Player Matchup

Anhur
Anhur
Diamond III
CaimanTheOne
Anhur
Diamond III
Level 144
God Stats
11W - 11L
1,635 SR
Queue Stats
272W - 270L
2,345 MMR
Solo
Da Ji
Da Ji
Diamond III
MoneyBagSim
Da Ji
Diamond III
Level 106
God Stats
2W - 7L
1,492 SR
Queue Stats
227W - 221L
2,277 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond I
StormKing_Meruem
Gilgamesh
Diamond I
Level 160
God Stats
3W - 4L
1,747 SR
Queue Stats
273W - 259L
2,451 MMR
Party 1
Discordia
Discordia
Masters
nameh3r32-2
Discordia
Masters
Level 159
God Stats
2W - 2L
1,810 SR
Queue Stats
335W - 307L
2,558 MMR
Solo
Cthulhu
Cthulhu
Diamond II
rollermikeangel
Cthulhu
Diamond II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 145L
2,342 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,637 SR
2,395 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,753 SR
2,405 MMR
Kuzenbo
Kuzenbo
Platinum II
TNorthern
Kuzenbo
Platinum II
Level 142
God Stats
13W - 6L
1,993 SR
Queue Stats
46W - 22L
2,292 MMR
Party 3
Xbalanque
Xbalanque
Platinum I
billym5
Xbalanque
Platinum I
Level 156
God Stats
5W - 0L
1,500 SR
Queue Stats
46W - 22L
2,333 MMR
Party 3
Baba Yaga
Baba Yaga
Diamond I
sydate
Baba Yaga
Diamond I
Level 160
God Stats
40W - 17L
1,794 SR
Queue Stats
312W - 282L
2,397 MMR
Party 2
Bellona
Bellona
Diamond III
vicen_deziayt
Bellona
Diamond III
Level 109
God Stats
8W - 6L
1,678 SR
Queue Stats
89W - 70L
2,365 MMR
Solo
Arachne
Arachne
Diamond I
Аlpacа
Arachne
Diamond I
Level 75
God Stats
27W - 13L
1,802 SR
Queue Stats
375W - 306L
2,639 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 1
9,150
458
5,072
15,156
4,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 8 / 3
9,223
461
8,892
17,688
5,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
18
6 / 7 / 1
11,608
580
15,964
23,295
21,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
nameh3r32-2
Discordia
17
3 / 5 / 4
10,731
537
12,173
14,926
4,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 5 / 7
8,306
415
6,306
19,045
16,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
OdinLokiArtioMorgan Le Fay

VS

Bans
PersephoneTiamatAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
TNorthern
Kuzenbo
17
6 / 1 / 11
11,646
582
12,591
19,751
31,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
billym5
Xbalanque
20
7 / 1 / 9
13,352
668
19,017
16,051
6,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
sydate
Baba Yaga
18
2 / 5 / 4
12,109
605
10,905
12,493
5,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
20
6 / 1 / 5
13,864
693
14,024
15,067
17,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
Аlpacа
Arachne
18
12 / 4 / 6
12,907
645
16,916
21,854
10,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
12
Kills
33
33
Deaths
12
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
3
8
3
0.56
L
Gilgamesh
6
7
1
0.93
W
Kuzenbo
TNorthern
Kuzenbo
6
1
11
11.5
W
Xbalanque
billym5
Xbalanque
7
1
9
11.5
L
Discordia
nameh3r32-2
Discordia
3
5
4
1
L
0
5
7
0.7
W
Baba Yaga
sydate
Baba Yaga
2
5
4
0.8
W
Bellona
6
1
5
8.5
W
Arachne
Аlpacа
Arachne
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,407
Damage
73,453
90,110
Taken
85,216
52,719
Mitigated
72,407
16,952
Healing
40,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,072
2,638
0
2,543
15,156
4,345
0
1,718
13,232
0
66,762
L
8,892
2,015
0
3,527
17,688
5,720
0
4,835
12,446
0
56,872
L
Gilgamesh
15,964
4,790
0
6,060
23,295
21,896
786
5,274
17,557
8,077
74,934
W
Kuzenbo
TNorthern
Kuzenbo
12,591
3,652
0
7,420
19,751
31,499
338
3,920
15,649
47,822
0
W
Xbalanque
billym5
Xbalanque
19,017
11,792
0
10,825
16,051
6,559
8,732
4,324
11,627
0
113,382
L
Discordia
nameh3r32-2
Discordia
12,173
581
84
3,276
14,926
4,711
0
5,625
8,672
79,104
0
L
6,306
174
135
1,327
19,045
16,047
0
5,714
12,833
26,078
0
W
Baba Yaga
sydate
Baba Yaga
10,905
454
0
3,825
12,493
5,804
1,225
5,208
6,912
73,171
0
W
Bellona
14,024
5,506
0
5,426
15,067
17,973
3,434
2,884
12,127
10,153
80,132
W
Arachne
Аlpacа
Arachne
16,916
11,202
0
13,049
21,854
10,572
0
5,191
16,557
0
88,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,018
Gold Earned
63,878
569
Minions Killed
632
0
Camps Cleared
0
1,823,497
Distance Traveled
1,970,338
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,150
458
134
7
0
311,918
9
L
Da Ji
9,223
461
91
5
0
394,189
5
L
Gilgamesh
11,608
580
143
7
0
358,419
3
W
Kuzenbo
11,646
582
52
3
0
371,325
3
W
Xbalanque
13,352
668
162
8
0
367,690
5
L
Discordia
10,731
537
162
8
0
369,134
10
L
Cthulhu
8,306
415
39
2
0
389,837
3
W
Baba Yaga
12,109
605
151
8
0
367,911
7
W
Bellona
13,864
693
174
9
0
441,744
3
W
Arachne
12,907
645
93
5
0
421,668
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role