Player Matchup

Chaac
Chaac
Silver II
Deformatron
Chaac
Silver II
Level 79
God Stats
7W - 3L
1,698 SR
Queue Stats
108W - 120L
1,056 MMR
Solo
Izanami
Izanami
Gold V
Heatjr
Izanami
Gold V
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
98W - 111L
1,330 MMR
Party 1
Erlang Shen
Erlang Shen
Silver I
Noteuh
Erlang Shen
Silver I
Level 118
God Stats
0W - 2L
1,642 SR
Queue Stats
9W - 17L
1,365 MMR
Solo
Scylla
Scylla
Bronze III
ZergaliciousDEF
Scylla
Bronze III
Level 105
God Stats
0W - 1L
1,769 SR
Queue Stats
1W - 5L
1,309 MMR
Solo
Sylvanus
Sylvanus
Silver I
icycoldvillain
Sylvanus
Silver I
Level 96
God Stats
14W - 19L
1,566 SR
Queue Stats
55W - 70L
1,356 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,635 SR
1,283 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,545 SR
1,259 MMR
Ullr
Ullr
Gold II
Fatkidzftw
Ullr
Gold II
Level 154
God Stats
3W - 6L
1,259 SR
Queue Stats
160W - 150L
1,428 MMR
Solo
Anhur
Anhur
Gold IV
FeddyHussle
Anhur
Gold IV
Level 72
God Stats
40W - 42L
1,603 SR
Queue Stats
574W - 585L
1,409 MMR
Solo
Ymir
Ymir
Gold IV
Isele
Ymir
Gold IV
Level 83
God Stats
19W - 15L
1,726 SR
Queue Stats
114W - 124L
1,403 MMR
Solo
Chronos
Chronos
Gold V
Shendo
Chronos
Gold V
Level 104
God Stats
34W - 32L
1,595 SR
Queue Stats
535W - 551L
1,436 MMR
Solo
Nemesis
Nemesis
Silver V
SpearOfTheMagus
Nemesis
Silver V
Level 48
God Stats
4W - 6L
1,542 SR
Queue Stats
54W - 73L
619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
11,081
528
12,032
19,136
17,543
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Heatjr
Izanami
18
8 / 3 / 4
11,661
555
16,714
14,820
5,290
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Noteuh
Erlang Shen
16
1 / 7 / 6
10,021
477
9,533
19,841
8,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 5 / 8
9,686
461
16,079
13,600
5,046
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sylvanus
15
6 / 5 / 6
10,915
520
11,692
23,860
30,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
TiamatAthenaOdinMorgan Le FayCu Chulainn

VS

Bans
GilgameshJanusTsukuyomiArtemisAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 4
11,707
557
10,971
12,955
4,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 5 / 6
11,640
554
16,482
19,105
6,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Isele
Ymir
15
3 / 5 / 7
10,701
510
10,751
25,245
25,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Shendo
Chronos
17
3 / 2 / 11
11,642
554
18,946
17,003
6,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
7 / 4 / 6
11,848
564
12,050
18,761
10,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
58
18
Kills
24
24
Deaths
18
28
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
6
2
4
4
W
5
5
6
1.6
L
Izanami
Heatjr
Izanami
8
3
4
3.33
W
Ymir
Isele
Ymir
3
5
7
1.3
L
Erlang Shen
Noteuh
Erlang Shen
1
7
6
0.57
W
Chronos
Shendo
Chronos
3
2
11
4.25
W
7
4
6
2.5
L
1
5
8
1
L
Sylvanus
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,050
Damage
69,200
91,257
Taken
93,069
66,493
Mitigated
54,077
32,840
Healing
31,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,032
2,540
0
8,536
19,136
17,543
2,332
5,316
13,820
63
73,334
W
10,971
4,975
0
3,085
12,955
4,918
1,282
2,524
10,431
0
89,935
W
16,482
7,982
0
6,011
19,105
6,301
2,601
4,088
14,445
0
78,006
L
Izanami
Heatjr
Izanami
16,714
10,377
0
4,639
14,820
5,290
689
4,805
10,015
0
96,966
W
Ymir
Isele
Ymir
10,751
1,216
0
7,040
25,245
25,685
114
9,547
15,553
30,317
0
L
Erlang Shen
Noteuh
Erlang Shen
9,533
2,995
0
5,374
19,841
8,326
50
5,693
14,148
0
65,589
W
Chronos
Shendo
Chronos
18,946
8,951
0
6,979
17,003
6,483
3,219
6,883
9,915
84,085
0
W
12,050
4,139
0
7,948
18,761
10,690
984
5,061
13,606
1,058
78,875
L
16,079
2,468
0
2,464
13,600
5,046
476
5,679
7,921
65,163
0
L
Sylvanus
11,692
2,638
4,716
7,111
23,860
30,288
444
8,977
14,883
20,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,364
Gold Earned
57,538
546
Minions Killed
558
0
Camps Cleared
0
1,990,575
Distance Traveled
1,976,900
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,081
528
146
7
0
375,504
4
W
Ullr
11,707
557
168
8
0
382,709
2
W
Anhur
11,640
554
130
6
0
340,448
4
L
Izanami
11,661
555
176
8
0
391,542
7
W
Ymir
10,701
510
35
2
0
403,493
3
L
Erlang Shen
10,021
477
99
5
0
465,136
5
W
Chronos
11,642
554
125
6
0
415,462
3
W
Nemesis
11,848
564
100
5
0
434,788
8
L
Scylla
9,686
461
112
5
0
391,554
8
L
Sylvanus
10,915
520
13
1
0
366,839
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role