Player Matchup

Pele
Pele
Dr3adfull
Pele
Level 23
God Stats
2W - 2L
1,331 SR
Queue Stats
161W - 150L
1,501 Elo+
Solo
Heimdallr
Heimdallr
JonOssim
Heimdallr
Level 31
God Stats
5W - 6L
1,344 SR
Queue Stats
328W - 322L
1,620 Elo+
Solo
Chang'e
Chang'e
MAR1SSA
Chang'e
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,593 Elo+
Solo
Fafnir
Fafnir
MadLaplace
Fafnir
Level 27
God Stats
1W - 0L
1,817 SR
Queue Stats
225W - 177L
1,589 Elo+
Solo
Sol
Sol
Szablue
Sol
Level 25
God Stats
1W - 0L
1,737 SR
Queue Stats
33W - 18L
1,704 Elo+
Solo
Team Averages
Level 25
1,546 SR
1,602 Elo+

VS

Team Averages
Level 18
1,564 SR
1,612 Elo+
Nemesis
Nemesis
Doviann
Nemesis
Level 5
God Stats
8W - 7L
1,354 SR
Queue Stats
18W - 25L
1,670 Elo+
Solo
King Arthur
King Arthur
FullMonkeyMode
King Arthur
Level 17
God Stats
8W - 10L
1,626 SR
Queue Stats
44W - 41L
1,660 Elo+
Solo
Sylvanus
Sylvanus
Slappureself
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 89L
1,564 Elo+
Solo
Hou Yi
Hou Yi
SuparSaiyan
Hou Yi
Level 22
God Stats
1W - 1L
1,833 SR
Queue Stats
50W - 42L
1,586 Elo+
Solo
Ra
Ra
ask1233asokdasd
Ra
Level 21
God Stats
29W - 33L
1,507 SR
Queue Stats
96W - 78L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
16 / 4 / 7
17,639
630
23,663
20,634
14,963
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
JonOssim
Heimdallr
19
1 / 6 / 11
12,764
456
13,728
19,126
7,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
MAR1SSA
Chang'e
5
0 / 1 / 0
8,199
293
321
1,049
351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Fafnir
MadLaplace
Fafnir
19
4 / 0 / 20
13,809
493
10,150
17,516
28,392
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
20
13 / 7 / 11
16,314
583
36,304
30,763
14,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Doviann
Nemesis
17
1 / 8 / 4
10,784
385
2,353
19,572
5,983
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
FullMonkeyMode
King Arthur
20
6 / 5 / 3
15,679
560
12,072
23,683
27,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Slappureself
Sylvanus
18
0 / 8 / 8
11,621
415
11,218
29,918
38,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
18
2 / 7 / 4
12,301
439
12,873
20,526
6,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 6 / 3
15,840
566
20,222
23,643
13,182
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
40
34
Kills
18
18
Deaths
34
49
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Doviann
Nemesis
1
8
4
0.38
W
Pele
16
4
7
4.88
L
King Arthur
FullMonkeyMode
King Arthur
6
5
3
1.5
W
Heimdallr
JonOssim
Heimdallr
1
6
11
1.08
W
Chang'e
MAR1SSA
Chang'e
0
1
0
0
W
Fafnir
MadLaplace
Fafnir
4
0
20
14
L
Sylvanus
Slappureself
Sylvanus
0
8
8
0.5
L
Hou Yi
2
7
4
0.57
W
Sol
13
7
11
2.64
L
9
6
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,166
Damage
58,738
89,088
Taken
117,342
66,054
Mitigated
91,190
34,790
Healing
34,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Doviann
Nemesis
2,353
753
0
2,226
19,572
5,983
0
5,900
13,672
0
50,545
W
Pele
23,663
4,613
0
4,296
20,634
14,963
2,075
6,130
14,504
0
143,034
L
King Arthur
FullMonkeyMode
King Arthur
12,072
1,860
0
3,373
23,683
27,357
976
5,040
18,643
0
136,296
W
Heimdallr
JonOssim
Heimdallr
13,728
8,637
0
7,486
19,126
7,868
1,769
7,137
11,989
0
92,221
W
Chang'e
MAR1SSA
Chang'e
321
30
0
468
1,049
351
0
0
1,049
1,984
0
W
Fafnir
MadLaplace
Fafnir
10,150
3,366
171
5,476
17,516
28,392
177
8,088
9,428
37,266
0
L
Sylvanus
Slappureself
Sylvanus
11,218
2,931
2,509
9,222
29,918
38,059
0
11,702
18,216
52,207
24,940
L
Hou Yi
12,873
5,503
0
6,438
20,526
6,609
264
9,540
10,986
0
87,767
W
Sol
36,304
10,751
0
16,893
30,763
14,480
3,079
10,961
19,802
159,216
14,288
L
20,222
1,241
3,885
6,865
23,643
13,182
0
12,928
10,701
134,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,725
Gold Earned
66,225
574
Minions Killed
764
0
Camps Cleared
0
2,178,718
Distance Traveled
2,671,162
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,784
385
64
2
0
577,693
1
W
Pele
17,639
630
210
8
0
604,760
6
L
King Arthur
15,679
560
253
9
0
546,983
2
W
Heimdallr
12,764
456
128
5
0
497,440
1
W
Chang'e
8,199
293
6
0
0
22,511
0
W
Fafnir
13,809
493
41
1
0
541,142
7
L
Sylvanus
11,621
415
98
4
0
454,779
3
L
Hou Yi
12,301
439
121
4
0
499,876
4
W
Sol
16,314
583
189
7
0
512,865
8
L
Ra
15,840
566
228
8
0
591,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role