Player Matchup

Artio
Artio
 
Artio
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Assult_Sniper_1
Chaac
Level 118
God Stats
2W - 0L
1,486 SR
Queue Stats
10W - 4L
1,660 Elo+
Party 1
Raijin
Raijin
BolbiBoboli
Raijin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,528 Elo+
Party 1
Rama
Rama
D0ug1118
Rama
Level 100
God Stats
1W - 1L
1,305 SR
Queue Stats
39W - 25L
1,566 Elo+
Party 1
Arachne
Arachne
Nagivan
Arachne
Level 107
God Stats
3W - 0L
1,809 SR
Queue Stats
192W - 182L
1,535 Elo+
Solo
Team Averages
Level 91
1,520 SR
1,558 Elo+

VS

Team Averages
Level 146
1,524 SR
1,468 Elo+
Ah Muzen Cab
Ah Muzen Cab
BennerzBoi
Ah Muzen Cab
Level 149
God Stats
9W - 5L
1,683 SR
Queue Stats
539W - 508L
1,462 Elo+
Party 3
Geb
Geb
JoeyPizana97
Geb
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 42L
1,498 Elo+
Party 3
Sol
Sol
Rikidus
Sol
Level 155
God Stats
5W - 11L
1,363 SR
Queue Stats
433W - 451L
1,454 Elo+
Party 2
Cerberus
Cerberus
Toochie
Cerberus
Level 124
God Stats
8W - 3L
1,764 SR
Queue Stats
327W - 315L
1,473 Elo+
Party 2
Pele
Pele
XAlienX33
Pele
Level 159
God Stats
0W - 2L
1,311 SR
Queue Stats
313W - 294L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
5 / 3 / 17
11,008
917
10,084
26,286
32,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 3 / 17
9,930
828
16,166
22,548
18,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
19
10 / 5 / 13
11,591
966
21,741
15,428
6,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
18
6 / 4 / 15
10,703
892
22,560
14,973
5,823
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Nagivan
Arachne
16
3 / 5 / 18
10,189
849
6,958
12,012
5,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BennerzBoi
Ah Muzen Cab
18
2 / 4 / 13
9,931
828
19,992
16,837
7,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 5 / 8
7,946
662
13,990
16,733
7,911
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
14
5 / 9 / 7
9,223
769
17,436
15,109
6,606
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Toochie
Cerberus
17
6 / 4 / 9
10,672
889
12,317
24,874
27,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
15
3 / 7 / 8
8,493
708
9,588
14,335
11,958
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
63
27
Kills
18
20
Deaths
29
80
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
5
3
17
4.5
W
3
3
17
3.83
L
Ah Muzen Cab
BennerzBoi
Ah Muzen Cab
2
4
13
2.13
W
Raijin
10
5
13
3.3
W
Rama
6
4
15
3.38
L
2
5
8
1.2
W
Arachne
Nagivan
Arachne
3
5
18
2.4
L
Sol
5
9
7
0.94
L
Cerberus
Toochie
Cerberus
6
4
9
2.63
L
Pele
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,509
Damage
73,323
91,247
Taken
87,888
68,308
Mitigated
61,383
49,393
Healing
28,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,084
1,390
5,630
9,294
26,286
32,062
393
10,747
15,539
16,234
0
W
16,166
4,111
2,832
12,128
22,548
18,889
632
10,483
12,065
0
22,182
L
Ah Muzen Cab
BennerzBoi
Ah Muzen Cab
19,992
9,545
2,097
7,985
16,837
7,740
1,448
6,041
10,275
0
44,767
W
Raijin
21,741
1,776
3,226
3,023
15,428
6,327
1,034
8,282
7,146
42,390
0
W
Rama
22,560
13,129
3,076
4,409
14,973
5,823
2,724
6,680
8,293
0
44,721
L
13,990
1,056
1,221
3,290
16,733
7,911
428
5,284
10,946
24,458
0
W
Arachne
Nagivan
Arachne
6,958
4,765
3,314
2,461
12,012
5,207
762
6,186
5,826
0
12,166
L
Sol
17,436
5,442
515
1,823
15,109
6,606
517
6,188
8,577
29,280
1,622
L
Cerberus
Toochie
Cerberus
12,317
915
1,091
10,192
24,874
27,168
411
8,731
15,311
17,457
0
L
Pele
9,588
1,073
0
777
14,335
11,958
123
4,301
9,729
0
19,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,421
Gold Earned
46,265
151
Minions Killed
154
0
Camps Cleared
0
1,157,539
Distance Traveled
985,034
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,008
917
12
1
0
246,706
1
W
Chaac
9,930
828
27
2
0
235,401
1
L
Ah Muzen Cab
9,931
828
70
6
0
197,537
0
W
Raijin
11,591
966
50
4
0
205,435
1
W
Rama
10,703
892
49
4
0
202,052
1
L
Geb
7,946
662
22
2
0
186,865
2
W
Arachne
10,189
849
13
1
0
267,945
4
L
Sol
9,223
769
29
2
0
177,108
0
L
Cerberus
10,672
889
17
1
0
214,245
0
L
Pele
8,493
708
16
1
0
209,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role