Player Matchup

Cthulhu
Cthulhu
Acog_Nomu
Cthulhu
Level 12
God Stats
4W - 2L
1,434 SR
Queue Stats
4W - 3L
1,733 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
NASA_icewell
Ah Muzen Cab
Level 131
God Stats
1W - 0L
1,699 SR
Queue Stats
70W - 76L
1,422 Elo+
Party 3
Achilles
Achilles
Shadoworn
Achilles
Level 125
God Stats
12W - 8L
1,442 SR
Queue Stats
167W - 178L
1,427 Elo+
Party 3
Tiamat
Tiamat
T4KEITL1KACH4MP
Tiamat
Level 47
God Stats
9W - 15L
1,383 SR
Queue Stats
68W - 88L
1,394 Elo+
Solo
Da Ji
Da Ji
demonicfire4000
Da Ji
Level 103
God Stats
2W - 1L
1,437 SR
Queue Stats
195W - 207L
1,448 Elo+
Party 3
Team Averages
Level 84
1,479 SR
1,485 Elo+

VS

Team Averages
Level 59
1,533 SR
1,360 Elo+
Athena
Athena
DATMAGICALBOOTY
Athena
Level 82
God Stats
1W - 1L
1,727 SR
Queue Stats
23W - 27L
1,299 Elo+
Party 1
Chiron
Chiron
Isaac202
Chiron
Level 83
God Stats
1W - 1L
1,710 SR
Queue Stats
503W - 610L
1,417 Elo+
Party 2
Loki
Loki
LiXander_56
Loki
Level 79
God Stats
8W - 13L
1,374 SR
Queue Stats
402W - 498L
1,405 Elo+
Party 2
Amaterasu
Amaterasu
ThreeTrue
Amaterasu
Level 25
God Stats
5W - 15L
1,352 SR
Queue Stats
32W - 46L
1,332 Elo+
Party 1
Eset
Eset
YmyChkenhowl
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acog_Nomu
Cthulhu
12
2 / 3 / 5
7,226
516
3,222
11,456
4,598
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
NASA_icewell
Ah Muzen Cab
13
5 / 5 / 3
8,438
603
9,964
10,633
3,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Shadoworn
Achilles
15
3 / 1 / 0
8,581
613
8,063
10,191
7,109
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 2 / 3
8,719
623
9,217
6,992
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 3 / 1
8,079
577
5,205
7,364
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 5
7,190
514
6,381
13,997
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chiron
Isaac202
Chiron
9
4 / 3 / 2
6,665
476
3,800
6,460
1,366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
6 / 3 / 3
8,044
575
5,121
8,979
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
ThreeTrue
Amaterasu
12
0 / 3 / 1
6,542
467
3,597
10,114
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 8 / 2
6,225
445
2,911
9,795
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
21
Kills
13
14
Deaths
21
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Acog_Nomu
Cthulhu
2
3
5
1.5
L
3
4
5
1.38
L
Chiron
Isaac202
Chiron
4
3
2
1.67
L
6
3
3
2.5
W
Ah Muzen Cab
NASA_icewell
Ah Muzen Cab
5
5
3
1.3
W
Achilles
Shadoworn
Achilles
3
1
0
3
W
4
2
3
2.75
L
Amaterasu
ThreeTrue
Amaterasu
0
3
1
0.17
L
0
8
2
0.13
W
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,671
Damage
21,810
46,636
Taken
49,345
22,007
Mitigated
18,592
15,956
Healing
10,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Acog_Nomu
Cthulhu
3,222
642
94
3,441
11,456
4,598
286
3,916
7,540
19,930
0
L
6,381
1,898
415
4,105
13,997
6,989
442
3,143
10,781
27,221
0
L
Chiron
Isaac202
Chiron
3,800
1,748
611
1,601
6,460
1,366
656
1,038
5,408
0
18,848
L
5,121
558
0
2,125
8,979
2,956
0
1,007
7,820
0
42,127
W
Ah Muzen Cab
NASA_icewell
Ah Muzen Cab
9,964
3,863
658
3,965
10,633
3,438
2,278
2,101
8,532
0
48,621
W
Achilles
Shadoworn
Achilles
8,063
3,954
0
3,935
10,191
7,109
784
282
9,909
0
50,344
W
9,217
748
0
3,067
6,992
3,873
116
1,706
4,984
50,506
0
L
Amaterasu
ThreeTrue
Amaterasu
3,597
1,330
0
1,047
10,114
4,730
0
1,410
8,468
0
28,559
L
2,911
213
0
734
9,795
2,551
685
5,140
4,155
28,119
0
W
5,205
873
0
796
7,364
2,989
0
1,086
6,236
0
38,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,043
Gold Earned
34,666
387
Minions Killed
293
0
Camps Cleared
0
1,411,472
Distance Traveled
1,251,797
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,226
516
34
2
0
297,226
2
L
Athena
7,190
514
54
4
0
249,828
2
L
Chiron
6,665
476
38
3
0
235,357
1
L
Loki
8,044
575
87
6
0
259,280
0
W
Ah Muzen Cab
8,438
603
72
5
0
262,442
4
W
Achilles
8,581
613
104
7
0
272,973
0
W
Tiamat
8,719
623
110
8
0
272,482
4
L
Amaterasu
6,542
467
60
4
0
269,737
3
L
Eset
6,225
445
54
4
0
237,595
2
W
Da Ji
8,079
577
67
5
0
306,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role