Player Matchup

Chaac
Chaac
Bronze III
BeardedIvan9058
Chaac
Bronze III
Level 42
God Stats
0W - 1L
1,646 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Raijin
Raijin
Bronze III
CookSkils0396
Raijin
Bronze III
Level 35
God Stats
0W - 1L
1,559 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Neith
Neith
Bronze III
PapaMeu
Neith
Bronze III
Level 69
God Stats
0W - 1L
1,600 SR
Queue Stats
0W - 2L
1,466 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,602 SR
1,422 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,520 SR
1,361 MMR
Hercules
Hercules
Silver I
ComeGetSaucey
Hercules
Silver I
Level 81
God Stats
11W - 10L
1,386 SR
Queue Stats
75W - 97L
1,305 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
OminousThread65
Baron Samedi
Gold IV
Level 94
God Stats
9W - 13L
1,568 SR
Queue Stats
81W - 93L
1,381 MMR
Party 1
Medusa
Medusa
Gold V
RemanentPuppet0
Medusa
Gold V
Level 129
God Stats
15W - 17L
1,606 SR
Queue Stats
89W - 100L
1,396 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 8
9,199
657
8,202
16,172
9,574
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 5 / 5
9,505
679
10,781
10,742
3,448
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
PapaMeu
Neith
14
4 / 4 / 6
9,713
694
10,029
12,185
4,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CthulhuMorgan Le FayAphroditeGilgameshHel

VS

Bans
HeraYmirKumbhakarnaAresKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ComeGetSaucey
Hercules
14
3 / 3 / 11
10,247
732
7,217
15,180
12,356
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
OminousThread65
Baron Samedi
13
3 / 6 / 7
9,817
701
8,545
14,926
5,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
10 / 2 / 4
11,514
822
20,154
9,148
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
11
Kills
16
16
Deaths
11
19
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
7
8
0.86
W
Hercules
ComeGetSaucey
Hercules
3
3
11
2.83
L
5
5
5
1.5
W
Baron Samedi
OminousThread65
Baron Samedi
3
6
7
1.08
L
Neith
PapaMeu
Neith
4
4
6
1.75
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,012
Damage
35,916
39,099
Taken
39,254
17,629
Mitigated
21,892
5,882
Healing
11,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,202
1,724
396
3,095
16,172
9,574
0
3,373
12,799
0
20,833
W
Hercules
ComeGetSaucey
Hercules
7,217
1,241
774
3,550
15,180
12,356
374
4,429
10,751
0
28,534
L
10,781
1,316
281
616
10,742
3,448
0
1,702
9,040
24,573
0
W
Baron Samedi
OminousThread65
Baron Samedi
8,545
222
903
3,685
14,926
5,569
0
3,185
11,741
28,088
0
L
Neith
PapaMeu
Neith
10,029
3,025
0
1,494
12,185
4,607
183
3,576
8,609
0
37,466
W
20,154
9,251
0
2,493
9,148
3,967
1,926
3,751
5,397
0
57,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,417
Gold Earned
31,578
134
Minions Killed
161
2
Camps Cleared
8
704,330
Distance Traveled
773,737
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,199
657
37
3
1
245,309
2
W
Hercules
10,247
732
38
3
1
273,185
5
L
Raijin
9,505
679
28
2
1
217,329
2
W
Baron Samedi
9,817
701
56
4
1
225,270
2
L
Neith
9,713
694
69
5
0
241,692
3
W
Medusa
11,514
822
67
5
6
275,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role