Player Matchup

Mercury
Mercury
Bronze III
Wakatondo
Mercury
Bronze III
Level 99
God Stats
1W - 0L
1,490 SR
Queue Stats
1W - 1L
1,430 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,490 SR
1,430 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,317 SR
1,400 MMR
He Bo
He Bo
Bronze III
bernardo726
He Bo
Bronze III
Level 77
God Stats
0W - 1L
1,317 SR
Queue Stats
65W - 77L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Wakatondo
Mercury
13
4 / 2 / 0
7,607
845
5,545
8,305
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ArtemisUllrAnubisAnhurCernunnos

VS

Bans
FreyaMorgan Le FayKaliSolPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,212
801
4,775
6,906
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
Wakatondo
Mercury
4
2
0
2
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,545
Damage
4,775
8,305
Taken
6,906
4,368
Mitigated
1,702
2,014
Healing
2,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Wakatondo
Mercury
5,545
2,625
0
2,014
8,305
4,368
412
4,985
3,320
0
31,136
L
4,775
256
0
2,013
6,906
1,702
136
214
6,692
29,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,607
Gold Earned
7,212
48
Minions Killed
65
4
Camps Cleared
4
198,341
Distance Traveled
156,499
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,607
845
48
5
4
198,341
3
L
He Bo
7,212
801
65
7
4
156,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role