Player Matchup

Jormungandr
Jormungandr
BABY_FUE_FUE
Jormungandr
Level 111
God Stats
26W - 17L
1,833 SR
Queue Stats
284W - 262L
1,477 Elo+
Party 1
Hou Yi
Hou Yi
Jerrybear24
Hou Yi
Level 87
God Stats
4W - 3L
1,875 SR
Queue Stats
300W - 270L
1,469 Elo+
Party 1
Sol
Sol
Legacy 1N
Sol
Level 84
God Stats
14W - 17L
1,514 SR
Queue Stats
38W - 45L
1,445 Elo+
Party 3
Bakasura
Bakasura
josh03mau
Bakasura
Level 104
God Stats
2W - 4L
1,495 SR
Queue Stats
262W - 258L
1,488 Elo+
Solo
Bacchus
Bacchus
llSharp
Bacchus
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 91L
1,424 Elo+
Party 3
Team Averages
Level 94
1,644 SR
1,461 Elo+

VS

Team Averages
Level 119
1,411 SR
1,485 Elo+
Tiamat
Tiamat
BDB_Jayden
Tiamat
Level 120
God Stats
8W - 15L
1,476 SR
Queue Stats
335W - 335L
1,493 Elo+
Solo
Hera
Hera
CoyClient551191
Hera
Level 125
God Stats
9W - 10L
1,484 SR
Queue Stats
253W - 227L
1,469 Elo+
Solo
Ymir
Ymir
HeWhoLoomz
Ymir
Level 88
God Stats
133W - 115L
1,536 SR
Queue Stats
486W - 480L
1,479 Elo+
Party 2
Horus
Horus
TowerDiveKing
Horus
Level 159
God Stats
14W - 22L
1,373 SR
Queue Stats
658W - 655L
1,496 Elo+
Party 2
Erlang Shen
Erlang Shen
benjamonson
Erlang Shen
Level 104
God Stats
3W - 7L
1,185 SR
Queue Stats
812W - 786L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BABY_FUE_FUE
Jormungandr
12
2 / 1 / 1
7,305
609
7,344
9,470
3,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
11
1 / 3 / 0
5,937
495
3,718
7,001
1,854
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 1
6,055
505
4,849
6,448
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
josh03mau
Bakasura
11
2 / 2 / 1
6,652
554
2,572
7,377
2,878
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
llSharp
Bacchus
10
0 / 2 / 2
5,753
479
4,681
9,707
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BDB_Jayden
Tiamat
11
2 / 2 / 0
6,641
553
7,530
9,403
5,327
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 1 / 0
6,522
544
4,050
4,772
1,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 3
7,315
610
5,413
9,917
4,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 5
7,123
594
2,094
6,615
5,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Erlang Shen
benjamonson
Erlang Shen
13
0 / 1 / 3
6,869
572
3,674
8,399
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
12
12
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BABY_FUE_FUE
Jormungandr
2
1
1
2.5
W
Tiamat
BDB_Jayden
Tiamat
2
2
0
1
W
4
1
0
4
W
3
1
3
4.5
L
Hou Yi
1
3
0
0.33
L
0
4
1
0.13
W
3
0
5
5.5
W
Erlang Shen
benjamonson
Erlang Shen
0
1
3
1.5
L
Bakasura
josh03mau
Bakasura
2
2
1
1.25
L
Bacchus
llSharp
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,164
Damage
22,761
40,003
Taken
39,106
18,380
Mitigated
22,935
14,242
Healing
20,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BABY_FUE_FUE
Jormungandr
7,344
3,326
0
3,477
9,470
3,802
0
6,701
2,769
44,593
0
W
Tiamat
BDB_Jayden
Tiamat
7,530
839
0
4,842
9,403
5,327
0
5,942
3,385
36,610
0
W
4,050
1,336
0
1,392
4,772
1,756
0
2,222
2,440
32,670
0
W
5,413
2,069
58
6,366
9,917
4,451
248
2,764
7,153
49,019
4,820
L
Hou Yi
3,718
1,935
0
2,545
7,001
1,854
0
2,557
4,444
0
34,829
L
4,849
1,812
0
1,268
6,448
2,341
0
2,826
3,622
32,721
3,680
W
2,094
809
602
2,936
6,615
5,825
0
2,935
3,640
0
13,346
W
Erlang Shen
benjamonson
Erlang Shen
3,674
2,051
0
4,513
8,399
5,576
0
2,722
5,467
0
50,902
L
Bakasura
josh03mau
Bakasura
2,572
1,830
0
3,743
7,377
2,878
0
1,455
5,922
0
32,300
L
Bacchus
llSharp
Bacchus
4,681
504
0
3,209
9,707
7,505
0
3,278
6,429
18,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,702
Gold Earned
34,470
348
Minions Killed
356
0
Camps Cleared
0
1,077,509
Distance Traveled
1,189,319
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,305
609
103
9
0
211,700
1
W
Tiamat
6,641
553
66
6
0
243,685
0
W
Hera
6,522
544
60
5
0
253,679
6
W
Ymir
7,315
610
102
9
0
217,181
2
L
Hou Yi
5,937
495
61
5
0
227,937
1
L
Sol
6,055
505
78
7
0
188,458
5
W
Horus
7,123
594
28
2
0
198,280
0
W
Erlang Shen
6,869
572
100
8
0
276,494
0
L
Bakasura
6,652
554
73
6
0
256,934
3
L
Bacchus
5,753
479
33
3
0
192,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role