Player Matchup

Da Ji
Da Ji
FriskierBacon66
Da Ji
Level 28
God Stats
13W - 11L
1,354 SR
Queue Stats
169W - 207L
1,385 Elo+
Party 2
Ymir
Ymir
II Fr33ze
Ymir
Level 48
God Stats
23W - 17L
1,623 SR
Queue Stats
202W - 264L
1,402 Elo+
Party 2
Scylla
Scylla
i am souwop
Scylla
Level 154
God Stats
1W - 0L
1,404 SR
Queue Stats
102W - 86L
1,573 Elo+
Party 2
Team Averages
Level 77
1,460 SR
1,453 Elo+

VS

Team Averages
Level 37
1,635 SR
1,383 Elo+
Yemoja
Yemoja
DiMpLeSsz030
Yemoja
Level 47
God Stats
2W - 3L
1,467 SR
Queue Stats
34W - 44L
1,302 Elo+
Party 1
Discordia
Discordia
peacekiller509
Discordia
Level 59
God Stats
1W - 1L
1,735 SR
Queue Stats
31W - 41L
1,347 Elo+
Party 1
Guan Yu
Guan Yu
shortcake1235
Guan Yu
Level 5
God Stats
0W - 3L
1,703 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 0 / 9
9,138
1,015
8,324
6,564
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
10
0 / 1 / 20
7,876
875
1,894
8,707
6,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
14
10 / 0 / 12
8,820
980
12,517
5,692
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 6 / 0
6,499
722
3,905
11,737
10,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
peacekiller509
Discordia
8
0 / 10 / 1
5,639
627
5,108
8,408
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
7
0 / 6 / 1
5,494
610
809
6,338
2,950
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
3
22
Kills
1
1
Deaths
22
41
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
6
0
0.17
W
12
0
9
16.5
W
Ymir
0
1
20
10
W
Scylla
10
0
12
16
L
Discordia
peacekiller509
Discordia
0
10
1
0.05
L
Guan Yu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,735
Damage
9,822
20,963
Taken
26,483
10,745
Mitigated
15,938
9,409
Healing
1,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,905
646
414
704
11,737
10,498
0
5,743
5,616
16,153
0
W
8,324
2,416
0
2,212
6,564
2,439
654
3,613
2,951
0
23,976
W
Ymir
1,894
773
560
3,388
8,707
6,573
485
2,661
6,046
7,016
0
W
Scylla
12,517
2,924
0
3,249
5,692
1,733
1,072
2,918
2,774
43,425
0
L
Discordia
peacekiller509
Discordia
5,108
243
0
87
8,408
2,490
0
4,430
3,730
18,044
0
L
Guan Yu
809
104
38
196
6,338
2,950
0
3,868
2,346
0
2,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,834
Gold Earned
17,632
107
Minions Killed
56
6
Camps Cleared
2
528,321
Distance Traveled
349,063
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,499
722
25
3
1
131,983
1
W
Da Ji
9,138
1,015
25
3
3
188,493
0
W
Ymir
7,876
875
5
1
0
164,931
1
W
Scylla
8,820
980
77
9
3
174,897
1
L
Discordia
5,639
627
30
3
1
119,651
1
L
Guan Yu
5,494
610
1
0
0
97,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role