Player Matchup

Merlin
Merlin
BySerGio5
Merlin
Level 144
God Stats
11W - 17L
1,549 SR
Queue Stats
227W - 224L
1,692 Elo+
Solo
Danzaburou
Danzaburou
InevitableFails
Danzaburou
Level 129
God Stats
13W - 11L
1,575 SR
Queue Stats
311W - 209L
1,710 Elo+
Party 2
King Arthur
King Arthur
TheOverz
King Arthur
Level 123
God Stats
2W - 2L
1,499 SR
Queue Stats
135W - 101L
1,587 Elo+
Party 2
Team Averages
Level 132
1,541 SR
1,663 Elo+

VS

Team Averages
Level 94
1,795 SR
1,449 Elo+
Mulan
Mulan
Azuerah
Mulan
Level 103
God Stats
5W - 1L
1,814 SR
Queue Stats
69W - 67L
1,405 Elo+
Party 1
Baron Samedi
Baron Samedi
Dinokingdrago
Baron Samedi
Level 63
God Stats
6W - 2L
1,974 SR
Queue Stats
30W - 22L
1,514 Elo+
Party 1
Neith
Neith
Skaarde
Neith
Level 116
God Stats
3W - 3L
1,598 SR
Queue Stats
96W - 98L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BySerGio5
Merlin
14
7 / 2 / 1
10,543
703
12,714
6,787
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
InevitableFails
Danzaburou
16
5 / 2 / 9
11,780
785
18,663
12,526
4,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
TheOverz
King Arthur
14
4 / 5 / 8
10,506
700
12,047
21,457
17,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Azuerah
Mulan
12
4 / 7 / 4
10,065
671
6,651
18,761
20,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Dinokingdrago
Baron Samedi
12
1 / 5 / 8
9,155
610
9,916
14,522
6,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Skaarde
Neith
14
4 / 4 / 5
10,440
696
15,179
14,820
6,097
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
16
Kills
9
9
Deaths
16
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
Azuerah
Mulan
4
7
4
0.86
W
Merlin
BySerGio5
Merlin
7
2
1
3.75
L
Baron Samedi
Dinokingdrago
Baron Samedi
1
5
8
1
W
Danzaburou
InevitableFails
Danzaburou
5
2
9
4.75
L
Neith
Skaarde
Neith
4
4
5
1.63
W
King Arthur
TheOverz
King Arthur
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,424
Damage
31,746
40,770
Taken
48,103
24,793
Mitigated
32,795
10,288
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Azuerah
Mulan
6,651
1,292
620
2,126
18,761
20,573
0
6,184
12,577
15
12,853
W
Merlin
BySerGio5
Merlin
12,714
393
0
664
6,787
2,253
283
1,396
5,287
36,815
0
L
Baron Samedi
Dinokingdrago
Baron Samedi
9,916
1,072
1,175
3,031
14,522
6,125
0
4,783
9,739
26,741
0
W
Danzaburou
InevitableFails
Danzaburou
18,663
8,778
0
4,474
12,526
4,883
2,246
2,909
9,413
0
68,387
L
Neith
Skaarde
Neith
15,179
8,775
0
3,776
14,820
6,097
0
4,085
10,735
0
54,532
W
King Arthur
TheOverz
King Arthur
12,047
1,265
0
5,150
21,457
17,657
28
5,358
14,720
5,440
23,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,829
Gold Earned
29,660
195
Minions Killed
183
8
Camps Cleared
4
826,669
Distance Traveled
704,279
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,065
671
24
2
1
239,107
10
W
Merlin
10,543
703
55
4
2
237,216
1
L
Baron Samedi
9,155
610
42
3
2
218,487
1
W
Danzaburou
11,780
785
102
7
5
294,799
3
L
Neith
10,440
696
117
8
1
246,685
4
W
King Arthur
10,506
700
38
3
1
294,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role