Player Matchup

Chaac
Chaac
IlTheBaguettelI
Chaac
Level 67
God Stats
11W - 16L
1,472 SR
Queue Stats
124W - 144L
1,406 Elo+
Solo
Ne Zha
Ne Zha
OmagaprimeX
Ne Zha
Level 90
God Stats
0W - 2L
1,549 SR
Queue Stats
46W - 84L
1,332 Elo+
Solo
Chang'e
Chang'e
ValidBeet593665
Chang'e
Level 108
God Stats
8W - 4L
1,562 SR
Queue Stats
132W - 133L
1,483 Elo+
Solo
Team Averages
Level 88
1,527 SR
1,407 Elo+

VS

Team Averages
Level 57
1,447 SR
1,460 Elo+
Sylvanus
Sylvanus
OleReliable
Sylvanus
Level 69
God Stats
22W - 22L
1,496 SR
Queue Stats
182W - 184L
1,486 Elo+
Party 1
Sol
Sol
easybeamin
Sol
Level 46
God Stats
1W - 0L
1,252 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
saiyuki420
Bellona
Level 57
God Stats
4W - 2L
1,594 SR
Queue Stats
107W - 148L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
8,002
616
7,092
13,661
9,064
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
11
0 / 8 / 4
8,179
629
5,828
10,429
4,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 8 / 0
9,808
754
8,401
13,035
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
OleReliable
Sylvanus
14
11 / 1 / 10
10,576
814
12,613
12,384
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 1 / 13
9,382
722
8,952
6,166
1,729
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
saiyuki420
Bellona
13
7 / 3 / 15
10,318
794
9,933
14,185
13,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
4
Kills
22
22
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Sylvanus
OleReliable
Sylvanus
11
1
10
16
L
Ne Zha
0
8
4
0.25
L
4
8
0
0.5
W
4
1
13
10.5
W
Bellona
saiyuki420
Bellona
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,321
Damage
31,498
37,125
Taken
32,735
17,334
Mitigated
21,475
8,028
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,092
658
122
2,876
13,661
9,064
0
8,057
5,444
0
30,660
W
Sylvanus
OleReliable
Sylvanus
12,613
4,261
1,998
4,486
12,384
6,203
1,305
3,920
8,464
33,765
5,032
L
Ne Zha
5,828
1,153
0
712
10,429
4,225
1,243
5,284
5,132
0
18,279
L
8,401
476
1,771
2,547
13,035
4,045
0
6,818
6,095
34,328
0
W
8,952
2,458
611
811
6,166
1,729
503
1,124
5,042
27,120
0
W
Bellona
saiyuki420
Bellona
9,933
4,333
968
2,248
14,185
13,543
514
3,619
10,566
0
28,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,989
Gold Earned
30,276
144
Minions Killed
130
6
Camps Cleared
5
641,201
Distance Traveled
627,458
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,002
616
62
5
2
239,153
0
W
Sylvanus
10,576
814
53
4
3
187,412
1
L
Ne Zha
8,179
629
27
2
1
195,020
1
L
Chang'e
9,808
754
55
4
3
207,028
5
W
Sol
9,382
722
43
3
1
201,710
0
W
Bellona
10,318
794
34
3
1
238,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role