Player Matchup

Fenrir
Fenrir
Gold II
Odaxion
Fenrir
Gold II
Level 114
God Stats
11W - 8L
1,607 SR
Queue Stats
285W - 247L
1,427 MMR
Party 1
Poseidon
Poseidon
Platinum II
Raiderz420
Poseidon
Platinum II
Level 121
God Stats
6W - 6L
1,558 SR
Queue Stats
264W - 236L
1,739 MMR
Party 1
Achilles
Achilles
Gold I
Snatch KiIIs
Achilles
Gold I
Level 69
God Stats
30W - 55L
1,444 SR
Queue Stats
232W - 209L
1,671 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,536 SR
1,612 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 46
1,613 SR
1,561 MMR
Chaac
Chaac
Gold V
Batssole09
Chaac
Gold V
Level 45
God Stats
3W - 0L
1,687 SR
Queue Stats
5W - 2L
1,571 MMR
Solo
Neith
Neith
Gold III
FreakyCheddar
Neith
Gold III
Level 63
God Stats
21W - 22L
1,555 SR
Queue Stats
101W - 108L
1,570 MMR
Solo
Jormungandr
Jormungandr
Bronze III
lexcamp420
Jormungandr
Bronze III
Level 31
God Stats
10W - 12L
1,597 SR
Queue Stats
86W - 95L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Odaxion
Fenrir
15
1 / 5 / 9
11,931
597
14,332
21,574
15,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Poseidon
Raiderz420
Poseidon
16
5 / 5 / 4
13,569
678
13,261
15,846
5,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Snatch KiIIs
Achilles
15
5 / 5 / 3
12,411
621
14,781
21,769
28,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
OdinYmirTiamatGebGilgamesh

VS

Bans
CabrakanMorgan Le FayThothRaijinApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
7 / 2 / 7
12,847
642
11,451
15,864
15,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 6 / 8
11,943
597
14,353
18,596
6,950
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
lexcamp420
Jormungandr
17
6 / 3 / 7
13,940
697
24,030
22,490
18,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
11
Kills
15
15
Deaths
11
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
2
7
5.25
W
2
6
8
1
L
Fenrir
Odaxion
Fenrir
1
5
9
1.1
L
Poseidon
Raiderz420
Poseidon
5
5
4
1.4
L
Achilles
Snatch KiIIs
Achilles
5
5
3
1.3
W
Jormungandr
lexcamp420
Jormungandr
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,374
Damage
49,834
59,189
Taken
56,950
48,742
Mitigated
40,220
8,511
Healing
20,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,451
1,393
0
7,446
15,864
15,068
0
4,151
9,782
0
28,676
W
14,353
8,650
0
6,152
18,596
6,950
1,278
2,968
14,429
0
53,632
L
Fenrir
Odaxion
Fenrir
14,332
2,256
0
3,421
21,574
15,250
646
7,913
12,846
0
31,924
L
Poseidon
Raiderz420
Poseidon
13,261
1,530
222
2,543
15,846
5,323
560
10,417
5,215
58,223
0
L
Achilles
Snatch KiIIs
Achilles
14,781
2,597
0
2,325
21,769
28,169
430
6,293
15,061
0
35,706
W
Jormungandr
lexcamp420
Jormungandr
24,030
4,194
259
6,538
22,490
18,202
871
6,718
14,852
75,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,911
Gold Earned
38,730
190
Minions Killed
204
7
Camps Cleared
10
1,094,213
Distance Traveled
1,094,027
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,847
642
35
2
1
398,542
2
W
Neith
11,943
597
68
3
8
308,048
5
L
Fenrir
11,931
597
38
2
2
367,270
6
L
Poseidon
13,569
678
104
5
5
378,099
2
L
Achilles
12,411
621
48
2
0
348,844
6
W
Jormungandr
13,940
697
101
5
1
387,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role