
W
Erlang Shen
7,220
555
69
5
0
290,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role