Player Matchup

Cerberus
Cerberus
DasHoggle
Cerberus
Level 14
God Stats
3W - 0L
1,748 SR
Queue Stats
23W - 15L
1,592 Elo+
Solo
Hel
Hel
Dddamon2
Hel
Level 12
God Stats
12W - 8L
1,748 SR
Queue Stats
27W - 16L
1,720 Elo+
Party 2
Neith
Neith
DropKickAngel
Neith
Level 23
God Stats
10W - 2L
1,364 SR
Queue Stats
77W - 54L
1,615 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FateOfArmageddon
Tsukuyomi
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 67L
1,629 Elo+
Party 2
Odin
Odin
thetamalegrind
Odin
Level 21
God Stats
5W - 4L
1,497 SR
Queue Stats
72W - 38L
1,647 Elo+
Solo
Team Averages
Level 19
1,572 SR
1,641 Elo+

VS

Team Averages
Level 33
1,621 SR
1,669 Elo+
Geb
Geb
BoSquared71
Geb
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 78L
1,539 Elo+
Solo
Raijin
Raijin
P7637
Raijin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,784 Elo+
Party 1
Ullr
Ullr
WindexMichael
Ullr
Level 6
God Stats
12W - 10L
1,715 SR
Queue Stats
27W - 23L
1,647 Elo+
Solo
Medusa
Medusa
bodojacat
Medusa
Level 102
God Stats
0W - 1L
1,931 SR
Queue Stats
210W - 71L
1,824 Elo+
Party 1
Artio
Artio
hartnoel12
Artio
Level 27
God Stats
0W - 1L
1,459 SR
Queue Stats
91W - 105L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DasHoggle
Cerberus
11
2 / 2 / 11
7,646
510
6,657
13,807
10,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 7 / 5
8,329
555
6,405
11,063
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
12 / 2 / 2
9,097
606
12,347
7,746
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Tsukuyomi
14
2 / 5 / 9
8,547
570
6,708
14,517
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
6 / 1 / 7
9,172
611
10,673
8,408
6,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 3
5,409
361
2,915
13,493
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
P7637
Raijin
15
9 / 2 / 4
9,299
620
12,051
9,204
2,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 3
7,562
504
6,218
9,822
2,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
bodojacat
Medusa
14
6 / 4 / 9
9,006
600
12,505
9,941
3,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
10
0 / 6 / 2
6,186
412
2,755
13,566
13,097
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
25
Kills
17
17
Deaths
25
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Cerberus
DasHoggle
Cerberus
2
2
11
3.75
W
3
7
5
0.79
W
12
2
2
6.5
W
Tsukuyomi
2
5
9
1.3
L
Raijin
P7637
Raijin
9
2
4
5.5
L
2
6
3
0.58
L
Medusa
bodojacat
Medusa
6
4
9
2.63
L
Artio
0
6
2
0.17
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,790
Damage
36,444
55,541
Taken
56,026
28,888
Mitigated
27,276
21,667
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,915
433
0
1,853
13,493
4,842
0
2,704
10,737
9,887
0
W
Cerberus
DasHoggle
Cerberus
6,657
714
1,443
3,152
13,807
10,547
45
4,193
9,614
24,595
0
W
6,405
196
4,608
4,633
11,063
3,349
667
2,370
8,693
45,366
0
W
12,347
7,053
0
1,725
7,746
3,008
2,543
3,965
3,781
0
50,474
W
Tsukuyomi
6,708
1,422
0
3,809
14,517
5,228
779
3,156
11,361
0
45,413
L
Raijin
P7637
Raijin
12,051
1,033
0
2,476
9,204
2,934
0
3,142
5,994
58,025
0
L
6,218
1,674
0
1,065
9,822
2,876
0
2,920
6,858
0
36,350
L
Medusa
bodojacat
Medusa
12,505
5,808
0
375
9,941
3,527
0
3,751
6,018
0
63,732
L
Artio
2,755
72
88
3,258
13,566
13,097
0
2,769
10,773
23,052
0
W
10,673
2,352
0
2,297
8,408
6,756
162
4,037
4,371
9,377
34,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,791
Gold Earned
37,462
405
Minions Killed
351
0
Camps Cleared
0
1,486,707
Distance Traveled
1,237,456
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,409
361
9
1
0
217,998
2
W
Cerberus
7,646
510
35
2
0
306,728
8
W
Hel
8,329
555
102
7
0
297,471
1
W
Neith
9,097
606
92
6
0
278,978
0
W
Tsukuyomi
8,547
570
85
6
0
316,956
3
L
Raijin
9,299
620
99
7
0
245,921
6
L
Ullr
7,562
504
82
5
0
253,730
4
L
Medusa
9,006
600
111
7
0
285,443
4
L
Artio
6,186
412
50
3
0
234,364
0
W
Odin
9,172
611
91
6
0
286,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role