Player Matchup

Cthulhu
Cthulhu
Angelica_Anxiety
Cthulhu
Level 142
God Stats
65W - 48L
1,698 SR
Queue Stats
578W - 527L
1,598 Elo+
Party 1
Zhong Kui
Zhong Kui
BlitzArchive
Zhong Kui
Level 108
God Stats
14W - 4L
1,668 SR
Queue Stats
553W - 493L
1,513 Elo+
Party 1
Yemoja
Yemoja
GiNgEr_LorD666
Yemoja
Level 109
God Stats
18W - 15L
1,604 SR
Queue Stats
565W - 510L
1,530 Elo+
Party 1
Cernunnos
Cernunnos
Gunslinger-Voqe
Cernunnos
Level 37
God Stats
3W - 3L
1,726 SR
Queue Stats
134W - 126L
1,557 Elo+
Party 1
Bakasura
Bakasura
WizardPond28199
Bakasura
Level 33
God Stats
4W - 4L
1,409 SR
Queue Stats
105W - 125L
1,350 Elo+
Solo
Team Averages
Level 86
1,621 SR
1,510 Elo+

VS

Team Averages
Level 90
1,511 SR
1,549 Elo+
Ao Kuang
Ao Kuang
A5_Wagu
Ao Kuang
Level 29
God Stats
3W - 0L
1,692 SR
Queue Stats
81W - 57L
1,611 Elo+
Party 3
Geb
Geb
JewdoKewjo
Geb
Level 48
God Stats
5W - 9L
1,159 SR
Queue Stats
303W - 258L
1,554 Elo+
Party 2
Nox
Nox
TheBoyWonder01
Nox
Level 128
God Stats
1W - 0L
1,710 SR
Queue Stats
60W - 70L
1,479 Elo+
Party 3
Jing Wei
Jing Wei
jjoberwockey
Jing Wei
Level 122
God Stats
20W - 25L
1,495 SR
Queue Stats
385W - 345L
1,546 Elo+
Party 2
Artio
Artio
killerburba
Artio
Level 124
God Stats
10W - 7L
1,500 SR
Queue Stats
339W - 285L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
7,593
542
9,118
10,632
12,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
BlitzArchive
Zhong Kui
12
2 / 3 / 0
6,947
496
7,141
9,859
6,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 1
6,531
467
4,053
7,416
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
Gunslinger-Voqe
Cernunnos
11
1 / 3 / 2
6,427
459
6,412
10,225
3,004
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
10
0 / 6 / 1
6,555
468
4,325
13,633
4,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
A5_Wagu
Ao Kuang
14
7 / 2 / 4
8,588
613
7,094
12,035
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 0 / 3
7,044
503
5,570
8,497
6,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 1 / 2
7,944
567
3,709
5,450
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
jjoberwockey
Jing Wei
13
2 / 2 / 1
7,816
558
5,598
7,428
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 5
8,102
579
7,567
16,338
8,330
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
14
15
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
A5_Wagu
Ao Kuang
7
2
4
4.5
L
3
2
0
1.5
L
Zhong Kui
BlitzArchive
Zhong Kui
2
3
0
0.67
L
0
1
1
0.5
L
Cernunnos
Gunslinger-Voqe
Cernunnos
1
3
2
0.67
W
1
0
3
2.5
W
3
1
2
4
L
Bakasura
0
6
1
0.08
W
Jing Wei
jjoberwockey
Jing Wei
2
2
1
1.25
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,049
Damage
29,538
51,765
Taken
49,748
31,765
Mitigated
22,796
20,030
Healing
23,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
A5_Wagu
Ao Kuang
7,094
2,451
0
6,561
12,035
4,075
0
4,610
7,385
47,494
0
L
9,118
1,906
0
2,745
10,632
12,849
0
5,958
4,674
39,032
0
L
Zhong Kui
BlitzArchive
Zhong Kui
7,141
861
0
4,466
9,859
6,693
0
6,397
3,462
41,849
0
L
4,053
1,161
2,071
2,945
7,416
4,674
0
3,441
3,975
18,949
0
L
Cernunnos
Gunslinger-Voqe
Cernunnos
6,412
2,975
0
2,402
10,225
3,004
0
2,465
7,760
0
40,869
W
5,570
630
0
2,454
8,497
6,095
0
3,453
4,694
22,229
0
W
3,709
94
0
1,568
5,450
2,209
0
3,327
2,123
40,857
0
L
Bakasura
4,325
3,217
0
5,401
13,633
4,545
278
5,886
7,747
0
33,722
W
Jing Wei
jjoberwockey
Jing Wei
5,598
4,147
0
3,342
7,428
2,087
772
1,769
5,549
0
42,025
W
7,567
1,781
244
9,576
16,338
8,330
752
7,153
8,755
51,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,053
Gold Earned
39,494
344
Minions Killed
401
0
Camps Cleared
0
1,267,396
Distance Traveled
1,371,455
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,588
613
96
7
0
280,928
1
L
Cthulhu
7,593
542
75
5
0
273,486
5
L
Zhong Kui
6,947
496
83
6
0
215,173
3
L
Yemoja
6,531
467
30
2
0
263,391
6
L
Cernunnos
6,427
459
72
5
0
252,374
2
W
Geb
7,044
503
18
1
0
302,749
6
W
Nox
7,944
567
97
7
0
282,222
0
L
Bakasura
6,555
468
84
6
0
262,972
3
W
Jing Wei
7,816
558
92
7
0
246,539
2
W
Artio
8,102
579
98
7
0
259,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role