Player Matchup

Chaac
Chaac
Gold IV
Dead Pool73
Chaac
Gold IV
Level 113
God Stats
7W - 9L
1,671 SR
Queue Stats
163W - 124L
1,426 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Str8Smurfin2973
Baron Samedi
Gold IV
Level 37
God Stats
3W - 0L
1,749 SR
Queue Stats
41W - 24L
1,822 MMR
Party 1
Vulcan
Vulcan
Gold III
massaCHRIStic
Vulcan
Gold III
Level 160
God Stats
25W - 24L
1,482 SR
Queue Stats
455W - 393L
1,591 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,634 SR
1,613 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,555 SR
1,546 MMR
Gilgamesh
Gilgamesh
Gold IV
Karma-808-
Gilgamesh
Gold IV
Level 87
God Stats
4W - 5L
1,608 SR
Queue Stats
31W - 27L
1,522 MMR
Party 2
Cabrakan
Cabrakan
Gold III
Krona_Ragnarok
Cabrakan
Gold III
Level 141
God Stats
1W - 2L
1,569 SR
Queue Stats
35W - 30L
1,609 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold V
TicoBarra
Morgan Le Fay
Gold V
Level 67
God Stats
2W - 6L
1,488 SR
Queue Stats
18W - 25L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 5
14,649
543
26,026
31,217
23,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Str8Smurfin2973
Baron Samedi
18
3 / 5 / 4
17,091
633
16,246
27,461
32,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
3 / 4 / 4
16,267
602
31,467
11,929
5,041
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Guan YuArtioTiamatKhepriScylla

VS

Bans
AresDiscordiaCu ChulainnPersephoneOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Karma-808-
Gilgamesh
18
5 / 1 / 7
15,054
558
17,865
28,459
39,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cabrakan
17
3 / 3 / 10
14,795
548
17,848
32,215
52,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
TicoBarra
Morgan Le Fay
18
5 / 3 / 7
15,429
571
24,518
28,517
11,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
7
Kills
13
13
Deaths
7
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
L
Gilgamesh
Karma-808-
Gilgamesh
5
1
7
8.5
L
Cabrakan
3
3
10
2.67
W
Baron Samedi
Str8Smurfin2973
Baron Samedi
3
5
4
1
L
Morgan Le Fay
TicoBarra
Morgan Le Fay
5
3
7
2.83
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,739
Damage
60,231
70,607
Taken
89,191
60,666
Mitigated
103,325
32,922
Healing
22,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,026
2,776
0
14,793
31,217
23,418
2,108
18,011
11,693
0
85,600
L
Gilgamesh
Karma-808-
Gilgamesh
17,865
2,412
0
5,486
28,459
39,596
0
15,218
13,241
0
40,226
L
Cabrakan
17,848
2,212
0
4,169
32,215
52,686
0
18,615
13,600
40,693
0
W
Baron Samedi
Str8Smurfin2973
Baron Samedi
16,246
839
1,697
11,432
27,461
32,207
459
16,759
8,928
52,303
0
L
Morgan Le Fay
TicoBarra
Morgan Le Fay
24,518
3,612
504
12,188
28,517
11,043
590
14,546
13,971
105,696
0
W
31,467
11,624
365
4,635
11,929
5,041
839
6,211
4,928
101,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,007
Gold Earned
45,278
300
Minions Killed
297
10
Camps Cleared
7
1,497,441
Distance Traveled
1,544,516
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,649
543
88
3
6
490,920
1
L
Gilgamesh
15,054
558
53
2
0
565,350
11
L
Cabrakan
14,795
548
51
2
0
488,048
2
W
Baron Samedi
17,091
633
61
2
2
452,535
8
L
Morgan Le Fay
15,429
571
193
7
7
491,118
1
W
Vulcan
16,267
602
151
6
2
553,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role