Player Matchup

Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Basedpilled
Thor
Level 115
God Stats
4W - 4L
1,456 SR
Queue Stats
339W - 301L
1,546 Elo+
Party 1
Bellona
Bellona
Goldenbreath99
Bellona
Level 124
God Stats
12W - 6L
1,602 SR
Queue Stats
150W - 156L
1,481 Elo+
Solo
Anubis
Anubis
Relampago77
Anubis
Level 112
God Stats
2W - 3L
1,472 SR
Queue Stats
33W - 19L
1,409 Elo+
Solo
Ymir
Ymir
xDieSoft
Ymir
Level 65
God Stats
8W - 11L
1,465 SR
Queue Stats
246W - 223L
1,545 Elo+
Party 1
Team Averages
Level 105
1,499 SR
1,496 Elo+

VS

Team Averages
Level 111
1,610 SR
1,505 Elo+
Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Nyhtcrawler
Baron Samedi
Level 160
God Stats
3W - 1L
1,867 SR
Queue Stats
83W - 71L
1,614 Elo+
Solo
Cerberus
Cerberus
ThamiReyes
Cerberus
Level 129
God Stats
8W - 6L
1,497 SR
Queue Stats
187W - 213L
1,424 Elo+
Solo
Nemesis
Nemesis
Tr33d
Nemesis
Level 83
God Stats
1W - 3L
1,417 SR
Queue Stats
19W - 24L
1,485 Elo+
Solo
Ullr
Ullr
xdgttrf
Ullr
Level 26
God Stats
0W - 1L
1,766 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 1 / 7
8,597
860
8,318
5,155
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 5
7,786
779
9,208
6,874
2,569
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 6
8,618
862
4,609
9,446
6,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
15
2 / 1 / 6
8,110
811
4,852
5,088
2,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
12
1 / 5 / 7
7,686
769
3,994
12,678
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
2 / 2 / 4
8,068
807
5,786
6,397
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Nyhtcrawler
Baron Samedi
15
4 / 3 / 2
8,435
844
10,828
10,020
4,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
ThamiReyes
Cerberus
8
0 / 1 / 0
5,608
561
744
2,218
700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Tr33d
Nemesis
13
3 / 4 / 4
7,431
743
4,833
7,013
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ullr
xdgttrf
Ullr
13
0 / 3 / 4
6,758
676
4,859
9,480
3,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
13
Kills
9
9
Deaths
13
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
7
8.5
L
Nox
 
Nox
2
2
4
2
W
3
1
5
5.5
W
2
1
6
5
L
Baron Samedi
Nyhtcrawler
Baron Samedi
4
3
2
1.67
W
Anubis
2
1
6
5
L
Cerberus
ThamiReyes
Cerberus
0
1
0
0
L
Nemesis
Tr33d
Nemesis
3
4
4
1.25
W
Ymir
1
5
7
0.9
L
Ullr
xdgttrf
Ullr
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,981
Damage
27,050
39,241
Taken
35,128
21,059
Mitigated
13,334
7,734
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,318
1,901
0
734
5,155
1,952
112
3,006
2,149
25,317
0
L
Nox
 
Nox
5,786
39
0
1,576
6,397
2,156
0
2,990
3,233
33,393
0
W
9,208
978
0
1,061
6,874
2,569
607
3,523
3,351
0
20,377
W
4,609
1,135
944
1,997
9,446
6,027
82
4,147
5,299
0
29,787
L
Baron Samedi
Nyhtcrawler
Baron Samedi
10,828
609
336
3,637
10,020
4,888
1
4,146
5,739
31,104
0
W
Anubis
4,852
147
0
1,271
5,088
2,492
718
2,120
2,968
28,402
0
L
Cerberus
ThamiReyes
Cerberus
744
0
394
745
2,218
700
0
944
1,210
3,311
0
L
Nemesis
Tr33d
Nemesis
4,833
1,642
0
641
7,013
2,383
0
3,688
3,247
0
12,611
W
Ymir
3,994
455
0
1,727
12,678
8,019
70
4,980
7,698
9,580
0
L
Ullr
xdgttrf
Ullr
4,859
2,080
0
1,563
9,480
3,207
0
5,212
4,100
0
22,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,797
Gold Earned
36,300
217
Minions Killed
220
11
Camps Cleared
6
991,667
Distance Traveled
766,695
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,597
860
53
5
4
199,027
2
L
Nox
8,068
807
76
8
2
202,741
3
W
Thor
7,786
779
37
4
0
201,428
2
W
Bellona
8,618
862
57
6
7
223,853
5
L
Baron Samedi
8,435
844
63
6
1
167,282
3
W
Anubis
8,110
811
58
6
0
193,575
2
L
Cerberus
5,608
561
7
1
0
33,080
0
L
Nemesis
7,431
743
22
2
2
196,476
2
W
Ymir
7,686
769
12
1
0
173,784
1
L
Ullr
6,758
676
52
5
1
167,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role