Player Matchup

Janus
Janus
 
Janus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AthenaHi
Medusa
Level 8
God Stats
19W - 16L
1,522 SR
Queue Stats
19W - 16L
1,485 Elo+
Solo
Sylvanus
Sylvanus
Th3_Greatest1324
Sylvanus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 43L
1,390 Elo+
Solo
Fenrir
Fenrir
TheBromanator50
Fenrir
Level 28
God Stats
24W - 15L
1,681 SR
Queue Stats
77W - 63L
1,504 Elo+
Solo
Cerberus
Cerberus
Wolf of Shadow1
Cerberus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 37L
1,522 Elo+
Solo
Team Averages
Level 23
1,541 SR
1,480 Elo+

VS

Team Averages
Level 25
1,598 SR
1,464 Elo+
Kumbhakarna
Kumbhakarna
Crane81below
Kumbhakarna
Level 28
God Stats
8W - 10L
1,684 SR
Queue Stats
73W - 88L
1,536 Elo+
Solo
Artemis
Artemis
King_Swag423
Artemis
Level 29
God Stats
15W - 15L
1,472 SR
Queue Stats
102W - 109L
1,422 Elo+
Party 1
Hera
Hera
OxBaCkw0oDsx0
Hera
Level 11
God Stats
3W - 1L
1,469 SR
Queue Stats
30W - 31L
1,321 Elo+
Solo
Set
Set
Pyrrhon15
Set
Level 28
God Stats
10W - 3L
1,863 SR
Queue Stats
160W - 105L
1,634 Elo+
Solo
Bastet
Bastet
Sealverz
Bastet
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
89W - 103L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 5 / 5
10,285
447
6,573
11,296
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
AthenaHi
Medusa
17
8 / 7 / 9
11,930
519
15,184
15,900
6,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 6 / 7
9,965
433
6,681
23,061
24,987
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
7 / 4 / 7
11,138
484
9,681
17,602
12,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
16
8 / 6 / 8
11,517
501
19,637
24,888
23,402
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Crane81below
Kumbhakarna
16
4 / 4 / 15
11,449
498
5,300
18,102
13,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
King_Swag423
Artemis
18
3 / 7 / 4
11,241
489
8,539
13,760
3,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 8 / 9
9,403
409
3,774
11,137
2,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
18 / 3 / 8
15,008
653
45,140
24,078
19,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bastet
Sealverz
Bastet
17
3 / 7 / 4
11,029
480
7,429
17,086
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
68
28
Kills
28
28
Deaths
29
36
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
5
0.9
L
Medusa
AthenaHi
Medusa
8
7
9
1.79
W
Kumbhakarna
Crane81below
Kumbhakarna
4
4
15
2.88
W
Artemis
King_Swag423
Artemis
3
7
4
0.71
W
0
8
9
0.56
W
18
3
8
7.33
W
Bastet
Sealverz
Bastet
3
7
4
0.71
L
3
6
7
1.08
L
7
4
7
2.63
L
Cerberus
8
6
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,756
Damage
70,182
92,747
Taken
84,163
70,446
Mitigated
44,401
26,049
Healing
24,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,573
263
0
2,204
11,296
3,247
136
954
10,342
55,850
0
L
Medusa
AthenaHi
Medusa
15,184
6,414
120
3,403
15,900
6,513
749
3,324
12,576
0
85,232
W
Kumbhakarna
Crane81below
Kumbhakarna
5,300
1,170
1,091
3,476
18,102
13,467
0
9,854
8,248
16,042
0
W
Artemis
King_Swag423
Artemis
8,539
4,072
0
2,503
13,760
3,860
2,789
4,596
9,164
0
73,254
W
3,774
1,150
0
2,043
11,137
2,349
374
6,647
4,490
33,826
0
W
45,140
22,808
0
11,105
24,078
19,948
216
10,249
13,829
4,110
155,095
W
Bastet
Sealverz
Bastet
7,429
3,370
0
4,407
17,086
4,777
93
5,459
11,627
0
72,186
L
6,681
1,633
1,588
3,726
23,061
24,987
0
4,622
18,439
26,126
2,660
L
9,681
1,998
0
7,457
17,602
12,297
83
1,263
16,339
0
70,467
L
Cerberus
19,637
1,459
0
7,551
24,888
23,402
0
3,200
21,688
63,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,835
Gold Earned
58,130
515
Minions Killed
513
0
Camps Cleared
0
1,928,486
Distance Traveled
2,026,715
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,285
447
104
5
0
369,965
2
L
Medusa
11,930
519
140
6
0
350,395
7
W
Kumbhakarna
11,449
498
22
1
0
443,551
0
W
Artemis
11,241
489
114
5
0
347,385
0
W
Hera
9,403
409
59
3
0
372,064
0
W
Set
15,008
653
211
9
0
446,699
6
W
Bastet
11,029
480
107
5
0
417,016
0
L
Sylvanus
9,965
433
37
2
0
371,877
3
L
Fenrir
11,138
484
113
5
0
449,869
4
L
Cerberus
11,517
501
121
5
0
386,380
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role