Player Matchup

Odin
Odin
 
Odin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
RIPNormMacdonald
Chronos
Level 18
God Stats
5W - 4L
1,476 SR
Queue Stats
32W - 20L
1,540 Elo+
Solo
Loki
Loki
SnakeLaugh
Loki
Level 6
God Stats
7W - 3L
1,769 SR
Queue Stats
9W - 4L
1,624 Elo+
Solo
Amaterasu
Amaterasu
SorryiSuk
Amaterasu
Level 25
God Stats
2W - 1L
1,445 SR
Queue Stats
83W - 67L
1,667 Elo+
Solo
Neith
Neith
leafmang
Neith
Level 9
God Stats
1W - 0L
1,377 SR
Queue Stats
3W - 6L
1,505 Elo+
Solo
Team Averages
Level 17
1,513 SR
1,567 Elo+

VS

Team Averages
Level 42
1,556 SR
1,577 Elo+
Ravana
Ravana
Eduardofl35
Ravana
Level 21
God Stats
3W - 6L
1,500 SR
Queue Stats
201W - 195L
1,614 Elo+
Solo
Hou Yi
Hou Yi
HentaiRocks
Hou Yi
Level 139
God Stats
6W - 8L
1,553 SR
Queue Stats
278W - 272L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
Skeletor23
Cthulhu
Level 10
God Stats
1W - 2L
1,726 SR
Queue Stats
9W - 5L
1,677 Elo+
Party 1
Chaac
Chaac
SoBLegacy
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,439 Elo+
Solo
The Morrigan
The Morrigan
katesmite
The Morrigan
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 42L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
2 / 2 / 9
6,587
549
3,366
8,055
6,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 4 / 1
6,523
544
2,717
8,630
3,309
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
6 / 1 / 1
7,653
638
6,101
7,685
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
SorryiSuk
Amaterasu
13
9 / 1 / 4
8,319
693
8,415
6,813
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
leafmang
Neith
11
4 / 2 / 5
7,180
598
5,497
5,612
1,716
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
3 / 5 / 2
6,311
526
4,408
8,141
2,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
11
1 / 4 / 5
6,270
523
4,479
6,994
2,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Skeletor23
Cthulhu
9
2 / 4 / 2
6,082
507
3,156
8,224
4,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
SoBLegacy
Chaac
9
0 / 7 / 2
5,559
463
4,127
9,497
5,264
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
katesmite
The Morrigan
12
4 / 3 / 1
7,921
660
7,077
4,888
1,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
23
Kills
10
10
Deaths
23
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
2
9
3.25
L
Ravana
3
5
2
0.8
L
Hou Yi
1
4
5
0.88
W
2
4
1
0.63
L
Cthulhu
Skeletor23
Cthulhu
2
4
2
0.75
W
6
1
1
6.5
L
Chaac
SoBLegacy
Chaac
0
7
2
0.14
W
Amaterasu
SorryiSuk
Amaterasu
9
1
4
11
L
The Morrigan
katesmite
The Morrigan
4
3
1
1.5
W
Neith
leafmang
Neith
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,096
Damage
23,247
36,795
Taken
37,744
19,217
Mitigated
16,674
10,608
Healing
4,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,366
1,169
0
936
8,055
6,735
0
2,178
5,661
0
9,814
L
Ravana
4,408
1,550
0
216
8,141
2,480
0
378
7,708
0
32,298
L
Hou Yi
4,479
1,617
0
750
6,994
2,007
0
0
6,994
0
34,706
W
2,717
1,341
0
1,849
8,630
3,309
371
4,126
4,504
30,347
0
L
Cthulhu
Skeletor23
Cthulhu
3,156
293
0
313
8,224
4,965
0
238
7,986
11,857
0
W
6,101
2,017
0
2,920
7,685
2,345
0
836
6,849
0
48,048
L
Chaac
SoBLegacy
Chaac
4,127
801
0
1,761
9,497
5,264
0
414
9,083
0
18,322
W
Amaterasu
SorryiSuk
Amaterasu
8,415
4,287
0
2,562
6,813
5,112
462
88
6,520
0
41,201
L
The Morrigan
katesmite
The Morrigan
7,077
1,471
0
990
4,888
1,958
0
1,687
3,201
39,003
7,441
W
Neith
leafmang
Neith
5,497
2,170
0
2,341
5,612
1,716
578
640
4,972
0
39,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,262
Gold Earned
32,143
342
Minions Killed
257
0
Camps Cleared
0
1,169,125
Distance Traveled
1,100,772
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,587
549
16
1
0
234,307
4
L
Ravana
6,311
526
69
6
0
237,027
3
L
Hou Yi
6,270
523
66
6
0
205,867
5
W
Chronos
6,523
544
67
6
0
223,527
5
L
Cthulhu
6,082
507
17
1
0
222,103
2
W
Loki
7,653
638
99
8
0
275,314
2
L
Chaac
5,559
463
27
2
0
228,260
0
W
Amaterasu
8,319
693
81
7
0
245,581
1
L
The Morrigan
7,921
660
78
7
0
207,515
2
W
Neith
7,180
598
79
7
0
190,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role