Player Matchup

Neith
Neith
Archer2
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 83L
1,497 Elo+
Solo
Merlin
Merlin
LilMizSunshine
Merlin
Level 23
God Stats
106W - 102L
1,518 SR
Queue Stats
106W - 102L
1,473 Elo+
Party 1
Kumbhakarna
Kumbhakarna
OSREVERLE
Kumbhakarna
Level 7
God Stats
2W - 2L
1,733 SR
Queue Stats
36W - 28L
1,478 Elo+
Solo
Loki
Loki
Scootsay
Loki
Level 18
God Stats
58W - 41L
1,583 SR
Queue Stats
63W - 42L
1,544 Elo+
Party 1
Zeus
Zeus
nopeace6
Zeus
Level 29
God Stats
58W - 61L
1,511 SR
Queue Stats
187W - 185L
1,515 Elo+
Solo
Team Averages
Level 21
1,569 SR
1,501 Elo+

VS

Team Averages
Level 28
1,338 SR
1,393 Elo+
Thanatos
Thanatos
Encro
Thanatos
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 8L
1,616 Elo+
Party 2
Sol
Sol
GildedHerbalist
Sol
Level 5
God Stats
0W - 5L
1,215 SR
Queue Stats
0W - 5L
1,197 Elo+
Party 2
Terra
Terra
Osahar
Terra
Level 89
God Stats
2W - 7L
1,195 SR
Queue Stats
54W - 53L
1,464 Elo+
Party 2
Janus
Janus
RealInfiniteMist
Janus
Level 18
God Stats
0W - 2L
1,479 SR
Queue Stats
19W - 28L
1,437 Elo+
Party 2
Neith
Neith
Sethklok
Neith
Level 12
God Stats
10W - 22L
1,302 SR
Queue Stats
10W - 28L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Archer2
Neith
18
3 / 0 / 17
10,969
914
15,559
7,421
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 0 / 19
11,614
968
13,009
7,573
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
OSREVERLE
Kumbhakarna
20
5 / 0 / 23
12,589
1,049
10,989
12,617
13,805
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
20
23 / 0 / 6
14,996
1,250
31,571
11,361
5,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
19
6 / 4 / 14
11,915
993
22,941
9,950
4,033
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

270

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Encro
Thanatos
16
4 / 11 / 0
11,109
926
9,870
21,862
10,020
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

16
0 / 1 / 1
9,807
817
6,351
8,611
5,938
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
Osahar
Terra
17
0 / 3 / 4
10,449
871
8,487
28,235
40,394
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
0 / 11 / 2
10,082
840
9,044
18,754
11,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Sethklok
Neith
16
0 / 13 / 1
9,899
825
9,627
23,612
10,747
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
12
39
Kills
4
4
Deaths
39
79
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
Archer2
Neith
3
0
17
11.5
L
Thanatos
Encro
Thanatos
4
11
0
0.36
L
0
1
1
0.5
W
2
0
19
11.5
W
Kumbhakarna
OSREVERLE
Kumbhakarna
5
0
23
16.5
L
Terra
Osahar
Terra
0
3
4
0.67
L
0
11
2
0.09
W
Loki
23
0
6
26
L
Neith
Sethklok
Neith
0
13
1
0.04
W
Zeus
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,069
Damage
43,379
48,922
Taken
101,074
31,957
Mitigated
78,184
10,412
Healing
15,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Archer2
Neith
15,559
6,066
0
4,879
7,421
3,267
0
3,818
3,603
0
32,581
L
Thanatos
Encro
Thanatos
9,870
2,308
0
5,516
21,862
10,020
0
10,799
11,063
0
19,949
L
6,351
270
0
531
8,611
5,938
0
2,104
6,507
18,726
0
W
13,009
501
43
854
7,573
5,660
0
5,091
2,482
21,305
0
W
Kumbhakarna
OSREVERLE
Kumbhakarna
10,989
1,200
0
0
12,617
13,805
0
5,492
7,125
25,052
0
L
Terra
Osahar
Terra
8,487
628
1,745
4,474
28,235
40,394
0
15,993
12,242
23,156
0
L
9,044
861
511
821
18,754
11,085
0
8,565
10,189
32,298
0
W
Loki
31,571
16,968
0
4,636
11,361
5,192
0
4,344
7,017
0
66,018
L
Neith
Sethklok
Neith
9,627
4,115
0
1,507
23,612
10,747
0
9,478
14,134
0
32,649
W
Zeus
22,941
3,922
0
0
9,950
4,033
0
5,137
4,813
40,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,083
Gold Earned
51,346
226
Minions Killed
183
10
Camps Cleared
4
1,092,689
Distance Traveled
978,747
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,969
914
40
3
0
202,044
0
L
Thanatos
11,109
926
26
2
2
220,743
0
L
Sol
9,807
817
35
3
0
185,839
0
W
Merlin
11,614
968
26
2
1
204,478
0
W
Kumbhakarna
12,589
1,049
35
3
0
227,268
1
L
Terra
10,449
871
17
1
0
223,615
0
L
Janus
10,082
840
50
4
1
177,401
4
W
Loki
14,996
1,250
84
7
6
255,450
0
L
Neith
9,899
825
55
5
1
171,149
0
W
Zeus
11,915
993
41
3
3
203,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role