Player Matchup

Izanami
Izanami
INDICAmaaan zzz
Izanami
Level 126
God Stats
16W - 6L
1,771 SR
Queue Stats
272W - 260L
1,477 Elo+
Solo
Ymir
Ymir
Jakey3129
Ymir
Level 124
God Stats
13W - 9L
1,627 SR
Queue Stats
324W - 325L
1,501 Elo+
Solo
Ah Puch
Ah Puch
Spartiatwolf
Ah Puch
Level 89
God Stats
1W - 3L
1,346 SR
Queue Stats
14W - 21L
1,368 Elo+
Solo
Ra
Ra
Tvckie
Ra
Level 86
God Stats
6W - 5L
1,543 SR
Queue Stats
145W - 147L
1,487 Elo+
Solo
Loki
Loki
UnsnarledCandy
Loki
Level 142
God Stats
4W - 12L
1,367 SR
Queue Stats
273W - 282L
1,437 Elo+
Solo
Team Averages
Level 113
1,531 SR
1,454 Elo+

VS

Team Averages
Level 108
1,500 SR
1,472 Elo+
Arachne
Arachne
DanieIMG
Arachne
Level 63
God Stats
86W - 72L
1,646 SR
Queue Stats
360W - 373L
1,500 Elo+
Solo
Ullr
Ullr
FilthyGrandma
Ullr
Level 97
God Stats
2W - 1L
1,278 SR
Queue Stats
197W - 184L
1,479 Elo+
Solo
Ah Puch
Ah Puch
FrozenKombat_MK
Ah Puch
Level 141
God Stats
26W - 21L
1,520 SR
Queue Stats
1,215W - 1,215L
1,468 Elo+
Solo
Amaterasu
Amaterasu
YFN_Been_Trill
Amaterasu
Level 126
God Stats
12W - 12L
1,574 SR
Queue Stats
650W - 826L
1,467 Elo+
Party 1
Chang'e
Chang'e
iccygrl
Chang'e
Level 114
God Stats
32W - 38L
1,480 SR
Queue Stats
594W - 785L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,286
518
2,291
6,350
1,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
10
0 / 2 / 4
6,589
412
3,086
11,894
9,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
Spartiatwolf
Ah Puch
13
1 / 4 / 0
7,608
476
6,718
7,609
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
11
0 / 4 / 1
6,765
423
6,228
9,038
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 2 / 1
8,338
521
6,325
9,927
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DanieIMG
Arachne
16
5 / 0 / 2
9,515
595
6,952
12,324
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 2 / 0
8,438
527
5,300
8,801
2,655
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 3
8,997
562
9,117
8,851
3,385
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
YFN_Been_Trill
Amaterasu
13
1 / 2 / 2
7,801
488
3,766
8,738
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
iccygrl
Chang'e
14
5 / 1 / 1
8,448
528
4,429
7,121
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
6
Kills
14
14
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
DanieIMG
Arachne
5
0
2
6
W
2
2
0
1
W
1
1
3
2.5
L
1
2
2
1
L
Ymir
0
2
4
1
L
Ah Puch
Spartiatwolf
Ah Puch
1
4
0
0.25
L
Ra
0
4
1
0.13
L
4
2
1
2.25
W
Amaterasu
YFN_Been_Trill
Amaterasu
1
2
2
1
W
Chang'e
iccygrl
Chang'e
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,648
Damage
29,564
44,818
Taken
45,835
21,493
Mitigated
19,851
13,427
Healing
22,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DanieIMG
Arachne
6,952
4,914
0
6,671
12,324
5,788
8
3,577
8,653
0
80,495
W
5,300
2,260
0
777
8,801
2,655
950
1,959
6,836
0
55,338
W
9,117
384
0
4,452
8,851
3,385
136
3,235
5,368
68,361
0
L
2,291
1,217
0
2,610
6,350
1,819
552
254
6,096
0
59,558
L
Ymir
3,086
429
0
2,738
11,894
9,904
0
4,105
7,789
17,058
0
L
Ah Puch
Spartiatwolf
Ah Puch
6,718
589
0
2,340
7,609
2,505
0
1,870
5,739
44,260
0
L
Ra
6,228
894
433
2,977
9,038
2,981
0
4,714
4,324
44,076
0
L
6,325
1,789
0
2,329
9,927
4,284
0
2,603
7,324
0
62,426
W
Amaterasu
YFN_Been_Trill
Amaterasu
3,766
1,416
0
4,464
8,738
5,874
1,456
4,495
4,203
0
26,188
W
Chang'e
iccygrl
Chang'e
4,429
252
2,421
3,848
7,121
2,149
340
2,352
4,743
32,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,586
Gold Earned
43,199
463
Minions Killed
502
0
Camps Cleared
0
1,384,905
Distance Traveled
1,652,171
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,515
595
115
7
0
408,584
0
W
Ullr
8,438
527
109
7
0
315,749
3
W
Ah Puch
8,997
562
141
9
0
299,892
7
L
Izanami
8,286
518
137
9
0
313,432
4
L
Ymir
6,589
412
24
2
0
243,579
2
L
Ah Puch
7,608
476
104
7
0
252,873
3
L
Ra
6,765
423
92
6
0
237,307
5
L
Loki
8,338
521
106
7
0
337,714
6
W
Amaterasu
7,801
488
72
5
0
303,845
0
W
Chang'e
8,448
528
65
4
0
324,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role